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  1. #1
    Staggering
    Pale Fox
    LightBear's Avatar
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    Default Tear of the Avatar

    Level: 25
    Item type: trinket

    Activate once per rest, recharges once per rest.

    On activate:
    You take on the form of the avatar [insert deity here] and experiences several changes in your appearance, behavior and abilities.
    If you at the moment of activation you are already are shape shifted you'll benefit from all forms.


    ---------------
    Thought we could use some shape shifting on an item, would be fun to see some wright+bear+woad running around just before they ascend into godhood.

  2. #2
    Community Member Mastikator's Avatar
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    Default

    ...Go on,
    what deities and what's their appearance and abilities?
    That which does not kill you gives you experience points.

    (Fighter->Fighter->Fighter->Monk->Monk->Barbarian->Paladin->Ranger)

  3. #3
    Staggering
    Pale Fox
    LightBear's Avatar
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    Default

    Quote Originally Posted by Mastikator View Post
    ...Go on,
    what deities and what's their appearance and abilities?
    The pen and paper stuff is kinda meager, was hoping on a response from other players as well.

    At this moment I'm working on an Avatar of Juiblex character:
    - Poison/Acid and energy/level drain.
    - Reduced form while having a higher DR/PRR.
    - Consuming of armor, fortification and dodge to be able to land more sneak attacks.

    Tho a large proportion of that is due to items and not so much because of enhancements or a destinies with a twist.
    Would be nice to see the correct form to go with it or in this case lack of form.

    I'll post her feats and all once she's done, still working on capping the destinies and no way am I near heroic completionist.


    Edit:
    To give a clue she's a drow paladin/rogue combo what would make it kinda weird as Juiblex is the exact opposite if you would look at the classbook of deities.
    Last edited by LightBear; 04-10-2013 at 10:23 AM.

  4. #4
    Community Member Mastikator's Avatar
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    Alright, afraid I haven't seen the PnP stuff so I'll just invent some for the sovereign host.

    Tear of Arawai
    The character gains a positive energy aura which heals 2d6 every 2 seconds.
    Any non-good enemy attempting to strike the character in melee must succeed a will save of DC 45 or automatically fail, ranged attacks have DC 40, magic spells with specific targets DC 40 as well.
    30 resistance to light damage.

    Tear of Aureon
    The character gains an 40 divine bonus to spell power of all types and a 10% discount to all magic spells and spell like abilities.
    30 resistance to force damage.

    Tear of Balinor
    The character is hasted and gains 20 enhancement bonus to spot and listen and 4 sacred bonus to reflex and fortitude saves
    All attacks gain the Virulent Poison (Constition) pre/suffix and vampirism.

    Tear of Dol Arrah
    The character gains holy aura which every 2 seconds blind and stun evil creatures if they fail a 30 DC will save, undead creatures take 5d6 light damage.
    The character gain 50 divine bonus to radiance and positive energy spell power.
    Any evil creature that strikes the character in melee takes 5d6 holy damage and has a 5% chance to take 20d6 holy damage.

    Tear of Dol Dorn
    The character gains an aura of greater heroism, anyone within 30 feet gain greater heroism.
    All attacks gain holy burst and anarchic burst.
    The character recovers 10d6 hp every 30 seconds.
    The character gains 40 PRR.

    Tear of Kol Korran
    +2 loot bonus.
    Immunity to item damage.
    40 resistance to all energy types
    Diplomacy charms or 30 seconds if successful by more than 10 points.

    Tear of Olladra
    Gains +4 luck bonus.
    Gains 5% dodge.
    Enemies that attack have a 15% chance of getting Improved Curse.
    Spells have a 5% chance of not costing any spell points.
    Melee attacks gain 2d6 fire damage on normal hits and 20d6 fire damage on critical hits and 10d6 light damage on critical hits.

    Tear of Onatar
    Gains 50% healing amp from repair spells.
    Gains greater awareness +4
    40 divine spell power fire and repair and 2d6 fire on normal hits.
    Weapons, shields and armor increase their enhancement bonus by +2
    Gains 10 PRR
    50 fire and cold resist
    That which does not kill you gives you experience points.

    (Fighter->Fighter->Fighter->Monk->Monk->Barbarian->Paladin->Ranger)

  5. #5
    Community Member
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    Default

    Oh, how about making it so it is random on use.

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