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  1. #1
    Community Member
    Join Date
    Jul 2009
    Posts
    9

    Question Druid/Monk/Fighter Build- Would the following work out ?

    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Level 20 Lawful Neutral Human Male
    (8 Fighter \ 2 Monk \ 10 Druid) 
    Hit Points: 367
    Spell Points: 741 
    BAB: 16\16\21\26\26
    Fortitude: 18
    Reflex: 10
    Will: 16
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             16                 21                   24
    Dexterity            14                 14                   14
    Constitution         14                 14                   14
    Intelligence          8                  8                    8
    Wisdom               16                 16                   19
    Charisma              8                  8                    8
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               6                 10                   10
    Bluff                -1                 -1                   -1
    Concentration         6                 21                   22
    Diplomacy            -1                 -1                   -1
    Disable Device       n/a               n/a                   n/a
    Haggle               -1                 -1                   -1
    Heal                  5                 23                   23
    Hide                  2                  2                    2
    Intimidate           -1                 12                   12
    Jump                  3                 14                   14
    Listen                3                  4                    4
    Move Silently         2                  2                    2
    Open Lock             n/a               n/a                   n/a
    Perform              n/a               n/a                   n/a
    Repair               -1                 -1                   -1
    Search               -1                 -1                   -1
    Spot                  7                  9                    9
    Swim                  3                  7                    7
    Tumble                n/a               n/a                   n/a
    Use Magic Device     n/a               n/a                   n/a
    
    Level 1 (Monk)
    Skill: Balance (+4)
    Skill: Concentration (+4)
    Skill: Heal (+2)
    Skill: Spot (+4)
    Feat: (Monk Bonus) Power Attack
    Feat: (Selected) Toughness
    Feat: (Selected) Toughness
    Feat: (Automatic) AC Bonus
    Feat: (Automatic) Attack
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Disciple of Breezes
    Feat: (Automatic) Disciple of Candles
    Feat: (Automatic) Disciple of Pebbles
    Feat: (Automatic) Disciple of Puddles
    Feat: (Automatic) Exotic Weapon Proficiency: Kama
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Finishing Moves
    Feat: (Automatic) Flurry of Blows
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Martial Weapon Proficiency: Handaxe
    Feat: (Automatic) Simple Weapon Proficiency: Club
    Feat: (Automatic) Simple Weapon Proficiency: Dagger
    Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
    Feat: (Automatic) Simple Weapon Proficiency: Unarmed
    Feat: (Automatic) Sneak
    Feat: (Automatic) Unarmed Strike
    
    
    Level 2 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sunder
    Feat: (Automatic) Tower Shield Proficiency
    Feat: (Automatic) Trip
    
    
    Level 3 (Druid)
    Skill: Concentration (+2)
    Skill: Heal (+2)
    Feat: (Selected) Shield Mastery
    Feat: (Automatic) Call Wolf Companion
    Feat: (Automatic) Dismiss Charm
    Feat: (Automatic) Druidic Oath
    Feat: (Automatic) Druidic Spontaneous Casting
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Wild Empathy
    
    
    Level 4 (Druid)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Heal (+3)
    Feat: (Druid Wild Shape) Wild Shape: Bear
    Feat: (Automatic) Goodberry
    
    
    Level 5 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Cleave
    
    
    Level 6 (Monk)
    Skill: Balance (+3)
    Skill: Concentration (+1)
    Feat: (Selected) Great Cleave
    Feat: (Monk Bonus) Toughness
    Feat: (Automatic) Evasion
    Feat: (Automatic) Meditation
    
    
    Level 7 (Druid)
    Skill: Concentration (+2)
    Skill: Heal (+2)
    Enhancement: Druid Aggravate I
    Enhancement: Druid Beastial Nature I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Druid Waxing Life I
    Enhancement: Druid Energy of the Locus I
    Enhancement: Druid Eminence of Life I
    Enhancement: Fighter Strength I
    Enhancement: Druid Wisdom I
    Enhancement: Druid Toughness I
    
    
    Level 8 (Druid)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Heal (+2)
    Skill: Spot (+1)
    Enhancement: Druid Aggravate II
    Enhancement: Druid Toughness II
    
    
    Level 9 (Druid)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Intimidate (+2)
    Feat: (Selected) Mental Toughness
    Feat: (Druid Wild Shape) Wild Shape: Wolf
    Enhancement: Druid Vengeful Hunter I
    Enhancement: Druid Energy of the Locus II
    
    
    Level 10 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Enhancement: Druid Zenith of Life I
    Enhancement: Druid Eminence of Life II
    
    
    Level 11 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Flanking Mastery I
    
    
    Level 12 (Druid)
    Ability Raise: STR
    Skill: Concentration (+2)
    Skill: Heal (+2)
    Feat: (Selected) Improved Shield Mastery
    Enhancement: Druid Wisdom II
    
    
    Level 13 (Druid)
    Skill: Concentration (+2)
    Skill: Heal (+2)
    Feat: (Automatic) Improved Wild Empathy
    Enhancement: Druid Nature's Warrior I
    Enhancement: Druid Reaving Roar
    
    
    Level 14 (Druid)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Intimidate (+2)
    Feat: (Druid Wild Shape) Wild Shape: Dire Bear
    Enhancement: Druid Beastial Nature II
    Enhancement: Druid Toughness III
    
    
    Level 15 (Druid)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Intimidate (+2)
    Feat: (Selected) Weapon Specialization: Bludgeoning Weapons
    Feat: (Automatic) Poison Immunity
    Enhancement: Druid Vengeful Hunter II
    Enhancement: Druid Zenith of Life II
    
    
    Level 16 (Druid)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Enhancement: Human Greater Adaptability Wisdom I
    
    
    Level 17 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Enhancement: Druid Toughness IV
    
    
    Level 18 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Selected) Natural Fighting
    Feat: (Fighter Bonus) Stunning Blow
    Enhancement: Fighter Strength II
    
    
    Level 19 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Enhancement: Fighter Critical Accuracy III
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Greater Weapon Focus: Bludgeoning Weapons
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Strategy (Stunning Blow) I
    Enhancement: Fighter Unarmed Specialization I
    Enhancement: Druid Waxing Life II
    This build is for Bear form only! ...

    So, let me know what you guys all think... I was going for a decent amount of double-strike and the monk class gives me evasion which is really nice! Fighter gives me a few extra feats and the Human choice is for the healing AMP.

    Only thing I can say that I really don't like too much is that you have to be centered for monk side but my fighter side really gives the class an Umph! I know that if I had more levels of Druid I could get higher level heal skills so, I'm open to suggestions!



    Thanks Everyone!

    Also don't let it fool you, you can add a Tome to the build at level 7 if you want to. .. +2 or +3 ....
    Last edited by frankzro1; 04-08-2013 at 04:08 PM.

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