A huge fix for this new enhancement system would be to get rid of the points spent requirements for each individual tree and just be across all trees. This would be a huge improvement.
A huge fix for this new enhancement system would be to get rid of the points spent requirements for each individual tree and just be across all trees. This would be a huge improvement.
I agree for the most part. The only place I would like to see them remain are for the core PRE abilities of the tree. Not the currently designated "core abilities", but something resembling the current PRE enhancements on live.
Also revamp the points spent costs for all other enhancements based on their actual value, not whatever the cost was for the empty position in the tree they where shoved into. Many of the higher tier enhancements are old low level enhancements that just got moved up due to the limited space at the bottom of the new matrix. While some higher level one's moved down simply to make their long prereq chains fit.
This is how it used to work, and this is how it still should work. If I want a PrE, I'll invest in that tree. If I just want a couple abilities from it, I shouldn't have to sink in 40 points to get the top ones... I have a pure rogue. By what logic should I spend 40 points in a tree I don't want to get faster sneaking, for example (if faster sneaking ends up being on top..).
/signed
I'd still be disappoined that they've nerfed Cleric to heck and back, but at least then the basic system would be workable. As is, this is a big step backwards for the game as a whole, due to the lack of flexibility.
This is something that needs to happen. For stuff that's supposed to be for that specific prestige only make clear progression lines (many already have this) that can require points spent in the tree, for others that aren't really tied to that prestige specifically just require total AP spent.
Yes! Remove the "in tree" from the "Points spent in tree" and give us back the flexibility.
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the AP´s "economy" is delicate, else there will be characters almost equal in enhancs wise!
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This or a small variant was what I was thinking about before bed.
I think removing the "in Tree" option would be the best way to resolve the flexibility.
From a constructive point of view, I also would expect this to be coupled with a revamp of the enhancement costs in some cases.
A slight alternative I had thought of as well was to change it so that it counted the AP points spend in any tree for the same class.
I have not spent too much time with that idea yet but I think it also has potential.
nope,Originally Posted by darthhento
thats my opinion based on the trees I saw and the posts I read on the forums
only my toughts
Well, just to give you an idea of how it actually works.
Lets take my Ranger. She's Human because I wanted the Healing Amp to make the most of her Cure Serious Wounds spell (Which is the best a Ranger can cast).
Do you know how many Action Points we get? 80.
Do you know how many Action Points it costs to get all three Tiers of Healing Amp? 22.
So that leaves 58 Action Points left to spend on the PrE which are equally as expensive.
the 3 tiers are powerful so they should be expensive..... doesnt shock me that a character must spend around 25% of AP to get the 3Originally Posted by Archangel666
if it was cheap all will take the 3 and we will be equal in healing amp
we can always only take 1 or 2 tiers depending on our builds and that is customization!
correct me if i am wrong. Doesn't it take 36 points on live to get all 3 teirs? The recovery itself does only cost 12 ap. But you have points spent to be able to reach each teir. If I remember right you have to spend 30 ap total to be able to purchase the teir 3 amp, then the amp itself costs 6 points. I could be mistaken this is all off the top of my head.
Edit:I do agree that points spent should be across all trees, even if just counts for spent in racial trees, to provide more flexibility for characters in build options. The having to spend it on the racial tree itself to open up the amp does not make for better build options.
Last edited by Zeusknight; 04-12-2013 at 11:37 AM.
The difference is in where you spend those points. Take my Ranger for example. On Live she spent points in Ranger Devotion, Favoured Enemy Damage etc to make up the points needed in order to buy Improved Recovery.
Under the current system on Lamm we need to spend 22 points just in the Human Tree.
Then we need to work on the PrE's, but now only have 58 points left.
Character Compendium
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Sarlona*Eternal Wrath
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I don't want to be rude to you, but you're very, very wrong on how it works.
You're lucky if you can afford a single top Tier and get half way to a second one.
Please try it out before you support something like this. You'll quickly see what we're talking about.
And as for only taking one or two Tiers of Healing Amp.
That doesn't work either because:
A: It's Cure Serious Wounds. It's never going to heal you for much without helping it extensively.
and
B: The Ranger Devotion line has been removed which means that you now have to drop a stat to boost INT so that you can afford the Heal Skill.
On Live with my Ranger a Maximized Cure Serious Wounds heals me for 250-300+.
On Lamm it heals me for 180 ish.
The above was tested with a Heal skill of 9, 30% Human Healing Amp (Which cost me 22 bloody AP!), 30% PDK Gloves and an Epic Mask of Comedy.
How much do you think that would heal my Ranger for with less Healing Amp?
Last edited by Archangel666; 04-12-2013 at 06:51 AM.