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  1. #61
    The Hatchery Scraap's Avatar
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    Quote Originally Posted by Vargouille View Post
    I wrote this a bit too quickly; there are exceptions, such as ability scores, or within the same tree.
    Honestly, if the intent is simplification, be simple. No guessing games required as to what is and is not an exception. And yes, this is me accepting, even calling for, a nerf against my own interests.

    /goes rummaging around for that stack of fireshield scrolls.

  2. #62
    2015 DDO Players Council Seikojin's Avatar
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    Quote Originally Posted by MajMalphunktion View Post
    26 bugs last night..BAH. My seven year old when he comes to work reports more than that in a day
    Bring the wall.
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    You asked for it.

  3. #63
    The Hatchery DarkForte's Avatar
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    Quote Originally Posted by rest View Post
    I don't particularly LIKE it, and no one stays in it a second longer than they need to, but it has abilities that can be used by a much larger percentage of folks passing through on their way to the end destiny they want to be in than many of the other destinies.
    I rusted bladed it in all my toons anyway, so long as it's not optimal or near-optimal, I'm not going to waste time with it ;P
    Nerdrage/Endgame ~ Sarlona
    Ekkehart (human PM) - Hammet (WF AM) - Cerussite (helf THF kensei) - Anordineth (helf dark monk)
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  4. #64
    Developer Vargouille's Avatar
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    Quote Originally Posted by danotmano1998 View Post
    But the dev opened the door for bug reports. Heck, we were DARED to inundate them!

    If I could get Lamma land to work again on my system, I would be flooding them with everything I saw wrong in the enhancement system. Since people on the forums care A LOT about DDO, I don't understand why this isn't happening more.
    Anyone can file a bug by clicking the link in my signature. You don't have to be in-game.

  5. #65

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    Quote Originally Posted by Ape_Man View Post
    Scrap the whole system.
    [Insert sarcastic picture on your extreme failure at construction].

    They're moving on from the current 70's zork text game enhancement interface to 2000's Diablo 2 enhancement GUI interface. This is so a larger audience can understand what they're doing and what they're getting. I don't think removing that part is possible. WB/Turbine money wise you only get new PRE's and enhancement expansion if it helps bring in or maintain a majority of players. There's most likely a ton of exit surveys saying "Enhancement system selection unusable/confusing".

    This IS the second time they've redone the enhancement system with such a large overhaul. The last time we lost a few devs partially due to vociferous forum outcry. But things moved along and got rebalanced. They have to do that to keep the game fresh, keep up with system changes (epic levels, AC/to-hit, spell power (again), and hopefully something on the DC casting side soon). It's a very tough game across so many levels to balance so you don't have DC-casting-always-wins or EpicDestinyX-is-best or helf-is-the-only-useful-race-numbers-wise, but to give options across the board.

    So far I mostly like the system that's there and it appears to be open for adding/changing STUFF. I do hope they add more "build-changer" type abilities - maybe one per PRE panel that aren't at the top of the class tree. Like Kensai's ALL WEAPONS ARE CENTERED or a tempest one that gives full str damage on off-hand or a FVS avenger/Warpriest one that turns damage done into minor aoe healing (why do light monks get all the fun) or a Defender enhancement that removes the shield requirement from the stance.

    Btw... DOUBLE WALL OF TEXT fully trumps "no reason given GET RID OF IT"
    Last edited by Gratch; 04-12-2013 at 01:33 PM.
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  6. #66
    2015 DDO Players Council Seikojin's Avatar
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    I do not see the limits this system imposes yet. I think this is very good and powerful. I think all the rage is people who are afraid of change period. Having to 'redo' everything.

    When I went through the trees last night, nothing seemed lkike a bad restriction. I do not like stalwart requiring a shield, however I understand why. And on top of that, you don't need a shield to get benefits; just the stance ones. So I can build a twf stalwart still. But now I can build it to have tempest to the limit, or if I want to be pure classed, kensai too; which you cannot do on live.

    And the slaying arrows is not a nerf when the mobs die before it ever procs.

  7. #67
    Community Member Thrudh's Avatar
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    Quote Originally Posted by voodoogroves View Post
    First, let me say I know this is alpha - so hopefully this is an early pass and there will be lots of tweaking.

    The "loss of freedom" has little to do with bugs. Bugs are there - sure - folks should submit reports when they find them. The loss of freedom now stems from things like this:

    Let's say I have a melee. Say he's a pure fighter. Say he's a TWF stalwart - a blend of defense and offense that works for the content I play. Now I *have* to take sheild boosts and my stalwart stance isn't even active UNLESS I HAVE A SHIELD OUT. Consider a THF stalwart dwarf who has dwarven axes and greataxes ... same situation.

    Gets even worse with multiclasses. Monk-fighters? Monk-paladins? A monk splash fighter today can reap some of the beneifts (core defender stance) while staying centered - this kind of model means you can either be centered or in a defender stance. That removes options and freedom to get creative on your build.

    It makes all tanks look the same.

    As these trees are built, I really think it would be helpful for the devs to make a list of the top 50 or 100 kinda build flavors (this isn't hard, I could probably start it for you) and ask the question about "what does this look like in the future"). It seems that this is approached from the other side "defender = this, so lets build in what we want a defender to be" ... and then all defender roads lead to the same end result.




    The other loss of freedom comes from the chained costs, dependencies and "points spent in X". Some of the abilities have been and will always be not very good. For each, really ask how useful it is in the game? Are you going to make them more useful? etc. And "points spent by class" is ok ... only we don't have that restriction in the same way today ... so right off the bat someone like a 12/6/2 may not be able to get what they want without spending huge amounts of points around. They also are limited to class trees, so have far less abilities to choose from.

    Essentially, you have to decide which tree you're going to spend the most on ... and with all of the chained prereqs and the like you're going to stare at it and say:

    "I want to be defendery. Now that I've got the defendery bits I want, I've got 27 billion points spent on shields and nothing on TWF. ****, I shouldn't leave all of those on the table, I guess I'll be a shield defender like everyone else who doesn't want to waste points"

    D&D PRCs aren't limited by class. You can have a fighter tempest, a ranger tempest, a barb tempest, a bard tempest.

    DDO is already somewhat that way, but with less "class points spent" restrictions.

    This new proposal is even more restrictive.


    Some thoughts / considerations:
    - Points spent by class and levels in class is going to be restrictive
    - If you're going to put a limit, make it based on character level ... or ... since you're doing this alot these days ... "sphere" (arcane, divine, primal, martial) or "role" (spellcaster, specialist, melee/fight-ish) ... this could even vary by PRE ... maybe DoS, Stalwart, Tempest, Assassin all go in fight-ish ... anyway, be creative ... but base it on something higher level than "class" ...
    This is an excellent post... Please read it again devs... My Stalwart Tank is a TWF halfling... I do carry a shield, but rarely use it. I don't like the idea that "all stalwarts must carry shields". That's pushing YOUR vision of how a PrE should be played on all players...

    That's what the other games do... Don't be like the other games.

    Sure, a shield should give extra bonuses to a stalwart defender... Just like now... but don't make stalwart nearly useless for anyone who doesn't have his shield out.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  8. #68
    Community Member Archetype's Avatar
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    Quote Originally Posted by MajMalphunktion View Post
    I like a lot of the feedback already here. Keep it coming!


    ~Thus we are met, in a time that is no longer a time, at a place that is no longer a place, for we are between the worlds and beyond.~

  9. #69
    Community Member dlsidhe's Avatar
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    Okay, I'll sum up my impressions so far:

    1) The Core Abilities of each tree need to be autogrants. Or have their cost slashed. Alternately, the tree abilities need to have their costs cut. Right now, AP are far tighter than they need to be.

    2) Kensei is, imho, brilliantly done and merges perfectly with monk. However, multiclassing can't be judged until we see all the trees - honestly, fighter and monk should have been tested the same week.

    3) Clerics...scrap it. Just burn the code, and start again. Make whoever designed it come to work in the owlbear costume for a week, wearing a sign that says "I designed the cleric lines," and a rubber albatross around their neck.

    4) I'll be taking a foray into SD tonight, but the stance shouldn't force a shield; that's absurd.

    5) I need to play with my artificer more, but I need more AP. Seriously, I could barely take what I needed in ArcanoTech; I'm calling the class "unplayable" until AP costs are fixed.

    6) Rangers look good. I have no criticism on anything but the SP costs in AA - too high for the SP pool given.

    7) Racial enhancements look good, but suffer the same "OMG WHERE ARE MY AP!" problem as everything else. I love that drow finally get faerie fire, and the "Nothing Is Hidden" line on both elves is both lore-friendly and useful. Halflings are throwing masters. Dwarves are sturdy drunks. Humans are versatile. Helves are ugly, but make sense. Haven't looked at the others yet.

    The issue I'm having this week is that none of the tested classes are ones I normally play; next week, with FvS, Sorcs, and Wizards up, I'll probably have my pitchfork ready.
    Thelanis - First Shire Dragons
    Naeryna (Sun Elf 25 FvS Evoker) // Salacya (Tiefling 28 Warlock Cenobite)

  10. #70

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    Is there a way that spending points in a class tree can give half-points into the neighboring same-class tree(s) with respect to what tiered abilities you can take? (though you'd need to keep the top tier of the tree out of the half-point addition to maintain one PRE3 equivalent).

    Otherwise you spend 44ish in the main PRE, 22ish on the race and then only have 14 for the bottom of your possibly only other class tree for pure builds. Clerics and Fighters with only 2 PRE's need more horizontal tree and possibly core-ability choice.
    Last edited by Gratch; 04-12-2013 at 01:46 PM.
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  11. #71
    Community Member rest's Avatar
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    Quote Originally Posted by dlsidhe View Post
    2) Kensei is, imho, brilliantly done and merges perfectly with monk. However, multiclassing can't be judged until we see all the trees - honestly, fighter and monk should have been tested the same week.
    I completely disagree with that assessment. Kensai's nuts got cut off. Especially if you're a non-traditional Kensai

  12. #72
    Community Member kingfisher's Avatar
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    Quote Originally Posted by Ape_Man View Post
    Scrap the whole system.

    Start over.

    Oh heck, just leave the current system in place while removing some of the feat/AP pre-reqs is better that whats on Lamania.
    winner. save the game now and dump all of this new garbage

  13. #73
    The Hatchery DarkForte's Avatar
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    Quote Originally Posted by dlsidhe View Post
    2) Kensei is, imho, brilliantly done and merges perfectly with monk. However, multiclassing can't be judged until we see all the trees - honestly, fighter and monk should have been tested the same week.
    Seriously? Kensei lost 5 seeker, 4 points in tactics, 5 action boosts, we're still mandated to take the stupid attack boost, to gain a few useless clickies... only way to have done it worse is if we'd lost haste boost too... er wait nvm.
    Nerdrage/Endgame ~ Sarlona
    Ekkehart (human PM) - Hammet (WF AM) - Cerussite (helf THF kensei) - Anordineth (helf dark monk)
    Buy my stuff!

  14. #74
    Community Member dlsidhe's Avatar
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    Quote Originally Posted by DarkForte View Post
    Seriously? Kensei lost 5 seeker, 4 points in tactics, 5 action boosts, we're still mandated to take the stupid attack boost, to gain a few useless clickies... only way to have done it worse is if we'd lost haste boost too... er wait nvm.
    It's an alpha build - what's there, I like.

    Haste boost, if you read the thread, is supposed to be there, but isn't in the alpha build we're testing for various and sundry reasons.

    Tactics never fit kensei to me; they're the master of a particular weapon, not a tactical genius. Getting the seeker bonus back would be good, though.

    It's not perfect, but it's headed in the right direction.
    Thelanis - First Shire Dragons
    Naeryna (Sun Elf 25 FvS Evoker) // Salacya (Tiefling 28 Warlock Cenobite)

  15. #75
    Community Member rest's Avatar
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    Quote Originally Posted by dlsidhe View Post
    It's an alpha build - what's there, I like.

    Haste boost, if you read the thread, is supposed to be there, but isn't in the alpha build we're testing for various and sundry reasons.

    Tactics never fit kensei to me; they're the master of a particular weapon, not a tactical genius. Getting the seeker bonus back would be good, though.

    It's not perfect, but it's headed in the right direction.
    If you want to go the "but in REAL life..." route, I'll play along. I think it's ridiculous, but I'll play along.

    If someone "spent years mastering a specific weapon" don't you think they'd know how to use that weapon to FULL advantage? Using said weapon to trip/stun/sunder opponents using the weapon that they go to sleep next to at night?

    How is it "headed in the right direction" when all they've done is cut the nuts off kensai? I sure don't want to go in the same direction as you.

    Also, I'm wondering how awesome all that doublestrike is going to work on my kensai AA\. Oh wait. It won't. So now you have to be melee to be a kensai, or just forget it? I LOVE HAVING A LOT OF BUILD CHOICES! I HATE BEING PIGEON HOLED INTO A SPECIFIC ROLE THAT SOME DEVELOPER FEELS THAT I *HAVE* TO BE IN! See: cleric, kensai.

  16. #76
    The Hatchery DarkForte's Avatar
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    Quote Originally Posted by dlsidhe View Post
    Tactics never fit kensei to me; they're the master of a particular weapon, not a tactical genius. Getting the seeker bonus back would be good, though.
    Seriously? The fact that they can get up to +7 tactics on live right now tells you nothing?

    You know what would be a step in the right direction? Removing the ******** requirements of GWF, critical accuracy and fighter attack boost, which are things every single friggin kensei takes because they have to, but that they NEVER make any use of. Any kensei that isn't confirming crits on a 1 on live with the amount of seeker we get isn't worth the armour they wear.
    Last edited by DarkForte; 04-12-2013 at 02:32 PM.
    Nerdrage/Endgame ~ Sarlona
    Ekkehart (human PM) - Hammet (WF AM) - Cerussite (helf THF kensei) - Anordineth (helf dark monk)
    Buy my stuff!

  17. #77
    Community Member dlsidhe's Avatar
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    Quote Originally Posted by DarkForte View Post
    Seriously? The fact that they can get up to +7 tactics on live right now tells you nothing?
    Point taken. Tactics should be restored.
    Thelanis - First Shire Dragons
    Naeryna (Sun Elf 25 FvS Evoker) // Salacya (Tiefling 28 Warlock Cenobite)

  18. #78

    Default 3 panels per class at launch! (just maybe not complete)

    As another general suggestion. Can you give every class 3 at least partial PRE panels and always 2 full ones. Given the devs are currently dividing up all the general class enhancements, there's probably some that fall into a PRE that isn't fully ready to go (possibly due to design time, game mechanics, etc). For those: Warpriest, PDK, etc could you at least provide the first two tiers of their tree to give a landing zone for the general class AP's you're splitting up AND give all classes a little more choice in where to spend AP?

    If Kensai is damage, Defender is defense, and PDK is mounted combat... err rallying... or is it the tactics PRE... would be a good place to put first tiers tactics bumps (and still give Kensai a focussed-weapon stacking tactics bump).

    You can redo the partials once the full PRE comes out... we promise to complain either way.
    Last edited by Gratch; 04-12-2013 at 02:43 PM.
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  19. #79
    Developer Vargouille's Avatar
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    Quote Originally Posted by rest View Post
    Also, I'm wondering how awesome all that doublestrike is going to work on my kensai AA\. Oh wait. It won't. So now you have to be melee to be a kensai, or just forget it?
    These abilities are intended to work with ranged attacks on Lamannia right now.

    Strike With No Thought: When you have a melee weapon equipped in your main hand that is part of your Focus, you gain 1% Doublestrike. Ranged weapons instead have a 1% chance to fire an extra projectile. Each additional Innate Ability you acquire from this tree increases this bonus by 1%.

    Alacrity: You gain +10% melee doublestrike with melee weapons and +10% chance to fire an extra projectile with ranged and thrown weapons. (Repeating Crossbows have a reduced chance to produce extra shots.)

  20. #80
    Hatchery Founder Glenalth's Avatar
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    Quote Originally Posted by Vargouille View Post
    To stem the surely-coming notion that things are going to later change because someone said something:
    Abilities with the same name shouldn't be stacking. Like some positive things, we haven't put all restrictions in at this time. Wand Mastery from 3 different trees isn't intended to stack, for instance.
    Let them stack. If someone wants to take 3 classes to have access to them, let them. They're already locking out the top tiers of multiple trees to do it.
    Glenalth Woodwalke ■ Preston the Ranger ■ Brisqoe the Dentist ■ Prescription Liberator
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