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  1. #1
    Community Member Shmuel's Avatar
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    Default I'm hungry, I have to pee, and I'm trying to smoke.

    It started with epic destinies. Now I see it on ALL of the enhancement trees:

    “Perform an attack that does …….”

    These attacks all have cooldowns, interrupt my attack chain, and most of them are useless. Why is my EPIC character going to take the time to set up a very special attack, that they trained specially to do, so it will add 100 points of fire damage to the attack, when 100 points of fire damage is barely enough to give most mobs a sunburn?

    I don’t want to spend my time mashing buttons. I want enhancements that affect all of my attacks. Why are you making these so much harder to find? Does Turbine benefit in some way by stressing out its players?

    The people who play this game are not all hyperactive children. Many of us do not want our gaming time devoted to a furious race between our fingers and the keyboard. The reason I have never played a monk is because I don’t want to spend my time hitting more and more hotkeys. Please don’t make the whole game that way.
    Shmuel Xadin Xadins Errand Mohnster Yitzhak

  2. #2
    Community Member Davelfus's Avatar
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    i remember the time my melee types had a max of 1 or 2 hotkey bars with stances/moves/buffs/potions, not counting item swap hotkeys

    now if i manage to fit everything in 4 or 5 i consider myself lucky xD

  3. #3
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    Sorry but honestly if you want to play such an unthinking game, often the same mentality of peeople who demand nanny botting cleric players, then go to a game not based on fast paced dynamic play part of which is having to make use of tactical application of abilities you must choose to make in split second decisions.

  4. #4
    Community Member SSFWEl's Avatar
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    Quote Originally Posted by Karavek View Post
    Sorry but honestly if you want to play such an unthinking game, often the same mentality of peeople who demand nanny botting cleric players, then go to a game not based on fast paced dynamic play part of which is having to make use of tactical application of abilities you must choose to make in split second decisions.

    These kinds of reply's are persnickety.
    Adding 100 fire damage is not a tactical application. It's just a bit more damage. But having the useless ability as filler in the tree, takes away other, more useful abilities.

    And I am sorry, a major part of this game is building your character BEFORE combat. You seem to want mario bros. There too, you need to make a lot of split second decisions. Or maybe you prefer that endless temple run game. Lots of split second decisions for you there too...
    ~~ Adrunil - Rogue. Halfling, big guy you can't miss him. ~~
    ~~ Adrunel - Monkcher. (Moncher?) ~~
    Robodoc - FvS Evoker-Healer. Post 19: Ended up LRing into 13/7 forc
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  5. #5
    Founder Stanley_Nicholas's Avatar
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    /Signed

    I fully agree with the OP. Enough with the clicky overload already.

    Quote Originally Posted by Karavek View Post
    Sorry but honestly if you want to play such an unthinking game, often the same mentality of peeople who demand nanny botting cleric players, then go to a game not based on fast paced dynamic play part of which is having to make use of tactical application of abilities you must choose to make in split second decisions.
    There is already more than enough of that in the game now. We don't need the new enhancements to make every attack be some clicky or boost or another. I'd like to play the game by paying attention to and participating in the combat, not by staring at my buff bar and micromanaging timers and cool downs all the time.
    Ascent, Argonnessen ~ Cleatus Yogurthawker | Isostatic Rebound | Mohorovicic Discontinuity | Angular Unconformity
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    Feldspathic Greywacke

  6. #6
    Community Member Shmuel's Avatar
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    Quote Originally Posted by Karavek View Post
    Sorry but honestly if you want to play such an unthinking game, often the same mentality of peeople who demand nanny botting cleric players, then go to a game not based on fast paced dynamic play part of which is having to make use of tactical application of abilities you must choose to make in split second decisions.
    Actually all but one of my toons (tank) can self-heal just fine on epic elite. They don't need these minor damage boosting hotkeys to do so, and I'd like to keep it that way.
    Shmuel Xadin Xadins Errand Mohnster Yitzhak

  7. #7
    Community Member Drona's Avatar
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    /signed

    Make more passive abilities. Less active ones.

  8. #8
    Community Member Tocawe's Avatar
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    Quote Originally Posted by Karavek View Post
    Sorry but honestly if you want to play such an unthinking game, often the same mentality of peeople who demand nanny botting cleric players, then go to a game not based on fast paced dynamic play part of which is having to make use of tactical application of abilities you must choose to make in split second decisions.
    I guess I'm not as pro as you are but the 14 keys my fighter already have triggered to "tactical application of abilities you must choose to make in split second decisions" is close to the limit of what I can easily remember and reach quickly enough.

    I also fail to see the logic behind why people who don't want more clickie abilities would need a nanny-bot. Odds are that some of the problem is that they already have several shortcuts dedicated to healing and/or other forms of self-preservation.

  9. #9
    Community Member Ginarrbrik's Avatar
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    Quote Originally Posted by Tocawe View Post
    I also fail to see the logic behind why people who don't want more clickie abilities would need a nanny-bot. Odds are that some of the problem is that they already have several shortcuts dedicated to healing and/or other forms of self-preservation.
    I could be wrong, but I'm pretty sure that the point is if someone is so lazy that they don't want to press any buttons and they just wanna mindlessly hold down the left mouse button the whole time, then they'd also probably want their own personal babysitter.

    That said, I kind of agree and kind of don't. Some of the trees looks pretty good to me and some of them need more of a balance. Plus, there's still a lot of trees we haven't seen yet. But for the ones that need to be balanced, yeah, maybe instead of some of the button-mashers, introduce some toggles and/or self-buffs. So you still need to activate them, just not as often (Preferably at strategic moments.) Permanent passive abilities aren't in and of themselves bad -- they're a necessary part of the game. But balance is the key.
    ~ *Nikibrik* - The Arbiter of Life & Death | Brogburt - The Warlord | Capricio - The Lore-keeper | Rubrik - The Grove Protector | Kallistie - The Arch Necromancer | Thorbim - The Outlaw ~
    Thelanis ~ <Dwarven Weapons and Tactics>

  10. #10
    Community Member scoobmx's Avatar
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    No smoking in the house xadin
    Scoobmx Scoobshot Arcscoob Beefscoob : Imperial Assassins : Argonnessen
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  11. #11
    Community Member gphysalis's Avatar
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    I don't see what the title of this thread has to do with its content.

    I can entirely agree with the op, that too many lame active abilities are bad.

  12. #12
    The Hatchery Hutoth's Avatar
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    More of these:

    and less of these:
    Anaplian and Csimian
    Brotherhood of the Wolf
    AUREON/ KEEPER 2006-2009 | CANNITH 2010-

  13. #13
    Community Member Kilbar's Avatar
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    Karavek, there's three different threads going right now all with basically the OP's point as the main topic. Yours is the lone voice of dissension I've encountered thus far. Perhaps there's a hint to be found somewhere in there.

  14. #14
    Community Member Shmuel's Avatar
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    Quote Originally Posted by scoobmx View Post
    No smoking in the house xadin
    its only the smell of smoke from tobacco that lingers
    Shmuel Xadin Xadins Errand Mohnster Yitzhak

  15. #15
    Community Member badbob117's Avatar
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    Just wait until they unleash the pally stuff! Were gonna have to be able to type 4000 words a minute to be viable and even then, will get out dps'd by a bard!
    Born to play, Forced to work !

  16. #16
    The Hatchery zwiebelring's Avatar
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    Quote Originally Posted by Shmuel View Post
    It started with epic destinies. Now I see it on ALL of the enhancement trees:

    “Perform an attack that does …….”

    These attacks all have cooldowns, interrupt my attack chain, and most of them are useless. Why is my EPIC character going to take the time to set up a very special attack, that they trained specially to do, so it will add 100 points of fire damage to the attack, when 100 points of fire damage is barely enough to give most mobs a sunburn?

    I don’t want to spend my time mashing buttons. I want enhancements that affect all of my attacks. Why are you making these so much harder to find? Does Turbine benefit in some way by stressing out its players?

    The people who play this game are not all hyperactive children. Many of us do not want our gaming time devoted to a furious race between our fingers and the keyboard. The reason I have never played a monk is because I don’t want to spend my time hitting more and more hotkeys. Please don’t make the whole game that way.
    I wondered if it was only me, who discovered more hotkey smashing for melees after epic destinies hit live. My Barbarian has more short time effects to maintain than my melee FvS had.... I hate smashing more numbers than the numbers 1-3.

    I agree with your post. Please less once/x min. attacks and instead easy spammable or simply passive benefits.
    Characters on Orien:
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  17. #17
    Community Member SilkofDrasnia's Avatar
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    Agreed stupid button mashing does not necessarily mean intelligent game play anymore than holding down the left mouse button with thoughtful use of special abilities = stupid.

    I like passives, I have enough short term clickies/buffs to click on without needing another 2 bars of just "special attacks", it's also one reason I don't play monk as well.
    Quote Originally Posted by Cordovan
    Insulting the development team is not allowed.
    Quote Originally Posted by Jendrak
    Somebody should definitely explain to Turbine that when they roll up a new GM that INT is not dump stat.

  18. #18
    Community Member
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    Hey, if the icon looks cool.... It MUST be cool....

  19. #19
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    Quote Originally Posted by Kilbar View Post
    Karavek, there's three different threads going right now all with basically the OP's point as the main topic. Yours is the lone voice of dissension I've encountered thus far. Perhaps there's a hint to be found somewhere in there.
    Probably because people that like activated abilities aren't reading the thread.
    Also, keep in mind it's much easier to balance 10 activated abilities than it is to balance 4 passives. The exception being when none of the passives can be active at he same time.

  20. #20
    Community Member Kilbar's Avatar
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    Quote Originally Posted by ArcaneArcher52689 View Post
    Probably because people that like activated abilities aren't reading the thread.
    Also, keep in mind it's much easier to balance 10 activated abilities than it is to balance 4 passives. The exception being when none of the passives can be active at he same time.
    Well they need to start reading those threads if they expect to have their voices heard. That's what this is all about. If the Devs see three hundred /signeds and one /not signed, what sort of changes do you think will hit Beta?

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