So has anyone found a use for Con to-damage yet...without an option to get con to-hit its kinda pointless imo.
Originally Posted by Cordovan
I think the best you can do is going barbarian. Under rage you have enough str to hit and a lot of con for damage. Wonder if THF gets 1.5x multiplier when using con for damage.
Similarly, does someone know if elf dex to damage is multiplied by 1.5 when wielding falchions?
Two handed weapons should be getting [Ability Score] * 1.5 as a damage bonus, whether the ability is Strength or something else. Offhand weapons get half of the ability score, also like Strength has always done. (This functionality was fixed somewhat recently, so not all Lamannia builds featured this.)
I'm working on a Tempest/Kensai build that does. It would not have a min Dex requirement because Ranger is auto granted TWF x3. So Everything could go into Con. The only issue IS to-hit. Would a 32-ish Str (14-ish base + 10 stat item + 4 tome +2 ship +2 Excetional) be enough Strength be enough to have a good ToHit? I have a lot to consider....So has anyone found a use for Con to-damage yet...without an option to get con to-hit its kinda pointless imo.
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I'm making a dwarf melee artificer with con to damage and intelligence to hit. Hypothetically since I haven't done it yet obviously, it will be a powerful class with 45+ con which means a lot of HP and damage. To hit won't be a problem with a 30+ intelligence. Pretty much all the other stats can be dumped.
Did any one try the new Iron Stomach? The PDF claims that it adds, for example, "Remove Poison" effect for 2 minutes to any potion. I assume that really means Neutralize Poison. Does this really grant the same Neutralize Poison effect (immunity against natural and magical poisons) as the spell but for a 2 minute duration?
Granted it's way too late now, but I'm not sure I like this change. If it really is a 2 minute duration on the poison and disease immunity, that is a convenience for certain quests and a modest inventory consolidator. But the original (+1/2/3 caster level to potions) seemed more interesting to me.
Well I just tried it, it is indeed 2 minutes. However I forgot mummy rot is a supernatural disease so this enhancement doesn't even provide the convenience of blocking that. It also doesn't work with all potions that I tried. Oddly, remove blindness, remove curse, neutralize poison, and remove disease potions do not proc the Iron Stomach effects. Cure pots, major mnemonics, spell power boosts, jump, barkskin and everything else (not exhaustive) I tried did proc it.
Could be useful for new players who can't afford a stack of remove/heroism pots, but Stout for +3 Balance is probably a better AP filler enhancement than this.
You are probably right. I was going to take it because it is new and different, but I will probably get over the shininess soon enough to realize that it wasn't doing anything for me. On the other hand, I am usually too lazy to carry around stacks of pots and actually use them. Having one pot do four things (what it is supposed to do and the three bonuses) is kinda cool. I guess I'll try it out and see.