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  1. #1
    Community Member undercover69's Avatar
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    Dec 2009
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    Default FvS evoker please critique.

    Hi folks!

    As I said in my Druid thread (http://forums.ddo.com/showthread.php?t=413661) I'm thorn between a druid and a favored evoker.
    Dunno which is more fun or effective, any ideas?
    Please critique my build.

    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    FvS Caster human
    Level 20 Lawful Good Human Male
    (20 Favored Soul) 
    Hit Points: 322
    Spell Points: 1951 
    BAB: 15\15\20\25\25
    Fortitude: 15
    Reflex: 11
    Will: 19
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             12                    12
    Dexterity             8                     8
    Constitution         16                    16
    Intelligence         12                    12
    Wisdom               16                    24
    Charisma             12                    18
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               1                    10
    Bluff                 1                     4
    Concentration         7                    25
    Diplomacy             1                     4
    Disable Device        n/a                   n/a
    Haggle                1                     4
    Heal                  3                     9
    Hide                 -1                    -1
    Intimidate            1                     6
    Jump                  5                    23
    Listen                3                     7
    Move Silently        -1                    -1
    Open Lock            n/a                   n/a
    Perform               n/a                   n/a
    Repair                1                     1
    Search                1                     1
    Spot                  3                     7
    Swim                  1                     1
    Tumble                0                     0
    Use Magic Device      2                    14
    
    Level 1 (Favored Soul)
    Skill: Balance (+2)
    Skill: Concentration (+4)
    Skill: Jump (+4)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Combat Casting
    Feat: (Deity) Favored by the Silver Flame
    Feat: (Human Bonus) Spell Focus: Evocation
    
    
    Level 2 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Human Improved Recovery I
    Enhancement: Favored Soul Life Magic I
    Enhancement: Favored Soul Energy of the Scion I
    
    
    Level 3 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Toughness
    Enhancement: Favored Soul Smiting I
    Enhancement: Favored Soul Charisma I
    Enhancement: Favored Soul Toughness I
    
    
    Level 4 (Favored Soul)
    Ability Raise: WIS
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Racial Toughness I
    Enhancement: Favored Soul Prayer of Smiting I
    Enhancement: Favored Soul Wisdom I
    
    
    Level 5 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Favored Soul Bonus) Energy Resistance: Fire
    Enhancement: Favored Soul Smiting II
    Enhancement: Favored Soul Energy of the Scion II
    
    
    Level 6 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Empower Healing Spell
    Enhancement: Favored Soul Angel of Vengeance I
    
    
    Level 7 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Human Adaptability Wisdom I
    Enhancement: Favored Soul Toughness II
    
    
    Level 8 (Favored Soul)
    Ability Raise: WIS
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Favored Soul Wisdom II
    
    
    Level 9 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Maximize Spell
    Enhancement: Favored Soul Charisma II
    
    
    Level 10 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Favored Soul Bonus) Energy Resistance: Electricity
    Enhancement: Favored Soul Smiting III
    
    
    Level 11 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Racial Toughness II
    Enhancement: Favored Soul Energy of the Scion III
    
    
    Level 12 (Favored Soul)
    Ability Raise: WIS
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Greater Spell Focus: Evocation
    Enhancement: Favored Soul Charisma III
    
    
    Level 13 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Human Greater Adaptability Charisma I
    
    
    Level 14 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Silver Flame Exorcism (Favored Soul)
    
    
    Level 15 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Favored Soul Bonus) Energy Resistance: Cold
    Feat: (Selected) Heighten Spell
    Enhancement: Favored Soul Angel of Vengeance II
    
    
    Level 16 (Favored Soul)
    Ability Raise: WIS
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Favored Soul Smiting IV
    
    
    Level 17 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Favored Soul Prayer of Smiting II
    Enhancement: Favored Soul Prayer of Incredible Smiting I
    
    
    Level 18 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Quicken Spell
    Enhancement: Favored Soul Prayer of Smiting III
    Enhancement: Favored Soul Toughness III
    
    
    Level 19 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Favored Soul Prayer of Incredible Smiting II
    
    
    Level 20 (Favored Soul)
    Ability Raise: WIS
    Feat: (Deity) Favored Soul Damage Reduction: Silver
    Enhancement: Favored Soul Ascendency: Silver Flame
    Enhancement: Favored Soul Prayer of Incredible Smiting III
    Enhancement: Favored Soul Toughness IV
    Last edited by undercover69; 04-01-2013 at 01:12 PM.

  2. #2
    Community Member smithj_2020's Avatar
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    Default

    Couple quick things:

    No need for your INT to be 12, doesn't do anything for you as Evoker, either max your wis with those points or increase your cha. Combat casting feat, ditch that for empower spell.

    Also what are you looking for effective in epics?

    If so without many PLs you Evoker won't be effective in epic DCs are much to high for DC casting ATM, well EH you can do some things.

    But first 2 you could def change
    I feel at home in the darkness, when its just me and my blades...when the hunter takes over!

  3. #3
    Community Member undercover69's Avatar
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    Thank you! Already changed. Ditched umd.

    Please guys, I wanna roll it. Feedback is appreciated

  4. #4
    Founder Matuse's Avatar
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    Combat Casting is a total waste of a feat. Do not ever take it at any time. This gives you room to take Empower.

    Spell Focus: Evoc can wait until level 12. Greater Focus can wait until 18. Slide the other stuff down to compensate.
    Kobold sentient jewel still hate you.

  5. #5
    Community Member DaSawks's Avatar
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    If you are dead set on rolling an Evoker then you cannot beat a Sorcerer. WF for Reconstruct or Human for UMD self heals.
    Quote Originally Posted by Cordovan View Post
    No, although VIP players do get free Gold rolls on Daily Dice, so that might fit into your criteria. But when it comes to chest drops, chain rewards, general Daily Dice rolls (what number you get), etc., VIP does not confer additional "luck".

  6. #6
    Community Member undercover69's Avatar
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    Quote Originally Posted by DaSawks View Post
    If you are dead set on rolling an Evoker then you cannot beat a Sorcerer. WF for Reconstruct or Human for UMD self heals.
    Want to be able to raid heal too

  7. #7
    Community Member DaSawks's Avatar
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    Quote Originally Posted by undercover69 View Post
    Want to be able to raid heal too
    In that case FVS is superior. I have an Evoker FVS (Soulman of Thelanis). He is lame compared to my Sorc but he can Raid heal.
    Quote Originally Posted by Cordovan View Post
    No, although VIP players do get free Gold rolls on Daily Dice, so that might fit into your criteria. But when it comes to chest drops, chain rewards, general Daily Dice rolls (what number you get), etc., VIP does not confer additional "luck".

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