So I've got my ranged Jugg all geared out with everything I could want for him except the Stormreaver Pendant, eSOS, and the soul gem thing from FOT EE.
So, what to do now....well I have really enjoyed Haek's build (ranged version), and I have been playing almost strictly as a ranged toon, swapping between Needle to build up fury counter and Adrenaline, then to Pinion for Manyshot/fury or Manyshot/Adrenaline. Having 7 fucillade I find is handy, as it builds up fury fast and does so so damage while doing so.
Now, if I could only add in 10k stars. So started playing with the build planner and looking at 12arti/6monk/2ranger. This would give me 10K stars, 25% concealment from ninja spy, and an extra save for fort and reflex save. I would also lose 200 SP, and then the big loss of Reconstruction and Deadly Weapons. Reconstruct is a big one, because then I am left with only Repair Crit and Repair Serious, and of course Reconstruct scrolls (hitting for around 200). That is a major loss of self healing. But, I will basically have 10K stars, Manyshot, and Fucillade for a constant stream of projectiles. Is it worth it?
Here's what I was thinking to lesser TR into to test:
Code:
Character Plan by DDO Character Planner Version 03.16.01
DDO Character Planner Home Page
DOOF LAWFUL NEUTRAL
Level 25 Lawful Good Warforged Male
(6 Monk \ 2 Ranger \ 12 Artificer \ 5 Epic)
Hit Points: 483
Spell Points: 862
BAB: 15\15\20\25\25
Fortitude: 21
Reflex: 17
Will: 17
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 25)
Strength 16 25
Dexterity 15 20
Constitution 16 23
Intelligence 12 16
Wisdom 12 18
Charisma 8 12
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
+4 Tome of Strength used at level 15
+4 Tome of Dexterity used at level 15
+4 Tome of Constitution used at level 15
+4 Tome of Intelligence used at level 15
+4 Tome of Wisdom used at level 15
+4 Tome of Charisma used at level 15
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 25)
Balance 2 12
Bluff -1 6
Concentration 3 12
Diplomacy -1 6
Disable Device n/a n/a
Haggle -1 8
Heal 1 9
Hide 2 12
Intimidate -1 6
Jump 3 14
Listen 1 9
Move Silently 2 12
Open Lock n/a n/a
Perform n/a n/a
Repair 1 8
Search 1 8
Spot 1 9
Swim 3 12
Tumble n/a n/a
Use Magic Device n/a 6
Level 1 (Artificer)
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Ranger
Feat: (Selected) Point Blank Shot
Level 2 (Monk)
Feat: (Monk Bonus) Power Attack
Level 3 (Monk)
Feat: (Selected) Cleave
Feat: (Monk Bonus) Toughness
Level 4 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Level 5 (Ranger)
Level 6 (Artificer)
Feat: (Selected) Great Cleave
Level 7 (Artificer)
Level 8 (Artificer)
Feat: (Artificer Bonus) Quicken Spell
Level 9 (Artificer)
Feat: (Selected) Manyshot
Level 10 (Artificer)
Level 11 (Artificer)
Level 12 (Artificer)
Feat: (Artificer Bonus) Improved Critical: Ranged Weapons
Feat: (Selected) Precise Shot
Level 13 (Artificer)
Level 14 (Artificer)
Level 15 (Artificer)
Feat: (Selected) Dodge
Level 16 (Monk)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Level 17 (Monk)
Level 18 (Monk)
Feat: (Selected) Precision
Level 19 (Monk)
Feat: (Monk Bonus) Zen Archery
Level 20 (Artificer)
Feat: (Artificer Bonus) Improved Precise Shot
Level 21 (Artificer)
Feat: (Selected) Overwhelming Critical
Level 22 (Artificer)
Level 23 (Artificer)
Level 24 (Artificer)
Feat: (Selected) Epic Toughness
Level 25 (Artificer)
Enhancement: Artificer Damage Boost I
Enhancement: Artificer Damage Boost II
Enhancement: Ranger Sprint Boost I
Enhancement: Artificer Crossbow Attack I
Enhancement: Artificer Crossbow Damage I
Enhancement: Artificer Battle Engineer I
Enhancement: Static Charge
Enhancement: Ten Thousand Stars
Enhancement: Way of the Clever Monkey I
Enhancement: Way of the Clever Monkey II
Enhancement: Monk Improved Recovery I
Enhancement: Monk Ninja Spy I
Enhancement: Adept of Wind
Enhancement: Adept of Rain
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Improved Concentration I
Enhancement: Improved Jump I
Enhancement: Improved Jump II
Enhancement: Improved Tumble I
Enhancement: Improved Tumble II
Enhancement: Repair Manipulation I
Enhancement: Repair Manipulation II
Enhancement: Repair Manipulation III
Enhancement: Repair Manipulation IV
Enhancement: Repair Manipulation V
Enhancement: Repair Manipulation VI
Enhancement: Ranger Dexterity I
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II
Enhancement: Artificer Wand and Scroll Mastery I
Enhancement: Artificer Wand and Scroll Mastery II
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement: Warforged Construct Thinking I
Enhancement: Warforged Construct Thinking II
Enhancement: Warforged Construct Thinking III
Enhancement: Warforged Hardiness I
Enhancement: Warforged Hardiness II
Enhancement: Warforged Hardiness III
Enhancement: Warforged Healer's Friend I
Enhancement: Warforged Healer's Friend II
Enhancement: Warforged Healer's Friend III