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  1. #41
    The Hatchery DarkForte's Avatar
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    Quote Originally Posted by Chai View Post
    There isnt an ever increasing need to specialize. In fact its quite the opposite. Those who do specialize end up not being able to contribute as well in quests where their specialty isnt viable for whatever reason. The game is seeing alot more builds that can fill alot more roles than it used to pre expansion.
    Which means no one in their full senses is taking that ability.
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  2. #42
    Community Member ThePrincipal's Avatar
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    I heard it was -125% damage. It was so negative, that it hjeal'd enemies!

  3. #43
    Community Member Hendrik's Avatar
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    Quote Originally Posted by anivaj View Post
    DDOs main appeal is customization and variability. Making the enhancements further require us to specialize would be turning DDO into another WoW clone...

    No doom here. It is a Domain that is called Healing and low and behold, it is Healing specc'd.

    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
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  4. #44
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    Just to clarify for those who haven't been to Lamania: This "Healing Domain" replaces the Radiant Servant Pre, and is not an implementation of 3.5 Domains in any real way.

    More evidence the plan is for Clerics to just be healers? No spell pen enhancements.

  5. #45
    Community Member SealedInSong's Avatar
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    Default Per screenshot

    +25 Positive, +3% positive critical, -50 Universal Spell Power (excluding positive), -100% universal spell criticals (excluding positive), -1[W] damage

    Doesn't seem like a very good tradeoff to me unless some higher enhancements augment Pacificism to make it worthwhile, kind of like how Rainbow and Double Rainbow augment Prism, which is itself not quite as good without the higher enhancements.

    All in all, I agree that this thread is perhaps not as useful as, say, a transcription of all the cleric abilities as they appear on Lam for those of us that don't have access to it right now.

    If you can do that.... cheers.
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  6. #46
    Founder Alavatar's Avatar
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    Quote Originally Posted by ThePrincipal View Post
    I heard it was -125% damage. It was so negative, that it hjeal'd enemies!
    I heard that it not only heals your enemies, but you have an aura that bestows a -25% penalty to damage your allies are doing.

  7. #47
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    Quote Originally Posted by Chai View Post
    Nope.

    With OPTIONS, there is no pigeonholing. Someone CAN (not has to) take an enhancement that allows them to TOGGLE (not always on) an ability that increases power in one ability while lowering power in another ability. So even if they CHOOSE (a choice? sweet) to take it, it can be turned ON or OFF situationally when more healing power is desired -vs- when more offense power is desired.
    Yes, there is. If you can't see it coming, then better go to the eye docs and get your prescription checked. because it is coming, no matter how many words you capitalize.

    .
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  8. #48
    Community Member dirtphillips's Avatar
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    Default Not horrible

    Why have a toggle?

    Other builds have had forum fingers wagged at them for not sacrificing one aspect of character design and those builds sometimes cannot simply toggle off their inherent disadvantages. IMO, divines should have to make the tough choices many other playstyles have to right now and have to live with those choices throughout that character's life, just like everyone else does.

    Also, I find it funny that people are complaining that a divine's build choices may mean they don't meet some group's entry requirements. You are free to start your own groups if you do not meet the entry requirements.
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  9. #49
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    Quote Originally Posted by Hendrik View Post
    No doom here. It is a Domain that is called Healing and low and behold, it is Healing specc'd.
    Its not a domain.

    Its an enhancement that neuters two classes.

    I look at it like a fighter getting a 25% boost to melee damage at the cost of 100% of their existing ac and prr.
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  10. #50
    The Hatchery DarkForte's Avatar
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    Quote Originally Posted by Hendrik View Post
    No doom here. It is a Domain that is called Healing and low and behold, it is Anti-damage specc'd.
    ftfy
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  11. #51
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    Quote Originally Posted by anivaj View Post
    DDOs main appeal is customization and variability.
    . . . and part of this ability to vary and customise your builds is that people can choose to use those customisation options to specialise in something.

  12. #52
    Community Member Kakashi67's Avatar
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    Quote Originally Posted by Pape_27 View Post
    Its not a domain.

    Its an enhancement that neuters two classes.

    I look at it like a fighter getting a 25% boost to melee damage at the cost of 100% of their existing ac and prr.
    You mean....like barbarians? Huh.

  13. #53
    Community Member Hendrik's Avatar
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    Quote Originally Posted by Pape_27 View Post
    Its not a domain.

    Its an enhancement that neuters two classes.

    I look at it like a fighter getting a 25% boost to melee damage at the cost of 100% of their existing ac and prr.
    And for Healing CLRs, it is a huge boon.

    What two classes are you referring to as being neutered because of one ability that you can choose to take or not and choose to turn on/off as you want or situation dictates?

    So, do not take the ability. Or take it and not use it. Or take it and use it only when you need/want to. Or do not even take Healing, stick to Protection on your CLR.

    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
    Adventurer, Bug Reporter, Mournlander.

  14. #54
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    Quote Originally Posted by Kakashi67 View Post
    You mean....like barbarians? Huh.
    If I meant barbarians I would have said barbarians. Huh.
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  15. #55
    The Hatchery DarkForte's Avatar
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    Quote Originally Posted by Hendrik View Post
    And for Healing CLRs that never swing their weapons or cast damaging spells, it is a huge boon.
    Fixed it for ya.
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  16. #56
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    Quote Originally Posted by Hendrik View Post
    And for Healing CLRs, it is a huge boon.

    What two classes are you referring to as being neutered because of one ability that you can choose to take or not and choose to turn on/off as you want or situation dictates?

    So, do not take the ability. Or take it and not use it. Or take it and use it only when you need/want to. Or do not even take Healing, stick to Protection on your CLR.
    I will not take the ability. It pointless. When I move my cleric into a healing first position, I can still contribute significant damage via other spells. With that particular ability what's the point? There isn't.
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  17. #57
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    Quote Originally Posted by Pape_27 View Post
    I will not take the ability. It pointless. When I move my cleric into a healing first position, I can still contribute significant damage via other spells. With that particular ability what's the point? There isn't.
    Problem solved then.

  18. 04-11-2013, 05:51 PM


  19. 04-11-2013, 05:56 PM


  20. #58
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    Quote Originally Posted by Gremmlynn View Post
    Problem solved then.
    not quite.

    There needs to be a lot more available to the class via the enhancement pass before "problem solved".

    I am hopeful that this is just the first part of what is to come, but considering how turbine is famous for leaving things unfinished, well lets just say I'm not optimistic at this point and time.
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  21. 04-11-2013, 06:00 PM


  22. #59
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by gphysalis View Post
    The devs have made their intentions clear that clerics should be healbots

    New lamma land ability gives -50% to non healing spell power and -1[W] damage

    Edit:
    This post was not intended to be about the specifics of the ability, but rather the implications, i.e. pigeonholing clerics into hjealbots.
    You should go onto lamma and check out all of the improvements to the other classes, they're really cool.
    Honestly the only good divine spell which uses non healing spell power currently is divine punishment and really unless a fully specced light damage character divine punishment is hardly useful. The -1W to damage is not that big of a hit and many divines do not use melee weapons. I plan to take healing unless protection is more useful for my cleric because divine options are currently so limited in DDO anyway.
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  23. #60
    Community Member Chai's Avatar
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    Quote Originally Posted by DarkForte View Post
    Which means no one in their full senses is taking that ability.
    Nope. It means anyone who wants to be able to heal well oveer the power they can now in situations when it is useful will take it.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013 (when concurrency was ~4x what it is today)

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