Nerdrage/Endgame ~ Sarlona
Ekkehart (human PM) - Hammet (WF AM) - Cerussite (helf THF kensei) - Anordineth (helf dark monk)
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I heard it was -125% damage. It was so negative, that it hjeal'd enemies!
Just to clarify for those who haven't been to Lamania: This "Healing Domain" replaces the Radiant Servant Pre, and is not an implementation of 3.5 Domains in any real way.
More evidence the plan is for Clerics to just be healers? No spell pen enhancements.
+25 Positive, +3% positive critical, -50 Universal Spell Power (excluding positive), -100% universal spell criticals (excluding positive), -1[W] damage
Doesn't seem like a very good tradeoff to me unless some higher enhancements augment Pacificism to make it worthwhile, kind of like how Rainbow and Double Rainbow augment Prism, which is itself not quite as good without the higher enhancements.
All in all, I agree that this thread is perhaps not as useful as, say, a transcription of all the cleric abilities as they appear on Lam for those of us that don't have access to it right now.
If you can do that.... cheers.
Character Compendium
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Sarlona*Eternal Wrath
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Why have a toggle?
Other builds have had forum fingers wagged at them for not sacrificing one aspect of character design and those builds sometimes cannot simply toggle off their inherent disadvantages. IMO, divines should have to make the tough choices many other playstyles have to right now and have to live with those choices throughout that character's life, just like everyone else does.
Also, I find it funny that people are complaining that a divine's build choices may mean they don't meet some group's entry requirements. You are free to start your own groups if you do not meet the entry requirements.
Crakspiders - Craakspdr - Crakdspidr - Thatdoood - Otherdoood - Otherrguy
Nerdrage/Endgame ~ Sarlona
Ekkehart (human PM) - Hammet (WF AM) - Cerussite (helf THF kensei) - Anordineth (helf dark monk)
Buy my stuff!
And for Healing CLRs, it is a huge boon.
What two classes are you referring to as being neutered because of one ability that you can choose to take or not and choose to turn on/off as you want or situation dictates?
So, do not take the ability. Or take it and not use it. Or take it and use it only when you need/want to. Or do not even take Healing, stick to Protection on your CLR.
Nerdrage/Endgame ~ Sarlona
Ekkehart (human PM) - Hammet (WF AM) - Cerussite (helf THF kensei) - Anordineth (helf dark monk)
Buy my stuff!
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not quite.
There needs to be a lot more available to the class via the enhancement pass before "problem solved".
I am hopeful that this is just the first part of what is to come, but considering how turbine is famous for leaving things unfinished, well lets just say I'm not optimistic at this point and time.
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Honestly the only good divine spell which uses non healing spell power currently is divine punishment and really unless a fully specced light damage character divine punishment is hardly useful. The -1W to damage is not that big of a hit and many divines do not use melee weapons. I plan to take healing unless protection is more useful for my cleric because divine options are currently so limited in DDO anyway.
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