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  1. #1
    Community Member ddobard1's Avatar
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    Default Chronicles of a palrouge

    I rolled today a paladin rogue and since its almost my first paladin, I may benefit from useful insight by sharing the build while Im levelling him.

    I dont know if this is viable, since Im shooting for a 2HF paladin\rogue with trap skills. I didnt decided how many rogue levels Ill take but at middle levels I hope to have a better judgement.

    Race human for the extra feat and skill.

    Engenheira (32 points)
    Strength - 14
    Dexterity - 14
    Constitution - 14
    Intelligence - 14
    Wisdom - 14
    Charisma - 10

    Feats I started with toughness and dodge, but changed at fred dodge for least dragonmark of passage to get expeditious retreat and 2 points in balance.

    1st level rogue, obviously, with the following skills: balance, bluff, disable device, hide, jump, listen, move silently, open lock, search, spot, umd and 1 point in tumble.

    Made a few quests on normal and the wilderness in khortos and levelled.

    2nd level paladin and skill: concentration.

    Enhancement wise I picked so far:
    Paladin toughness I
    Paladin devotion I
    Human improved recovery I

    Next collaborator hard with no difficulty and jumped to harbor.

    Im using a non magical greatsword until I loot\craft something. Also bought non magical longbow, maul(undead), 2 greatclubs(ooze and rust).

    Ill have to work around healing, so I plan to get paladins levels until 4 paladin so I could have some self healing.

    More suggestions are welcome.

  2. #2
    Community Member ddobard1's Avatar
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    At 1 paladin\1 rogue I have 59 HP and forgot that i have a +2 int tome(anniversary) in the bank that ill eat at level 7.

  3. #3
    Community Member ddobard1's Avatar
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    Zerged through harbor on normal: durks, garrisons, harvedasher, information is key, ringleader, lost tome, missing in action, sunken sewer and reached level 3.

    Chose paladin so 2 paladin / 1 rogue.

    82 hp and doing around 10 damage for swing.

    Feat picked skill focus: disable device since i needed it for the rogue feat trapmaking.

    skills: concentration, search, spot.

    Enhancements so far:
    Paladin toughness I
    Paladin devotion I
    Paladin charisma I
    Paladin Focus of good I
    Racial Toughness I
    Human improved recovery I

    Notable gear:
    main weapon: +1 shocking touch greatsword
    wrists: spear bane (3 / slash, bludgeon)

    3 / slash, bludgeon is very useful at low levels especially for a melee always in trouble with ranged combat IMHO.

    Im gonna try some harbor hard, start ww, stk and tangleroot.

  4. #4
    Community Member MnaSidhe's Avatar
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    My advice would be to aim for Hunter of The Dead as Paladin PRE (check the WIKI for the prereqs... I think they are all enhancements...)

    Just take the two rogue levels... for evasion... the second at about L6-8 when evasion starts being handy!

    The dragonmark with expeditious retreat is not so useful... once things get going clickies are easy to come by...

    Dont make the mistake of taking the THF line... you are better off with Power Attack, Cleave... etc.
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  5. #5
    Community Member ddobard1's Avatar
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    Quote Originally Posted by MnaSidhe
    My advice would be to aim for Hunter of The Dead as Paladin PRE (check the WIKI for the prereqs... I think they are all enhancements...)
    its open

    Quote Originally Posted by MnaSidhe
    Just take the two rogue levels... for evasion... the second at about L6-8 when evasion starts being handy!
    that'll hurt my skills

    Quote Originally Posted by MnaSidhe
    The dragonmark with expeditious retreat is not so useful... once things get going clickies are easy to come by...
    was thinking in the 2nd tier that grants you dimension door

    Quote Originally Posted by MnaSidhe
    Dont make the mistake of taking the THF line... you are better off with Power Attack, Cleave... etc.
    wasnt aware of this

  6. #6
    Community Member MnaSidhe's Avatar
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    Quote Originally Posted by ddobard1 View Post

    that'll hurt my skills



    was thinking in the 2nd tier that grants you dimension door



    wasnt aware of this
    Hunter of the Dead is very good. The immunity to level draining... and the ghost touch attacking is very nice, especially whilst levelling.

    With that intelligence, you have enough skill points (5 per level before tome) to max out search and disable device... and to slowly build up balance...

    The 2nd tier of the feat that grants you dimension door cost a total of 2 feats in an already feat-starved build.
    For the few quests where DD is useful... there is a hireling (Mikayl the Pious - or something like that... lvl 11 iirc) that you can park at the entrance of the quest and summon when needed. Only costs a few plat... and saves you a couple of feats.

    The skill focus feat is not needed for the rogue trapmaking - last time I looked. You just need 4 levels or Rogue or something...
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  7. #7
    Community Member ddobard1's Avatar
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    Quote Originally Posted by MnaSidhe
    With that intelligence, you have enough skill points (5 per level before tome) to max out search and disable device... and to slowly build up balance...
    I also want UMD, open lock, bluff, spot

    Quote Originally Posted by MnaSidhe
    The skill focus feat is not needed for the rogue trapmaking - last time I looked. You just need 4 levels or Rogue or something...
    I checked and you're right.... gonna trade it later

  8. #8
    Community Member ddobard1's Avatar
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    So changed skill focus for dodge.

    Feats:
    toughness
    least dragonmark of passage
    dodge

  9. #9
    Community Member MnaSidhe's Avatar
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    Quote Originally Posted by ddobard1 View Post
    I also want UMD, open lock, bluff, spot
    If you ever LR, then dump wis and put something into CHA. With items you will easily get whatever WIS you need to cast pally spells... and CHA helps not only your UMD but also your evasion... and with any evasion splash you are always having to check you have enough reflex!

    Or then why not go 2 Pal and 18 Rogue and be a kick @§§ assassin with laying on hands... for the skills?
    No longer reading the Forums.

  10. #10
    Community Member ddobard1's Avatar
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    firts 2 quests from tangleroot and ww on normal, harbor on hard: durks, garrisons, harvedasher, ringleader, lost tome reached 4th level and took 1 paladin.

    3 paladin / 1 rogue , 99 hp and doing around 20 damage per swing.

    Notable gear:
    main weapon: +2 greataxe
    wrists: spear bane (3 / slash, bludgeon)

    gear very poor but my crafting levels are low right now

    miss cure spells that ill get at paladin 4 so only 2 LOH as self healing is scarce

  11. #11
    Community Member ddobard1's Avatar
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    finished ww on normal, harbor on elite: durks, garrisons, ringleader, lost tome
    unable to finish harvedasher elite

    reached 5th level and took 1 paladin

    4 paladin / 1 rogue , 123 hp, doing around 20 damage per swing and finally got cure light wounds

    noteworthy gear:
    main weapon: +2 greataxe
    wrists: spear bane (3 / slash, bludgeon)
    ring: devotion power II (20 healing spell power, 20 sp)

  12. #12
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    A point of advice with regards to multiclassing, determine what build split you are going for ahead of time. The easiest way to destroy any character in this game is to multiclass without a plan. Since you want to go with a paladin/rogue split, I highly recommend you take a little time, before you get to far into the character, and decide what you actually want to achieve with this character. Just picking class levels as you come to them will most likely leave you with a character in the high teens that isn't very good at anything and isn't very fun to play.

  13. #13
    Community Member ddobard1's Avatar
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    Quote Originally Posted by shadereaper33
    ......with regards to multiclassing, determine what build split you are going for ahead of time.......
    ty you´re right

    I already made up my mind for something like 13 pal / 7 rouge or 12 pal 7 / 8 rouge or 14 pal / 6 rouge.... all depends on the skill points I will need!

    meanwhile I looted and crafted something

    noteworthy gear:
    main weapon: +2 acid touch greataxe of slicing
    hands: strength +2
    waist: constitution +3
    cloak: charisma +3
    wrists: spear bane (3 / slash, bludgeon)
    ring: devotion power II (36 healing spell power, 20 sp)

  14. #14
    Community Member ddobard1's Avatar
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    finished ww hard, on normal: level 5 kundarak, necro I, the depths, archer point and levelled

    took rogue for skills and evasion... so now Im 4 paladin / 2 rogue

    feat: lesser dragonmark of passage dimension door at level 6 is great (fast way to get it by dragonmark i suppose)

    meanwhile I looted useful gear

    noteworthy gear:
    main weapon: +2 acid touch greataxe of slicing
    eyes: blindness immunity
    waist: strength +3
    cloak: charisma +3
    wrists: spear bane (3 / slash, bludgeon)
    ring: devotion power II (36 healing spell power, 20 sp)

    enhancements so far:
    paladin toughness II
    paladin devotion II
    paladin charisma I
    paladin focus of good I
    paladin resistance of good I
    paladin energy of the templar I
    paladin extra lay on hands I
    racial toughness I
    human improved recovery I
    human adaptability strength I


    palrouge so far has showed survivality and fun for those who enjoy melee, saves are interesting

    side note: its my 1k post..... to celebrate something special: the chronoscope on normal at level 6.... however dont have many illusions to succeed but for the fun!

  15. #15
    Community Member ddobard1's Avatar
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    couldnt fill a party for chronoscope on normal but finished ww elite, did on normal level 6 phiarlan, deneith, jorasco, kundarak and took 1 level paladin

    so now Im 5 pal / 2 rouge

    with the self healings everything so more smooth

    noteworthy gear:
    main weapon: +2 keen greataxe of slicing
    eyes: blindness immunity
    waist: strength +3
    cloak: charisma +3
    right ring: devotion power II (36 healing spell power, 40 sp)
    left ring: lesser false life +5 hp

  16. #16
    Community Member ddobard1's Avatar
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    level 5 paladins get another smite evil for a total of 2 and after doing gwylans I noticed this is a significant improvement in dps.... I think this is more obvious in open battlefields than in sewers like tear.

  17. #17
    Community Member ddobard1's Avatar
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    completed on normal with ease tear, gwylans, graverobber, finished tangleroot series, did some 6s on hard that ive done normal and reached 8

    took 1 rogue and now Im 5 pal / 3 rouge with 175 hp

    swing damage and cure light around 20s

    became very happy for looting a robe +3 armor deathblock!!

    gear:
    main weapon: +2 keen greataxe of slicing
    head: none
    neck: constitution +2, disable device +3
    eyes: blindness immunity
    trinket: none
    armor: armor bonus +3, deathblock
    cloak: charisma +4
    wrists: resistance +1
    waist: strength +4
    right ring: devotion power IV (36 healing spell power, 40 sp)
    left ring: dexterity +2, lesser false life +5 hp
    hands: gloves of deceit (bluff +7, colorless slot - wisdom +2)
    feet: feather falling, balance +3

    at level 8 do you think i miss any important item? all help is welcome

    Im trying to get craft levels and for that ive been crafting elemental arrows and holy when I have essences!

  18. #18
    Community Member ddobard1's Avatar
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    my adventures ended in the scoundrel's run on hard

    some thoughts:

    Paladin splash with evasion is a hard nut to crack but the healing isnt enough..... but paladin + evasion its a good option!

    cheers!

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