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  1. #1
    Community Member
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    Sep 2009
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    Question Elementary Stacking Question

    There may already be an answer to this somewhere, in which case I am happy to be pointed in that direction, but I was wondering which of the following elemental absorption effects stack (if any).

    Shroud Weapon Tier 1 - 10% single element
    Shroud Weapon Tier 2 - 15% single element
    Shroud Weapon Tier 3 - 20% single element
    Ring of the Djinn - 33% electrical
    Primal prefix - 10% all elements
    Shiradi elemental absorption (Tier 4) 5/10/15% all elements
    Sentinel block energy(Tier 3) 10/20/30% all elements
    Any other I missed

    Looking to see what the theoretical max is (Stormreaver tanking anyone?) and which I can feasibly stack onto a build. Was wondering if it stacks similarly to heal amp (different values stack). Also interested in the mechanics of how they stack: multiplicative or additive

    Thanks all in advance

  2. #2
    Community Member gphysalis's Avatar
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    Jun 2010
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    I believe that elemental absorb stacks like healing amp:

    Different values on items stack, and everything is multiplied.

    Cannith crafting can make elemental absorb items, and the non-epic ring of the djinn has 20% absorb

    If you twist in energy sheath (from the draconic destiny) you can get 50% absorb. (This is similar to fire shield, but you pick the element when spending ranks)

  3. #3
    Community Member Kinerd's Avatar
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    Default

    I think this thread will help you a great deal.

  4. #4
    Founder Fafnir's Avatar
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    Feb 2006
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    Default

    Quote Originally Posted by gphysalis View Post
    I believe that elemental absorb stacks like healing amp:

    Different values on items stack, and everything is multiplied.

    Cannith crafting can make elemental absorb items, and the non-epic ring of the djinn has 20% absorb

    If you twist in energy sheath (from the draconic destiny) you can get 50% absorb. (This is similar to fire shield, but you pick the element when spending ranks)
    This is a bit of a necro, but was a useful thread on the topic.

    The tester incurred 20d6 fire damage and recorded maximums. 20d6 should have a min of 20, a max of 120 and an average of 70. The recorded maximum however was 76 if I interpret the way he described the test results properly.

    Base average damage 70; max 120

    Apply resist

    Ave 70 damage
    less 45 total resists 25 damage; max 75 damage

    Apply absorption

    Greaves 33%: 25 * (1-33%) = 17 dmg; or 50 max

    Sickle 17 x (1-10%) x (1-15%) x (1-20%) = 10 average; or 31 max

    Apply fireshield cold

    Shield 50% = 10 x (1-50%) = 5; or 15 max

    Roughly shows this up. If resists were additive, then 33% + 45% + 50% would give immunity, which it doesn't. Progressively applied, this test should show (1-33%)*(1-10%)*(1-15%)*(1-20%)*(1-50%) = 20% damage taken, applied after resistance effect is deducted.
    Last edited by Fafnir; 01-14-2014 at 06:13 PM.
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