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  1. #21
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    Quote Originally Posted by Dilbon View Post
    Skills give spell power now? That's a brilliant idea. I couldn't care less if it nerfs things, anything to make skills useful is a huge bonus.
    So you have skill points to spare on all your toons?

    This is as bad as the need to have to slot in a Devotion item where pre-U14 it wasn't required with 75% ardor pots.
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  2. #22
    Community Member Ganolyn's Avatar
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    Quote Originally Posted by Dilbon View Post
    Skills give spell power now? That's a brilliant idea. I couldn't care less if it nerfs things, anything to make skills useful is a huge bonus.

    You cannot see the forest for the trees...
    Anál nathrach
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  3. #23
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    Quote Originally Posted by Ganolyn View Post
    You cannot see the forest for the trees...
    I don't care about the forest, I like individual trees better. What things do to characters' general power level is irrelevant, what is more important that there are less things that are totally useless.

  4. #24
    Hero, Mo Bro H'ro, & MB Super-H'ro ComicRelief's Avatar
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    Quote Originally Posted by EllisDee37 View Post
    *snip*
    ALL spell power enhancements have been removed from all classes. Now you spend skill points to get spell power:

    Heal: Positive & Negative
    Perform: Sonic
    Spellcraft: All other spell power

    *snip*
    Not sure if you noticed (didn't see anything in this thread, yet), but in the current release notes (dated 4/11), it specifes that the new Spellcraft skill is:

    1) An INT based skill. So CHA-based builds (e.g. Bards, Sorcs) seem to be getting the short end of the stick.

    2) Is a class-skill for Arty, Bard, Cleric, Druid, FvS, Sorc, and Wiz, and a cross-class skill for "everyone else". Which means that Pally and Ranger also appear to be getting the short end of the stick. And since Pally is a CHA-based build, doubly so.

    Granted, this is "alpha", but still - this is how it appears to be ATM.

    'Twill be interesting to see how this plays out...
    "...At least it tells us they understand our language; they're just not willing to speak to us in it. -Who knew they were French?"

  5. #25
    Community Member Vellrad's Avatar
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    Will we get extra skill points?
    Also, perform is bard only skill, are other classes forbidden to enhance sonic spells suddenly?
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    People who exploit bugs in code are cheaters cheaters cheaters. And they are big fat ****yheads too.

  6. #26
    Community Member Ganolyn's Avatar
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    Quote Originally Posted by Dilbon View Post
    I don't care about the forest, I like individual trees better. What things do to characters' general power level is irrelevant, what is more important that there are less things that are totally useless.
    They don't need to ruin anything to make skills more useful. All they need to do to accomplish that would to make more skills available with no penalty to more classes and/or make certain skills buffable by more than one stat, like say the new Spellcraft skill. There are some skills that could apply more to content, but that is a quest design decision, not a skills problem. Robbing from Peter to pay Paul doesn't really make it a better system.
    Anál nathrach
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  7. #27
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    Quote Originally Posted by Dilbon View Post
    I don't care about the forest, I like individual trees better. What things do to characters' general power level is irrelevant, what is more important that there are less things that are totally useless.
    You will have to give up currently USEFUL skill point to get this ability. How do you not see that as being terrible?
    Personal d000m level: 83%

    Quote Originally Posted by zwiebelring View Post
    Ape_Man does clever trolling nothing more. Don't feed him/her.

  8. #28
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    Quote Originally Posted by Vellrad View Post
    Will we get extra skill points?
    Also, perform is bard only skill, are other classes forbidden to enhance sonic spells suddenly?
    Um, suddenly? I seem to recall only bards and druids having sonic spellpower enhanchments in current system.

    Quote Originally Posted by ComicRelief View Post
    Not sure if you noticed (didn't see anything in this thread, yet), but in the current release notes (dated 4/11), it specifes that the new Spellcraft skill is:

    1) An INT based skill. So CHA-based builds (e.g. Bards, Sorcs) seem to be getting the short end of the stick.

    2) Is a class-skill for Arty, Bard, Cleric, Druid, FvS, Sorc, and Wiz, and a cross-class skill for "everyone else". Which means that Pally and Ranger also appear to be getting the short end of the stick. And since Pally is a CHA-based build, doubly so.

    Granted, this is "alpha", but still - this is how it appears to be ATM.

    'Twill be interesting to see how this plays out...
    And what would pally and ranger need spellcraft for?

    Skill affecting positive spellpower (which is what matters for healing) is heal. It's on class skill list of both pally and ranger; and it's wis based (which means that both will prolly get equally low stat bonus).

    EDIT: Um, and yeah, this change is... odd, at very least. I don't see why skills affecting spell damage was needed; and I find pale masters needing heal very hilarious.

  9. #29
    Community Member BigSlugger's Avatar
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    Quote Originally Posted by budalic View Post
    Um, suddenly? I seem to recall only bards and druids having sonic spellpower enhanchments in current system.
    Artificers, sorcerers, and wizards have it also. (It's tied in with the electric enhancements.)

  10. #30
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    Quote Originally Posted by BigSlugger View Post
    Artificers, sorcerers, and wizards have it also. (It's tied in with the electric enhancements.)
    Hmm, never noticed that. Thanks.

    I guess it matters for shiradi arcane builds.

  11. #31
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    Quote Originally Posted by Ape_Man View Post
    You will have to give up currently USEFUL skill point to get this ability. How do you not see that as being terrible?
    Give up useful skill points to spend on useful skills. That's not bad. That's a choice.
    Last edited by Dilbon; 04-11-2013 at 05:49 PM.

  12. #32
    Community Member Vellrad's Avatar
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    Quote Originally Posted by budalic View Post
    Um, suddenly? I seem to recall only bards and druids having sonic spellpower enhanchments in current system.
    You forgotten about wizards and sorcerers. Didn't checked on artificers.
    Quote Originally Posted by Originally Posted by Random Person #2 View Post
    People who exploit bugs in code are cheaters cheaters cheaters. And they are big fat ****yheads too.

  13. #33
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    Quote Originally Posted by Dilbon View Post
    Give up useful skill points to spend on useful skills. That's not bad.
    To the ignore list you go, you are not wroth reading.
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    Quote Originally Posted by zwiebelring View Post
    Ape_Man does clever trolling nothing more. Don't feed him/her.

  14. #34
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    Quote Originally Posted by Ape_Man View Post
    You will have to give up currently USEFUL skill point to get this ability. How do you not see that as being terrible?
    Dude, you get to CHOOSE how to gimp yourself...

    What's not to love about more choices?

  15. #35
    Community Member honkuimushi's Avatar
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    Quote Originally Posted by Dilbon View Post
    Give up useful skill points to spend on useful skills. That's not bad. That's a choice.
    Would you like to lose your right hand or your left hand? That's a choice too. Not much of one, but there you go. Or maybe you're a Game of Thrones fan... Would you prefer prefer to keep your hands or your tongue? I bet that minstrel was saying to himself, "Joffrey's not that bad, he gave me a choice."

    It's exaggerated, but having a choice between two unpleasant options is not necessarily a good thing.

  16. #36
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    Quote Originally Posted by honkuimushi View Post
    It's exaggerated, but having a choice between two unpleasant options is not necessarily a good thing.
    It's not unpleasant if you forget everything that was before. Now you simply choose between say balance and heal. Cake or pie.

  17. #37
    Founder Matuse's Avatar
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    Not sure if you noticed (didn't see anything in this thread, yet), but in the current release notes (dated 4/11), it specifes that the new Spellcraft skill is:

    1) An INT based skill. So CHA-based builds (e.g. Bards, Sorcs) seem to be getting the short end of the stick.

    2) Is a class-skill for Arty, Bard, Cleric, Druid, FvS, Sorc, and Wiz, and a cross-class skill for "everyone else". Which means that Pally and Ranger also appear to be getting the short end of the stick. And since Pally is a CHA-based build, doubly so.
    What you missed from the release notes is that Spellcraft DOESN'T WORK ON HEALING SPELLS, so there is absolutely no reason for a Paladin or Ranger to ever spend a single point on it. They want the Heal skill, which is in-class for both of them, and wis-based.
    Kobold sentient jewel still hate you.

  18. #38
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    Hi,

    From what I can see here, these changes do not look like an improvement.

    Thanks.

  19. #39
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    Quote Originally Posted by blerkington View Post
    Hi,

    From what I can see here, these changes do not look like an improvement.

    Thanks.
    They don't improve current things, but they do improve things in general if you forget everything that exists now. It's a whole new and better system.

  20. #40
    The Hatchery
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    Quote Originally Posted by Dilbon View Post
    but they do improve things in general if you forget everything that exists now
    Re-read this statement and look up the definition of "improve."

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