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  1. #1
    Community Member
    Join Date
    Dec 2010
    Posts
    1

    Default Can anyone improve this build for me.

    I'm kinda bad at making builds.
    Can someone make a improved version please.

    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Drow Male
    (2 Paladin \ 6 Monk \ 12 Wizard) 
    Hit Points: 186
    Spell Points: 795 
    BAB: 12\12\17\22
    Fortitude: 18
    Reflex: 21
    Will: 18
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (28 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             14                 16                   16
    Dexterity            17                 24                   26
    Constitution         12                 14                   14
    Intelligence         14                 16                   19
    Wisdom                8                 10                   12
    Charisma             14                 16                   17
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               7                 29.5                 31.5
    Bluff                 2                  3                    3
    Concentration         5                 25                   28
    Diplomacy             2                  3                    3
    Disable Device        n/a               n/a                   n/a
    Haggle                2                  3                    4
    Heal                 -1                  8                    8
    Hide                  7                 17                   19
    Intimidate            2                  3                    3
    Jump                  6                 12                   14
    Listen               -1                  1                    3
    Move Silently         7                 17                   19
    Open Lock             n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair                2                 27                   27
    Search                2                  4                    6
    Spot                 -1                  1                    3
    Swim                  2                  3                    3
    Tumble                7                 17                   19
    Use Magic Device      n/a               n/a                   n/a
    
    Level 1 (Monk)
    Skill: Balance (+4)
    Skill: Concentration (+4)
    Skill: Hide (+4)
    Skill: Jump (+4)
    Skill: Move Silently (+4)
    Skill: Tumble (+4)
    Feat: (Selected) Dodge
    Feat: (Monk Bonus) Two Weapon Fighting
    Feat: (Automatic) AC Bonus
    Feat: (Automatic) Attack
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Disciple of Breezes
    Feat: (Automatic) Disciple of Candles
    Feat: (Automatic) Disciple of Pebbles
    Feat: (Automatic) Disciple of Puddles
    Feat: (Automatic) Drow Spell Resistance
    Feat: (Automatic) Elven Keen Senses
    Feat: (Automatic) Enchantment Save Bonus
    Feat: (Automatic) Exotic Weapon Proficiency: Kama
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Finishing Moves
    Feat: (Automatic) Flurry of Blows
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Immunity to Sleep
    Feat: (Automatic) Martial Weapon Proficiency: Handaxe
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Shuriken Expertise
    Feat: (Automatic) Simple Weapon Proficiency: Club
    Feat: (Automatic) Simple Weapon Proficiency: Dagger
    Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
    Feat: (Automatic) Simple Weapon Proficiency: Unarmed
    Feat: (Automatic) Sneak
    Feat: (Automatic) Spell Save Bonus
    Feat: (Automatic) Unarmed Strike
    Enhancement: Drow Weapon Damage I
    
    
    Level 2 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Tumble (+1)
    Feat: (Monk Bonus) Weapon Finesse
    Feat: (Automatic) Evasion
    Feat: (Automatic) Meditation
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    
    
    Level 3 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Tumble (+1)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    Feat: (Selected) Slicing Blow
    Feat: (Automatic) Fast Movement
    Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL)
    Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL)
    Feat: (Automatic) Still Mind
    
    
    Level 4 (Monk)
    Ability Raise: DEX
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Tumble (+1)
    Feat: (Automatic) Ki Strike: Magic
    Feat: (Automatic) Slow Fall
    Enhancement: Way of the Clever Monkey I
    Enhancement: Improved Jump I
    Enhancement: Improved Tumble I
    
    
    Level 5 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Tumble (+1)
    Feat: (Automatic) Ki Strike: Damage
    Feat: (Automatic) Purity of Body
    
    
    Level 6 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Tumble (+1)
    Feat: (Monk Bonus) Power Attack
    Feat: (Selected) Stunning Blow
    
    
    Level 7 (Paladin)
    Skill: Concentration (+1)
    Skill: Heal (+3)
    Feat: (Automatic) Aura of Good
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Smite Evil
    Enhancement: Drow Weapon Damage II
    Enhancement: Elven Dexterity I
    Enhancement: Follower of Vulkoor
    Enhancement: Static Charge
    Enhancement: Porous Soul
    Enhancement: Monk Ninja Spy I
    Enhancement: Winter's Touch
    Enhancement: Improved Jump II
    Enhancement: Improved Tumble II
    
    
    Level 8 (Paladin)
    Ability Raise: DEX
    Skill: Concentration (+1)
    Skill: Heal (+4)
    Feat: (Automatic) Divine Grace
    Feat: (Automatic) Lay on Hands
    Enhancement: Elven Dexterity II
    
    
    Level 9 (Wizard)
    Skill: Concentration (+1)
    Skill: Repair (+4)
    Feat: (Wizard Bonus) Mental Toughness
    Feat: (Selected) Spell Focus: Necromancy
    Feat: (Automatic) Dismiss Charm
    Feat: (Automatic) Inscribe Wizard Scroll
    Feat: (Automatic) Magical Training
    Spell (1): Mage Armor
    Spell (1): Cause Fear
    Spell (1): Chill Touch
    Spell (1): Disrupt Undead
    Spell (1): Ray of Enfeeblement
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Paladin Charisma I
    Enhancement: Monk Wisdom I
    
    
    Level 10 (Wizard)
    Skill: Concentration (+1)
    Skill: Repair (+4)
    Spell (1): Acid Spray
    Spell (1): Burning Hands
    Enhancement: Wizard Intelligence I
    
    
    Level 11 (Wizard)
    Skill: Concentration (+1)
    Skill: Repair (+4)
    Spell (2): Blur
    Spell (2): Lesser Death Aura
    
    
    Level 12 (Wizard)
    Ability Raise: DEX
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Repair (+3)
    Feat: (Selected) Improved Critical: Piercing Weapons
    Spell (2): Invisibility
    Spell (2): Blindness
    
    
    Level 13 (Wizard)
    Skill: Balance (+1.5)
    Skill: Concentration (+1)
    Skill: Repair (+1)
    Feat: (Wizard Bonus) Empower Spell
    Spell (3): Rage
    Spell (3): Haste
    Enhancement: Drow Weapon Attack I
    Enhancement: Drow Weapon Attack II
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Wizard Energy of the Scholar II
    
    
    Level 14 (Wizard)
    Skill: Balance (+1.5)
    Skill: Concentration (+1)
    Skill: Repair (+1)
    Spell (3): Displacement
    Spell (3): Heroism
    
    
    Level 15 (Wizard)
    Skill: Balance (+1.5)
    Skill: Concentration (+1)
    Skill: Repair (+1)
    Feat: (Selected) Greater Spell Focus: Necromancy
    Spell (4): Negative Energy Burst
    Spell (4): Death Aura
    Enhancement: Wizard Intelligence II
    Enhancement: Wizard Pale Master I
    
    
    Level 16 (Wizard)
    Ability Raise: DEX
    Skill: Balance (+1.5)
    Skill: Concentration (+1)
    Skill: Repair (+1)
    Spell (4): Contagion
    Spell (4): Burning Blood
    
    
    Level 17 (Wizard)
    Skill: Balance (+1.5)
    Skill: Concentration (+1)
    Skill: Repair (+1)
    Spell (2): Cat's Grace
    Spell (2): Bull's Strength
    
    
    Level 18 (Wizard)
    Skill: Balance (+1.5)
    Skill: Concentration (+1)
    Skill: Repair (+1)
    Feat: (Selected) Extend Spell
    Feat: (Wizard Bonus) Maximize Spell
    
    
    Level 19 (Wizard)
    Skill: Balance (+1.5)
    Skill: Concentration (+1)
    Skill: Repair (+1)
    Spell (6): Circle of Death
    Spell (6): Tenser's Transformation
    
    
    Level 20 (Wizard)
    Ability Raise: DEX
    Skill: Balance (+1.5)
    Skill: Concentration (+1)
    Skill: Repair (+1)
    Spell (6): Greater Heroism
    Spell (6): Flesh to Stone
    Enhancement: Wizard Improved Empowering I
    Enhancement: Wizard Improved Empowering II
    Enhancement: Wizard Improved Maximizing I
    Enhancement: Wizard Improved Maximizing II
    Enhancement: Void Strike I
    Enhancement: Paladin Focus of Good I
    Enhancement: Wizard Intelligence III
    Enhancement: Monk Wisdom II
    Enhancement: Wizard Pale Master II
    Enhancement: Shroud of the Wraith

  2. #2
    Community Member
    Join Date
    Sep 2010
    Posts
    1,001

    Default

    You need to give more information to help people help you.

    What is your goal with the build?

    What do you want it to achieve?

    Are you going for a Past Life, or will you be staying at cap after reaching it?

    You get the idea.

    We can't help you if we don't have the information.

  3. #3
    Community Member
    Join Date
    Jan 2012
    Posts
    1,784

    Default

    Looks like you are trying to go for Ninja Wraith-form with Shortswords.
    And that is to much to squeeze into one build without sacrificing a lot.

    First off
    Wiz has not much SP, so if you do not have Torc or Concops shoot for as much Wiz as possible.
    Activating Wraith form alone costs 100sp, Death Aura with Extend & Displace & Rage & Haste & Tensers Transformation & Resists that all comes down to a nice bunch of SP you need.
    And then comes the big one, Negative Energy Burst with Maximize.
    Trust me you need NEB, especially later a lot.

    Spell Selection
    Do not use spells that have DC (exception Acid Rain)

    And Ninja spy doesnt have much goin for it other then that it lets you use Shortswords because the big one 25% incorpereal is already covered with Wraith. (sneak is nice but you dont have stun and casting Sleetstorm each time costs also lots of sp and takes time)

    Pal is not really needed, sure the saves are nice but if you want to stay centered the Armor feats are useless and it doesnt give you much other then that.
    Better would be goin Half elf and take pal dilettante if you really want buffed saves.


    Okay, now i told you so much not to do,
    i would tell you now what to do but for that i need more info
    So what exactly do you want to do?
    Which weapon? centered or uncentered? Saves? Trapping skills? Which spells? Which Race? etc
    Taenebrae, Daemonsoul, Daemoneyes and Daemonheart of Argonessen
    Glitzakram - Trade Thread

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