giants have that thing that their weapon attack pushes you away from them, its annoying to fight a giant on melee character when it happens every attack, your special attacks miss, you dps goes down the drain as you get to hit giant only few times before he does it again, auto attack is out of question since you need to correct your position all the time, now fighting one giant is annoying, but its rare for fighting only one giant, most of time there is more of them, think first room of tor more....
so here is an idea, either remove the effect from all giants OR make it crit roll only OR as part of some special attack giants could do, anyway currently giants are just annoying to fight.
anyone would even miss that effect?