Artificer Enhancements are currently available on Lamannia.
Please share your thoughts on the Artificer Enhancement Trees!
Artificer Enhancements are currently available on Lamannia.
Please share your thoughts on the Artificer Enhancement Trees!
Last edited by SqueakofDoom; 07-10-2013 at 09:20 AM.
At first glance they both look pretty good, I liked the DC boosts in the caster Arti tree, most disapointed there is no enhancements to boost construct essence though.
Sloene-Apselar-Panek-Morvian Mitis Mors-Thelanis
I really love how Battle Engineer now accommodate Bastard Swords.
Magical Rings are well... magical. - Gandalf
REALLY liking the fleshing out of Battle Engineer:
- Tactical mobility makes me want to give the dev who created it ALL the high-fives - I get so sick of the movement penalty with charged rune-arms!
- Also liking how it focuses on buffing your runearm to do extra neat things (the bonus to universal spell power based on charge tier is great)
- The capstone made me actually cackle in glee when I read it (I've been complaining about the lack of an effective way to get an implement bonus to artificer spell power for a LONG time now).
- While I'm looking forward to testing it out on my ranged arti, this could make a melee build a LOT more interesting and fun.
Arcanotechician is pretty neat as well, though with a lot more reservations:
- I like that fire, force, and lightning have all been grouped under one shared enhancement tree - I've always WANTED to use more fire and lightning spells and rune-arms, but force has consistently been the superior choice. However, there are currently only enhancements available to increase a spell-crit chance... as it currently stands, the only spell-power boosting enhancements are the USP boosts from your dog or the runearm in the Battle Engineer tree. [Edit: Okay, I forgot that each point spent in the tree gives +1 USP... still not enough unless you're willing to blow nearly all of your action points on the tree] PLEASE tell me you're planning on including energy-specific spell power boost enhancements??
- Thaumaturgical Battery is pretty ho-hum - given the feedback on the Halycon Boots, I think it's pretty clear most players aren't impressed by current attempts at temporary spell point mechanics.
- The iron defender enhancements are okay, but they seem like something your dog should be spending its own AP on rather that the character's.
- Critical admixture is great, and makes a healing artificer build a lot more viable.
- Lightning bolt as a SLA is also great, but uh, could some love please be given to that spell's targeting? It's always made me sad that such an iconic spell is so hard to use effectively.
high fives!
so far like it - have pure WF arty - so trying it out... having dogwar healing itself/me is sweet!
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Do not like the dependance of Wand and Scroll Mastery on Wand Heightening... am assuming this will be the same in other arcane trees. Come now, you devs *know* wand DC's are irrelevant for what, 95% of players? Decouple this, but give the wand/scroll mastery a class level requirement or something else if you must. You're already charging 2 AP per rank, coupling it to wand DC is just an added (unnecessary) tax.
Palliative admixture... I guess it's only 10 temporary SP but somehow I imagine two artificers throwing this back and forth and creating an endless supply of 10 SP spell discounts for other party members. Each cast = -5 SP for yourself but +10 temporary SP for everyone else in range? Even non stacking, it seems potentially "exploitable"...
Agree 100% with wand heightening comments. Either merge it with wand and scroll mastery or drop it altogether so we don't have to waste AP on a crappy enhancement hardly anyone wants.
Member of Over Raided, level 100 Guild on Orien
DPS: If it's not solving all your problems, you simply aren't using enough of it.
No move speed penalty due to rune arm = best enhancement ever
I can't get Lam to work. Someone please tell me we get returning bolts...
Member of Over Raided, level 100 Guild on Orien
DPS: If it's not solving all your problems, you simply aren't using enough of it.
Can someone post up a synopsis of the Arti changes for those who cant get on Lamm this week?![]()
query: why only quicken or empower meta savings?
On heightening: checked out both the combined cleric version and the arty one. The cleric one's nonfunctional, and I can tell you from experience that even with 3 wizard past lives, the DC floors been raised high enough that anything but a pure is not going to find even a full commitment worthwhile at cap, and pretty useless past level 12-14 while leveling.
I usually try to keep my posts as non-emotional and non-combative as possible, but... are you kidding me?
Agreed with all other comments--uncouple mastery from heightening. This is one of the most egregious examples of not understanding game mechanics as I've seen to date.
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Sarlona*Eternal Wrath
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I don't have access to Lama and I haven't found an artificer enhancement transcription/screenshot cache.
I have, however, seen people wonder where the construct essence enhancements are. Are these missing, or is their an entire tree missing where they may be located?
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Sarlona*Eternal Wrath
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