I carry sense weakness in most EE content to increase my DPS 30% on mobs that are helpless, mostly from all the Shiradi procs of everyone in group, not just from my own nerve venom. I figure every little bit helps when everyone is just jumping and kiting like mad. Also I am full smiting spec'd and don't carry RS aura, so I can put out some decent DPS via all the light spells. However, I'm sure end game will change, and with that perhaps my destiny.
EH I usually carry Energy Burst as it kills most mobs.
Hexxa CLR 25 *TR* * ~Hexanna ~*TR* FVS 25 * Hexecuter CLR 20 *Flexanna RGR/R/M 18/1/1 *TR* * Flexa FTR/R 18/2 TR * Hextravaganz Bard *TR* 18/2 * Hexotic Sorc 13 * Hexquisite Wiz 23 * ~~Quantum Entropy * SARLONA~~ - * and various other scoundrels
This build sounds really cool. Except...I don't understand all the logic and terms behind it cuz I'm new to this game. So I was thinking making a wizard so that I can level to 20 and reincarnate to cleric (like its recommended) so that I would gain so in game knowledge during those 20 levels so that I could reincarnate knowing what I' doing.
I just had a few questions, is this necro cleric capable of soloing? And if I go wizard first for the future reincarnation what exactly is the bonus and Is there any specific stat, feats I should get?
Yep, this cleric is very capable of soloing.
The wizard life is helpful for the passive +2 spell penetration as well as the active past life feat for +1 to all DCs. It's also helpful because a pale master will have an easier time farming up some of the gear you'll want, like the scepter of healing and pale lavendar ioun stone.
One option for a build for a wizard past life is the pale trapper build, linked in signature.
Can somebody with more cleric experience take a look at this build and let me know what they think? I was thinking of working up an elf version of this build to see if I could get the new Morninglord Iconic to be worth while. I'm struggling with how feat starved this is. I think if I shuffle things around and take a heroic feat in my epic levels instead of an epic feat things work out, but it isn't necessarily pretty. I'm also starting with a little lower STR in order to keep the extra CHA for my turns/bursts. I didn't bother with the enhancements since those are easy. Stats and feats are my stumbling blocks. I'm worried about being able to have the DCs and feats at the right times in my leveling. The 12 CON isn't giving me any warm fuzzies and I may have to eat a tome as fast as possible if I can afford it.
Code:Character Plan by DDO Character Planner Version 03.16.01 DDO Character Planner Home Page Level 20 Chaotic Good Elf Male (19 Cleric \ 1 Wizard) Hit Points: 218 Spell Points: 1323 BAB: 14\14\19\24 Fortitude: 12 Reflex: 6 Will: 19 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 12 12 Dexterity 10 10 Constitution 12 12 Intelligence 10 11 Wisdom 18 23 Charisma 12 12 Tomes Used +1 Tome of Intelligence used at level 1 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 1 10.5 Bluff 1 1 Concentration 5 24 Diplomacy 1 1 Disable Device n/a n/a Haggle 1 1 Heal 4 6 Hide 0 0 Intimidate 1 1 Jump 1 1 Listen 4 8 Move Silently 0 0 Open Lock n/a n/a Perform n/a n/a Repair 0 0 Search 0 2 Spot 4 8 Swim 1 1 Tumble 1 1 Use Magic Device n/a n/a Level 1 (Cleric) Feat: (Selected) Toughness Level 2 (Wizard) Feat: (Wizard Bonus) Maximize Spell Level 3 (Cleric) Feat: (Selected) Empower Healing Spell Level 4 (Cleric) Level 5 (Cleric) Level 6 (Cleric) Feat: (Selected) Quicken Spell Level 7 (Cleric) Level 8 (Cleric) Level 9 (Cleric) Feat: (Selected) Spell Focus: Necromancy Level 10 (Cleric) Level 11 (Cleric) Level 12 (Cleric) Feat: (Selected) Heighten Spell Level 13 (Cleric) Level 14 (Cleric) Level 15 (Cleric) Feat: (Selected) Spell Penetration Level 16 (Cleric) Level 17 (Cleric) Level 18 (Cleric) Feat: (Selected) Spell Focus: Evocation Level 19 (Cleric) Level 20 (Cleric)
Well, to make things even harder I'm going to be looking to add more int for more skill points once the enhancement pass goes live. I'd really like to put the full 23 ranks in both heal and spellcraft without sacrificing any jump or umd; likely I'll be taking some of those points from balance, which has never been useful for my cleric his entire life. This includes raid healing, where he has a fair amount of experience healing FoT, LoB, Shroud, VON5/6 and eChrono.
For feats it looks fine from 1-15; I'd switch the level 18 from evo focus to greater spell pen, then epic spell pen @ 21, enlarge @ 24 and then if you really want that draconic twist, evo focus @ 27. (I'm currently leaning that way for my level 27 feat, but I may end up going with empower instead.)
This will be a first life character (32 pt build). Will my implosion be useless if I don't get evo focus and the draconic twist until that late? I think your advice about the spell pen is probably sound. I'm assuming SR is a major pain 20+.
I really don't plan on doing any raid healing so I think I'll pass on enlarge and take evo focus at 24 and either Great Wisdom or Empower Spell at 27.
Not really, no. It's not great, of course, but it is useful and I do cast it on my cleric. Put it this way, despite it being way lower DC than my pale master's wail I use implosion much more often than wail.
Enlarge is also fun for slay living, avenging light and heal, but yeah, it's not required.I really don't plan on doing any raid healing so I think I'll pass on enlarge and take evo focus at 24 and either Great Wisdom or Empower Spell at 27.
Any ideas yet on how this build changes with the enhancement pass now that the divine disciple tree is out on Lamania?
It does pretty well, but the major question for me now is whether to keep the 1 wizard splash. Pure cleric brings some neat stuff to the table. Losing the 1 wizard hurts the leveling process from 1-10 very, very badly since you no longer get expeditious retreat, master's touch, sonic blast, knock, etc...
It's possible that you could live on maximized nimbus of light/searing light slas instead of melee, so it's not inconceivable, just a little less fun. After you get bb I don't think it much matters if you have the 1 wizard or not. I'm just not sure yet.
The enhancements themselves are pretty solid and straightforward. Waiting until I decide on the level split before finalizing them.
Last edited by EllisDee37; 08-16-2013 at 08:29 AM.
Oh, btw, for anyone who rolled up this build and is level 20+ on a first life, the free LR+20 we get on Monday would be a quick way to snag a wizard past life next time you TR. LR into a pure wizard, TR back into (the new version of) this build and you're good to go; +2 spell pen and +1 evo/enchant DCs, woot!
New build for the enhancement pass is up. Thread here.