That's a core part of D&D though, and it was very true of DDO in the early days...
Used to be being held was a death sentence (now the effect lasts like 3 seconds, so who cares), and I DID pump up Wisdom on my fighter and even make a +5 will save Greensteel item (Back when resistance items only went to +4), because will saves were important...
Trade-offs are good for the game...