Page 2 of 8 FirstFirst 123456 ... LastLast
Results 21 to 40 of 142
  1. #21
    The Hatchery SisAmethyst's Avatar
    Join Date
    Mar 2010
    Posts
    1,355

    Default

    Quote Originally Posted by HungarianRhapsody View Post
    Kensei


    "Autogrant" row:
    Weapon Mastery (Pick your specialization weapon group)
    this was actually quite irritating and will probably be for lot of players as we are meanwhile used to the lower bar being autogranted.



    Moreover the fact that if you try to get the 'Kensei Exotic Weapon Mastery' e.g. for Dwarven Axes or Bastard Sword it is all but obvious how to unlock it. The first step to 'Kensei Weapon Specializsation' is fine and straight forward, but that for the 'Kensei Focus' you have to go zig-zag and first click on the usually autogranted bar right below isn't. I wonder if it would be possible to move the whole line one step to the left and add a second step in between, making it more obvious? I mean you could put it at 0AP as a requirement or reduce the AP points for Exotic Weapon Mastery by 1.

    If not at least put in the comment a line indicating where one would find that Kensei Focus...
    Last edited by SisAmethyst; 04-11-2013 at 06:10 PM.
    * We have collectable bags, mind you, even hireling folders, but can I have that 6-pack for my potions please?
    * Having already a past life on the dieng EU servers, I rerolled here and started from scratch as I like the game and the community, so lets see what awaits me here

  2. #22
    Community Member SealedInSong's Avatar
    Join Date
    Nov 2009
    Posts
    1,015

    Default Thanks so much, +1 rep

    Quote Originally Posted by HungarianRhapsody View Post
    For those who don't have a Llama client up. Note that you don't automatically get the Core Abilities enhancements. You have to pay for them after the first level.
    I wish people put these up for the other trees, it's immensely helpful for those of us without access.
    Character Compendium
    __________________
    Sarlona*Eternal Wrath
    __________________

  3. #23
    Community Member SealedInSong's Avatar
    Join Date
    Nov 2009
    Posts
    1,015

    Default Any focus weapon=centered?!

    Quote Originally Posted by HungarianRhapsody View Post
    One With The Blade (Your Focus weapons are considered centered for Ki stuff)
    @.@

    That. Wow. Is. Woah. the very first time. ! That I've been almost speechless on the forums.

    That is great. Well-done, devs.
    Character Compendium
    __________________
    Sarlona*Eternal Wrath
    __________________

  4. #24
    Community Member HungarianRhapsody's Avatar
    Join Date
    Jun 2011
    Posts
    2,708

    Default

    Quote Originally Posted by SealedInSong View Post
    I wish people put these up for the other trees, it's immensely helpful for those of us without access.
    I'm working on it, but I type slowly. I just logged on to my Ranger/Monk/Rogue, so I'll have some more screen shots and descriptions up in a bit.
    No one in the world ever gets what they want
    And that is beautiful
    Everybody dies frustrated and sad
    And that is beautiful

  5. #25
    Community Member HungarianRhapsody's Avatar
    Join Date
    Jun 2011
    Posts
    2,708

    Default

    Quote Originally Posted by DarkForte View Post
    1. Where is haste boost?!?!
    Quote Originally Posted by Arlathen View Post
    1. In the Ranger Tempest tree
    And you have to choose between Sprint Boost and Attack Speed boost. You can't have both.
    No one in the world ever gets what they want
    And that is beautiful
    Everybody dies frustrated and sad
    And that is beautiful

  6. #26
    Community Member Davelfus's Avatar
    Join Date
    Sep 2009
    Posts
    80

    Default

    Still downloading the **** client...

    my impression or did the stalward stance lost the up to +6 str/con bonus and the 20%hp?

  7. #27
    Community Member Cetus's Avatar
    Join Date
    May 2006
    Posts
    0

    Default

    Additional comments:

    There isn't any action boost expansions either. Currently, kensei gives you one extra action boost per tier. It is gone in this tree.

    The extra critical damage before multiplier effects that kensei currently provides seem dumbed down to just +3 in this tree. Currently its like +12 or something (give or take).

    Also, that confirm critical hit line is garbage. Nobody is ever going to pick that up - might as well attach a damage portion to it to close the gap. 2/4/6 would be ok - still not great, but ok.

    Furthermore, Reed in the wind looks terrible. 9% dodge for 6 seconds? That has zero practical value. If you have displace, ghostly, etc....that extra chance to get missed is reduced significantly, let alone for only 6 measly seconds.

    Lastly, shattering strike looks like a very desirable ability, but with current EE saves, there's no way that a tactics dps fighter can achieve a meaningful wisdom for that to land reliably.

    Why in the world would you make it wisdom - at least give full character level and 1/2 wisdom mod instead of the full blown wisdom mod. Just simply won't be able to take advantage of that ability at all on a weapon wielder. Handwrap user, sure - but a weapon wielding fighter whose main stat is strength with some tactics like stunning blow and trip...no way a good wisdom is going to happen for EE content.

    My suggestion: Make it strength/wisdom, whichever's higher so that both str based and wisdom based builds can use it effectively.

    Final question: Do these new tactics add to the master's blitz counter?

    Thats all I got so far

  8. #28
    Community Member orakio's Avatar
    Join Date
    Jul 2009
    Posts
    435

    Default

    Bit of Feedback on the Stalwart Defender line:

    The cost of old stalwart stance is WAY too expensive. 2 ap per rank, 3 ranks per stat, 6 different stats that require this boost. It is 36 AP just to get the old tier3 Stalwart stance and literally 0 other abilities.

    I would suggest you either cut the costs in half (18 AP) to allow room for some other REALLY cool stuff in the tree, or at the very least combine the 3 different effects so that it is just 2 each for improved stalwart defense and greater stalwart defense lines (24 AP).

    Other than that, the shield striking->reprisal line is cool. Not a huge fan of Counterattack being an action boost though, and Block and Cut is an amazing top end ability.

  9. #29
    Community Member Cetus's Avatar
    Join Date
    May 2006
    Posts
    0

    Default

    Quote Originally Posted by Gratch View Post
    Partially removed. The max tier only requires Greater Weapon Focus (No more Greater Weapon Spec or Superior Weapon Focus). Though with the to-hit scaling change it's only Superior Weapon Focus that was insanely annoying waste of a feat. The other two focuses always felt like prereqs just to open the damage feats. Though this does mean you have to be at least Ftr8 (Greater Weapon Focus req) to get all the Kensai nonCore bonuses.
    Well that's still pretty good, even though we still have to take the 2 weapon foci. Have those feats been updated by any chance, or are they still entirely useless with their entirely insignificant +1 to hit per feat?

    Thanks in advance, I don't get off work til late to check this myself.

  10. #30
    Community Member Cetus's Avatar
    Join Date
    May 2006
    Posts
    0

    Default

    So this layout suggests that capstone abilities no longer require you to be pure, is that correct?

  11. #31
    Community Member HungarianRhapsody's Avatar
    Join Date
    Jun 2011
    Posts
    2,708

    Default

    Quote Originally Posted by Durnak View Post
    So this layout suggests that capstone abilities no longer require you to be pure, is that correct?
    The tier 5 abilities do not require you to be pure.

    The Core Abilities (the very bottom row) do require 12/18/20 levels in class to buy the later abilities.
    No one in the world ever gets what they want
    And that is beautiful
    Everybody dies frustrated and sad
    And that is beautiful

  12. #32
    Community Member Cetus's Avatar
    Join Date
    May 2006
    Posts
    0

    Default

    Quote Originally Posted by HungarianRhapsody View Post
    The tier 5 abilities do not require you to be pure.

    The Core Abilities (the very bottom row) do require 12/18/20 levels in class to buy the later abilities.
    ah, gotcha - thanks

  13. #33
    Community Member rest's Avatar
    Join Date
    May 2006
    Posts
    756

    Default

    Thanks for removing haste boost from Kensai. All that doublestrike is really doing me a pantsload of good on my Kensai/AA.

  14. #34
    Community Member
    Join Date
    Jun 2010
    Posts
    3,102

    Default

    Hi,

    HungarianRhapsody, thank you for taking the trouble for posting screenshots and descriptions of these abilities. +1 to you.

    Why this couldn't have been done by someone from Turbine, I don't know. It would be an excellent first post at the start of each of these threads.

    Thanks.

  15. #35
    The Hatchery
    Join Date
    Jun 2010
    Posts
    2,337

    Default

    Quote Originally Posted by rest View Post
    Thanks for removing haste boost from Kensai. All that doublestrike is really doing me a pantsload of good on my Kensai/AA.
    This. I don't even have a fighter, but a Rogue, and it's not a stretch to think that if they're removing haste boost from Fighter then there's a chance Rogue will lose it too.

    I was a little hyped for the enhancement revamp, but now, not so much. Not with all the nerfs.

  16. #36
    Community Member Henky's Avatar
    Join Date
    Jun 2010
    Posts
    296

    Default

    Where is my haste boost? You are killing my kensei fighter, even tacticals DCs are lower than on live.

    Spend points prerequisite (5/10/20/40 i think) is too high. At least 5/10 should be lowered. Or just make Racial Tree + first tree count together for Spend Point Prerequisite.

  17. #37
    Community Member xrampage's Avatar
    Join Date
    Sep 2009
    Posts
    74

    Default

    Ok I can live wihtout all those extra action boost charges (5), but no haste boost? That's a big no on my list right now.

  18. #38
    The Hatchery NytCrawlr's Avatar
    Join Date
    Oct 2010
    Posts
    383

    Default Kensei

    Playing around with it some, it seems to me that you have to take at least one tier in Attack Boost, and at least one tier in the Meditation thing to be able to progress any further once you have taken all of the weapon enhancements. You can also go the Dodge route too, but if you are playing a build that neither has Dodge, nor benefits much from the Meditation line, you are kind of stuck in taking abilities that you may never use just to meet the point expenditure requirements.

    Currently the way it is set up breaks the Zerkul build as well, which is what I am currently playing on my Stalwart, but I can live with that one some if they can lower some of the point expenditure requirements, or dress up Kensei a little more.

    I do like that it's going to open up some interesting fighter/monk combos and I tip my hat off to the Devs for that addition, but currently I just don't like the fact that you are forced to take abilities that you may never use to progress fully in this tree.

    For the most part I like Stalwart, I just think either the main Stalwart stance abilities need to be lowered in price, or it needs to go from a 6 chain to a 3 chain and then add in some other abilities or adjust in other ways.

    Pretty much said this and more in my survey too.

    Addendum: Also obviously the lack of haste boost in either tree, yet still keeping the alacrity capstone and adding additional ways to get doublestrike seems weird to me. If you want Rangers to be faster, I am good with that, but give fighters at least a watered down version of their haste boost or buff rangers and give fighters what rangers have currently (haven't looked at Ranger yet, but saw elsewhere they have haste boost and also not sure of the bonuses for it, but hopefully you get where I am going with this).
    Last edited by NytCrawlr; 04-11-2013 at 10:58 PM.

  19. #39
    Community Member Jay203's Avatar
    Join Date
    Feb 2007
    Posts
    2,057

    Default

    Crossbow is missing from the weapons specilization for Tier 2+ btw
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

  20. #40
    Community Member sephiroth1084's Avatar
    Join Date
    Jan 2008
    Posts
    7,412

    Default

    The ability to treat a non-standard weapon as a Ki weapon should be much lower in the Kensei tree. Yes, it can be quite powerful, but it's also the sort of thing that you'd want to build for pretty much from level 1, which means you either have a bunch of wasted build decisions until half-way through your character's life, or you build your character one way, and then make a bunch of feat-swaps or do an LR. That isn't good design.
    Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!

Page 2 of 8 FirstFirst 123456 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload