Earth stance would net 3 PRR, if you wanted to not spend a feat on a body. I'd say if Monk go no-body feat.
Earth stance would net 3 PRR, if you wanted to not spend a feat on a body. I'd say if Monk go no-body feat.
Ghallanda - now with fewer alts and more ghostbane
That would cost me 10 PRR and 10% movement speed though, both of which are I'd like to have more of, in addition to limiting my weapon choices even further.
Overall though I think I'm leaning towards paladin splash the most, since otherwise my saves wouldn't be as high as I'd like.
To be brutally honest you cant hope to acheive waht you ask for. The builds that people have that make them truly unstoppable in DDO belong to exploiters who where never punished for abusing a bug in a store bought item and ED some time ago.
However if you truly seek to be fairly tough, then you must play and explore the game yourself, nothing but player skill can give you what you need to use a build to its peak ability. Infact most who run posted builds they read, rather then a personalized build, tend to never really get good at the game. They always seemt to lack some understanding of what their build can do the original creator did as if second nature. Its like this in all MMO really. the best are those who never ask for advice nor seek help, because its in the travel down the path that one learns how to put things into action rather then in theoretical practice.
Yes the old timers have the real edge, in the lvl 10 cap days I cant tell you how many of the same basic concept I built over and over trying to take it to a peak of performance I felt comfortable with enough to want to pug regularly and not worry over being more a piker then a party member. Actually that was all after my first and very successful character who was a ranger/pally/rogue. good light armor and dex based AX, solid chr boosted saves, a wee bit low on the str perhaps even for back then, but it actually made things like a +5 sword over a +1 energy+pg actually useful situationally for heavy AC foes which was nice. I can still recall how much I loved my +5 adamantine long sword I came across and used on every golem etc afterwards until it was worn to perma broken status( yes I liked to run anything with golems after i had that sword and would take them single handedly often having the only addy weapon back in those days when special metals actually where special)
But if your looking for a base outline, i suggest a 13 wizard/7 fighter elf in crystal cove cavalry plate with a 15% SF reduction gem and elven arcanum, between wraith form and the self healing, a good range of spells that if you build for a spell book that doesnt depend on DCs or spell pen will be quite handy still, and stalwart defender 1, you can be very hardy in upfront, able to deal out major dps between a good weapon and spells( the high priestess dagger for epic lvls is an amazing melee debuffer,soft cc, and decent dps as well as a strong potency item for spell power)
Armor will be solid, spell power will be more then enough for the skilled wizard, wraith form will add to your defenses considerably, and with the right twists from certain epic destinys you can gain a strong defense even to light dmg your one real weakness. You wont hardly even miss evasion, and will have a stronger PRR then most arcanes dream of.
I have a 19/1/5 Cleric/Fighter. I have maxed Exhalted Angel/maxed Unyeilding Sentinal/and nearly finished Legendary Dreadnaught.
I put all level ups into STR. I have cleave, Great cleave, power attack, imp crit slashing etc. I really spent alot of feats and enhancements on boosting DPS. Since I'm human, I took the human heal amp enchancements. I maxed out the positive energy enhancements and the light damage enhancements.
I can activate Exhalted angel and be a healbot or I can activate Legendary Dreadnaught and be a frontline DPS. If I think I need a bit more survivability, then I activate Unyeilding Sentinal.
When in EA or US destiny, my radient Aura will tick at 79 (non crit) and about half that in LD destiny. With the various divine buffs available and turtling up, my Battle Cleric can be nearly unkillable. If I could just boost my Relfex save some and get evasion, well...then I would be immortal.
I will admit, that DPS does suffer somewhat compared to a Fighter or Barb....but it is not horrible either.
What I'm currently thinking is something like this:
WF Wizard 18/Paladin 2
34 points:
16 Str+levelups
8 Dex
18 Con (epic toughness with +3 tome)
14 Int
6 Wis
13 Cha
Feats:
PA, Cleave, GCleave, Imp Crit, Toughness, Extend, Body Feat
Wizard bonus: SF Necro, GSF Necro, Maximise, Quicken
Epic: OC, Epic Toughness
The main issue I'm having is deciding whether I want mithral or adamantine body. It is 11 AC and 12 PRR, but also +1 max dex (and thus also dodge), in addition to 5% ASF and having to use a blue slot to lower ASF from 20%. I'm really unsure which of them to use :/
If you're WF, why take two Pal levels and put build points in CHA for saves? Most serious incoming damage at 20+ seems to come from traps/spells so INT, Evasion and Insightful Reflexes will deal with most problems that being a WF can't help you with, iirc. I'd do that and go 2Mnk or 2Rog instead.
Technically I wouldn't be a WF most of the time, as I'd be in undead form, but yes, evasion is something that could be nice to have. However, having a really nice fort and will save isn't a bad thing either, and with paladin levels I would have at least as good ref save, which at least would mitigate half the damage taken from suchlike things. In addition, if I'd want to take adamantine body, then evasion wouldn't actually do anything as I'd be in heavy armor. It might be that evasion is stronger than the saves given to me by the pally splash, but I'm not sure, currently I'm thinking that getting all 3 saves up a lot might be slightly stronger overall.
Back in the old days my WF18 Wiz/ 2mnk - Maxed int (insightful reflexes) staff wielding (earth stanced) PM with a Mabar Docent was pretty hard to kill. It could probably be built again with some changes and still be relatively effective.
Today I'm having an absolute ball with a WF Druid - 15Druid/4mnk/1fighter - This thing is the most fun I have had in ages. (I call it the Immolator I have a build thread in Custom Character builds) It just smashes epic hards without any real issues and come the time when destinies are done it will more than pull its weight in EEs. (just hit a 64 stun fist on it in tier 6 of GMOF and about 4 wisdom away from maxed gear outlay)
Maximised firewalls Tick for 3 - 400 per tick, Sleet storm for other occasions when I would rather blind the enemies. It is hugely versatile can switch to WF form (I play as a fire elemental) when confronted with beholders and I'm looking at maybe a 90 AC in ac mode at cap. Though I wont always play in AC mode.
It's melee dps isn't lacking either....
It also has an awesome Ohhh **** button: 70% less physical damage for 8 seconds..
It has quickened Heal spell.
It's weaknesses are: Not high PRR (though in gmof in earth stance can hit 30) and a borderline reflex save. (fort and will are quite a bit higher) The weaknesses can be countered by smart play and the use of the right clickies at the right time: Displacement etc.
It could of course be built as a fleshy Ice version with a Frozen Tunic, which would also be fun!
Toons:
Smallmans Syndrome, Rovac, Dragnipur, Prettyhater Machine, Lubed, Castinfist
Emmpeethree, Hyperkill Hyperthrill and Greyvegas (All on Khyber)
The paladin 2 juggernaut is your best bet, I think.
It can use displacement scrolls well , has high saves, evasion, quickened reconstruct and the ability to do 80k burst damage in 20 seconds.
Kmnh * Kmn * Kmm * Knn * Knm
Leader of Templar
I did actually LR+3 to the paladin variant, and I like it a lot so far, even though damage has been fairly low (though I was leveling magister, to get over to the better melee destinies). It is a lot more survivable than the juggernaut, and I don't think I have gone below 50% after LRing (except for 1 or 2 occasions where I got doublestacked DP on me) while doing only eHard quests more or less. On the juggernaut I often noted how certain enemies were annoying, and sometimes struggled a bit with staying alive if I got CCed, etc. Now I'm doing quests one difficulty level higher than I used to do, and the only thing that really has managed to outdamage my selfhealing so far (to the point where I can go below 100 hp from max health) is the dragons in underdark/king's forest, multiple blademasters of dun'robar on eHard at once, and double/triplestacked DP (I haven't gotten triplestacked yet since I usually run away to make sure it doesn't happen).
Mobs take a while to kill some of the time, but that was the case on my juggernaut before I got any useful ED levels as well, so I'm thinking that when I get some Fury/LD levels that won't be a huge problem, although the juggernaut will do slightly more damage still (battle engineer is 2 damage, deadly is ~7 on most weapons I'd use, and damage boost can be useful if I'm running out of LD haste boosts). It is useful though to be able to put out some spell DPS when needed to speed up boss fights, but manyshot did some of that on the juggernaut.
The main thing I didn't think about that isn't too cool about the build so far is how tenser's double CD on spell prevents me from double/triplestacking the cold/electric dots, but it isn't a huge issue. It is slightly annoying sometimes in boss fights, but I can easily live with it.
What 2H weapons that are easy to get are recommended to be used? I'm thinking about grabbing the stout oak walking stick, but it doesn't feel like it is THAT impressive to me with this build, other than being able to twist some damage from GMoF.
I'd drop out of Tensers when you were managing a boss and snag a shield (Fist w/ ASF reduction or Skyvault) and DoT tank. I don't think there's many bosses you couldn't DoT tank straight up on EH.
Ghallanda - now with fewer alts and more ghostbane
Well, it wouldn't really be too much quicker than just attacking the boss while hitting him with a 1 stack dot every now and then I'd think. My dots generally do like 350 damage or so when 3 stacked. With both on that's about 350 dps. Might as well do 100 dps from dots and hit the boss with my sword, should be about as quick if not quicker, in addition to costing less SP.