I'm kinda bad at making builds.
Can someone make a improved version please.
Code:
Character Plan by DDO Character Planner Version 03.16.01
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Level 20 Lawful Good Drow Male
(2 Paladin \ 6 Monk \ 12 Wizard)
Hit Points: 186
Spell Points: 795
BAB: 12\12\17\22
Fortitude: 18
Reflex: 21
Will: 18
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(28 Point) (Level 1) (Level 20) (Level 20)
Strength 14 16 16
Dexterity 17 24 26
Constitution 12 14 14
Intelligence 14 16 19
Wisdom 8 10 12
Charisma 14 16 17
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 7 29.5 31.5
Bluff 2 3 3
Concentration 5 25 28
Diplomacy 2 3 3
Disable Device n/a n/a n/a
Haggle 2 3 4
Heal -1 8 8
Hide 7 17 19
Intimidate 2 3 3
Jump 6 12 14
Listen -1 1 3
Move Silently 7 17 19
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 2 27 27
Search 2 4 6
Spot -1 1 3
Swim 2 3 3
Tumble 7 17 19
Use Magic Device n/a n/a n/a
Level 1 (Monk)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Hide (+4)
Skill: Jump (+4)
Skill: Move Silently (+4)
Skill: Tumble (+4)
Feat: (Selected) Dodge
Feat: (Monk Bonus) Two Weapon Fighting
Feat: (Automatic) AC Bonus
Feat: (Automatic) Attack
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Disciple of Breezes
Feat: (Automatic) Disciple of Candles
Feat: (Automatic) Disciple of Pebbles
Feat: (Automatic) Disciple of Puddles
Feat: (Automatic) Drow Spell Resistance
Feat: (Automatic) Elven Keen Senses
Feat: (Automatic) Enchantment Save Bonus
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Immunity to Sleep
Feat: (Automatic) Martial Weapon Proficiency: Handaxe
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Shuriken Expertise
Feat: (Automatic) Simple Weapon Proficiency: Club
Feat: (Automatic) Simple Weapon Proficiency: Dagger
Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
Feat: (Automatic) Simple Weapon Proficiency: Unarmed
Feat: (Automatic) Sneak
Feat: (Automatic) Spell Save Bonus
Feat: (Automatic) Unarmed Strike
Enhancement: Drow Weapon Damage I
Level 2 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Tumble (+1)
Feat: (Monk Bonus) Weapon Finesse
Feat: (Automatic) Evasion
Feat: (Automatic) Meditation
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Level 3 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Tumble (+1)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Feat: (Selected) Slicing Blow
Feat: (Automatic) Fast Movement
Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL)
Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL)
Feat: (Automatic) Still Mind
Level 4 (Monk)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Tumble (+1)
Feat: (Automatic) Ki Strike: Magic
Feat: (Automatic) Slow Fall
Enhancement: Way of the Clever Monkey I
Enhancement: Improved Jump I
Enhancement: Improved Tumble I
Level 5 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Tumble (+1)
Feat: (Automatic) Ki Strike: Damage
Feat: (Automatic) Purity of Body
Level 6 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Tumble (+1)
Feat: (Monk Bonus) Power Attack
Feat: (Selected) Stunning Blow
Level 7 (Paladin)
Skill: Concentration (+1)
Skill: Heal (+3)
Feat: (Automatic) Aura of Good
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Smite Evil
Enhancement: Drow Weapon Damage II
Enhancement: Elven Dexterity I
Enhancement: Follower of Vulkoor
Enhancement: Static Charge
Enhancement: Porous Soul
Enhancement: Monk Ninja Spy I
Enhancement: Winter's Touch
Enhancement: Improved Jump II
Enhancement: Improved Tumble II
Level 8 (Paladin)
Ability Raise: DEX
Skill: Concentration (+1)
Skill: Heal (+4)
Feat: (Automatic) Divine Grace
Feat: (Automatic) Lay on Hands
Enhancement: Elven Dexterity II
Level 9 (Wizard)
Skill: Concentration (+1)
Skill: Repair (+4)
Feat: (Wizard Bonus) Mental Toughness
Feat: (Selected) Spell Focus: Necromancy
Feat: (Automatic) Dismiss Charm
Feat: (Automatic) Inscribe Wizard Scroll
Feat: (Automatic) Magical Training
Spell (1): Mage Armor
Spell (1): Cause Fear
Spell (1): Chill Touch
Spell (1): Disrupt Undead
Spell (1): Ray of Enfeeblement
Enhancement: Wizard Energy of the Scholar I
Enhancement: Paladin Charisma I
Enhancement: Monk Wisdom I
Level 10 (Wizard)
Skill: Concentration (+1)
Skill: Repair (+4)
Spell (1): Acid Spray
Spell (1): Burning Hands
Enhancement: Wizard Intelligence I
Level 11 (Wizard)
Skill: Concentration (+1)
Skill: Repair (+4)
Spell (2): Blur
Spell (2): Lesser Death Aura
Level 12 (Wizard)
Ability Raise: DEX
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Repair (+3)
Feat: (Selected) Improved Critical: Piercing Weapons
Spell (2): Invisibility
Spell (2): Blindness
Level 13 (Wizard)
Skill: Balance (+1.5)
Skill: Concentration (+1)
Skill: Repair (+1)
Feat: (Wizard Bonus) Empower Spell
Spell (3): Rage
Spell (3): Haste
Enhancement: Drow Weapon Attack I
Enhancement: Drow Weapon Attack II
Enhancement: Paladin Extra Smite Evil I
Enhancement: Wizard Energy of the Scholar II
Level 14 (Wizard)
Skill: Balance (+1.5)
Skill: Concentration (+1)
Skill: Repair (+1)
Spell (3): Displacement
Spell (3): Heroism
Level 15 (Wizard)
Skill: Balance (+1.5)
Skill: Concentration (+1)
Skill: Repair (+1)
Feat: (Selected) Greater Spell Focus: Necromancy
Spell (4): Negative Energy Burst
Spell (4): Death Aura
Enhancement: Wizard Intelligence II
Enhancement: Wizard Pale Master I
Level 16 (Wizard)
Ability Raise: DEX
Skill: Balance (+1.5)
Skill: Concentration (+1)
Skill: Repair (+1)
Spell (4): Contagion
Spell (4): Burning Blood
Level 17 (Wizard)
Skill: Balance (+1.5)
Skill: Concentration (+1)
Skill: Repair (+1)
Spell (2): Cat's Grace
Spell (2): Bull's Strength
Level 18 (Wizard)
Skill: Balance (+1.5)
Skill: Concentration (+1)
Skill: Repair (+1)
Feat: (Selected) Extend Spell
Feat: (Wizard Bonus) Maximize Spell
Level 19 (Wizard)
Skill: Balance (+1.5)
Skill: Concentration (+1)
Skill: Repair (+1)
Spell (6): Circle of Death
Spell (6): Tenser's Transformation
Level 20 (Wizard)
Ability Raise: DEX
Skill: Balance (+1.5)
Skill: Concentration (+1)
Skill: Repair (+1)
Spell (6): Greater Heroism
Spell (6): Flesh to Stone
Enhancement: Wizard Improved Empowering I
Enhancement: Wizard Improved Empowering II
Enhancement: Wizard Improved Maximizing I
Enhancement: Wizard Improved Maximizing II
Enhancement: Void Strike I
Enhancement: Paladin Focus of Good I
Enhancement: Wizard Intelligence III
Enhancement: Monk Wisdom II
Enhancement: Wizard Pale Master II
Enhancement: Shroud of the Wraith