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  1. #21
    Community Member redspecter23's Avatar
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    Quote Originally Posted by Tid12 View Post
    So why wizzies won't have to do that? Max int, max con, rest dump. Spellcraft is INT Based, maxed Skill points.

    Welcome to the "I'm a wizard and I want sorcerers to suck" club .
    As I said, it's no different than UMD. A wizard that wants UMD needs to put some effort into charisma. A sorc that wants to maximize his spellpower needs to put some effort into int. For the longest time there were 0 useful int skills for a wizard. They added one. I don't see this as a negative in any sort of way. If I had a sorc, I'd be planning right now how to get some int items into my build.
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  2. #22
    Community Member Shadowaras's Avatar
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    Quote Originally Posted by Tid12 View Post
    Reading it better: I hope Spellcraft is not a replacement but an addition to the Spell power enhancements.

    I can get 100 Spell power from enhancements, no way I could get a skill up to 100. It would be a big nerf if this is a replacement. Tell us more.
    well if we take example from arti tree im afraid spell power is seriously nerfed ...arti lost alot from that aspect didnt see any spell power boost xept the +8 uni from runearm and the +$ or 5 was it on crits .. hope rest caster type classes dont have same fate ..or at least nerf mobs hp along with it ..
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  3. #23
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    Do wizards even get spell power lines anymore?

    We'll have to see how it all pans out, no need to rage our about wiz vs sorcs just yet.
    Last edited by Ayseifn; 04-11-2013 at 03:59 PM.

  4. #24
    Community Member Shadowaras's Avatar
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    Quote Originally Posted by redspecter23 View Post
    As I said, it's no different than UMD. A wizard that wants UMD needs to put some effort into charisma. A sorc that wants to maximize his spellpower needs to put some effort into int. For the longest time there were 0 useful int skills for a wizard. They added one. I don't see this as a negative in any sort of way. If I had a sorc, I'd be planning right now how to get some int items into my build.
    well i play wizard mostly but i see the point people r making .. if it is universal and they remove spell power enchacments as they are from classes ..well then there is a problem here ...dont call it spellcraft ..call it wizcraft ^^
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  5. #25
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    Quote Originally Posted by Shadowaras View Post
    well i play wizard mostly but i see the point people r making .. if it is universal and they remove spell power enchacments as they are from classes ..well then there is a problem here ...dont call it spellcraft ..call it wizcraft ^^
    What she said. But even if they don't remove Spell power enhancements, I still it should be either Cha based or the highest one of Int or Cha scores (better solution).

  6. #26
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by Shadowaras View Post
    well i play wizard mostly but i see the point people r making .. if it is universal and they remove spell power enchacments as they are from classes ..well then there is a problem here ...dont call it spellcraft ..call it wizcraft ^^
    Spellcraft = Studying = Intelligence simple as that
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  7. #27
    Community Member Lilliana's Avatar
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    Quote Originally Posted by Violith View Post
    hopefully this is an extra addition rather then completely overriding the old enhancements. my spellcasters dont have enough skill points to get a viable spell power by using skills.
    So far it seems it is in addition.
    As a cleric my old spellpower lines are gone in the new system. But I get 1.5 spellpower per AP I put into the healing tree though. So if I put all my points into the healing tree, I end up with a spell power of 140 to positive healing and 71 to Light. So no more picking just Life Magic to get healing
    So I guess you could say there is a more direct link between investment into the healing enhancement and the resulting spellpower. Light and Alignment spellpower is worse off even with heavy investment in AP's.

    But I'm a little annoyed light spellpower also comes from spellcraft and not from the heal skill. At this point I have problems seeing a offensive divine caster being a cleric
    Last edited by Lilliana; 04-11-2013 at 04:49 PM.

  8. #28
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    Um... am I missing something here? Did they remove cross-class skills? If the only way to boost necro potency for a wizard is a cross-class skill... that is remarkably stupid. And for sonic... is that even available to non-bards? Sorry wizards, you can't boost sonic spell power because unlike other spells... it's not like other spells. Uh... derp? And does "spell craft" work on untyped, i.e. disintegrate and horrid wilting, and also force, i.e. force missle, and also physical type, i.e. meteor swarm?

  9. #29
    Community Member HungarianRhapsody's Avatar
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    Quote Originally Posted by oweieie View Post
    Um... am I missing something here? Did they remove cross-class skills? If the only way to boost necro potency for a wizard is a cross-class skill... that is remarkably stupid. And for sonic... is that even available to non-bards? Sorry wizards, you can't boost sonic spell power because unlike other spells... it's not like other spells. Uh... derp? And does "spell craft" work on untyped, i.e. disintegrate and horrid wilting, and also force, i.e. force missle, and also physical type, i.e. meteor swarm?
    You could take a level of Cleric or Bard to pick up those skills as class skills.

    I'm not saying that's a good idea, but it is possible.
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  10. #30
    Founder Matuse's Avatar
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    If the only way to boost necro potency for a wizard is a cross-class skill... that is remarkably stupid.
    Doubt it will make much difference. Arcane negative spells already get 1/2 spellpower bonus, so you won't even notice the difference.
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  11. #31
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    We haven't seen the Wizard trees, and I *highly* doubt the PM tree doesn't include some bonuses to negative energy. As someone posted above, the Heal benefits are "above and beyond" for a fully-heal specced Cleric over what they get now. I imagine something similar for the PM next week. The Artificer is hardly the best case to look at, and off the top of my head, doesn't one of the trees have 1 USP per point spent? That's 40-50 right there, seems moderate for an Arti (who will be getting bonuses elsewhere, like from all those Int-based skills boosting spellpower, or boosted implement bonuses, for example).

  12. #32
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    Quote Originally Posted by Matuse View Post
    Doubt it will make much difference. Arcane negative spells already get 1/2 spellpower bonus, so you won't even notice the difference.
    I'm still trying to figure out exactly how someone could think that a skill with a lute and singing should impact spells which require neither while at the same time spellcraft doesn't and to make matters worse, denying said skill to the classes that are supposedly the master of those spells. This is the kind of naive game design that buggered 4E and allowed people to trip oozes and for healing potions to not work if you spent too much time resting during a day. Tossing consistency out the window and forgetting that the game is actually supposed to be modelling something with some affordance is just going to bugger the game harder than it already is.

  13. #33
    Community Member Shadowaras's Avatar
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    think i spoke too fast .. i counted spell power for artificer for example from b4 and with new enchacments ..if u add properly placed skills +enchacments u end at same amount of spell power ..or almost same about 100 i mean but this time enchacments r more focused on class which is better and spell power is unversal which is also better .. so u need to pick proper skills to boost proper aspects of your toon ..think same idea will go for other classes aswell

    have one reservation for spellcraft still though .. unless the sorcerer tree has extra boost to spell power to compensate will be unfair for em to have int modifier on spellcraft
    Last edited by Shadowaras; 04-11-2013 at 05:45 PM.
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  14. #34
    Community Member SealedInSong's Avatar
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    Default I know the details may be far from polished

    but right now... YAY!

    A reason to invest in heal, repair, and a brand new skill?

    Diversity, choices! Sweet.
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  15. #35
    Community Member FestusHood's Avatar
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    Quote Originally Posted by HungarianRhapsody View Post
    You could take a level of Cleric or Bard to pick up those skills as class skills.

    I'm not saying that's a good idea, but it is possible.
    In this brave new world, it might very well be a good idea.

  16. #36
    Community Member SealedInSong's Avatar
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    Default Agreed

    Quote Originally Posted by HatsuharuZ View Post
    Heal and Repair would be more useful if they applied to potions, or maybe wands and scrolls, as well.
    Even if it's something like 50% of your skill level grants a bonus, it'd be an intuitive and very welcome boost.
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  17. #37
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    Quote Originally Posted by SealedInSong View Post
    but right now... YAY!

    A reason to invest in heal, repair, and a brand new skill?

    Diversity, choices! Sweet.
    It's not a reason, it's a requirement. It's the difference between having a gun and being shot with one.

  18. #38
    Community Member HungarianRhapsody's Avatar
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    Quote Originally Posted by oweieie View Post
    It's not a reason, it's a requirement. It's the difference between having a gun and being shot with one.
    It's not a requirement. It's a small increase in Spell Power. And you're most likely getting a free LR when the Enhancements and new skills are introduced to the live environment.

    Something that finally makes Heal and Repair useful gets my nod of approval. Now we just need to figure out something that makes people not laugh when I tell them that I spent a feat on Skill Focus: Swim.
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  19. #39
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    Quote Originally Posted by HungarianRhapsody View Post
    It's not a requirement. It's a small increase in Spell Power. And you're most likely getting a free LR when the Enhancements and new skills are introduced to the live environment.

    Something that finally makes Heal and Repair useful gets my nod of approval. Now we just need to figure out something that makes people not laugh when I tell them that I spent a feat on Skill Focus: Swim.
    It's not an increase.

    On live: 100 Spell power with enhancements.
    On lama: Spellcraft is a skill so you can get, let's say, a +70~90.

    Couple this with the nerf coming to Spell crit damage and Spell crit chance that you can find here and you will see how bad all of this looks.

  20. #40
    Community Member HungarianRhapsody's Avatar
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    Quote Originally Posted by Tid12 View Post
    It's not an increase.

    On live: 100 Spell power with enhancements.
    On lama: Spellcraft is a skill so you can get, let's say, a +70~90.

    Couple this with the nerf coming to Spell crit damage and Spell crit chance that you can find here and you will see how bad all of this looks.
    Why are you assuming that we're not going to get enhancements? Do you somehow think that spell power enhancements won't exist anymore once these skills are introduced?

    The spellcraft change is an increase. It's a source of Spell Power that doesn't currently exist. There may be a decrease in other areas, but from what I saw in the Ranger and Fighter trees, both of those are taking some hits as well.
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