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  1. #1
    Community Member bloodnose13's Avatar
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    Default giants and their knock away effect

    giants have that thing that their weapon attack pushes you away from them, its annoying to fight a giant on melee character when it happens every attack, your special attacks miss, you dps goes down the drain as you get to hit giant only few times before he does it again, auto attack is out of question since you need to correct your position all the time, now fighting one giant is annoying, but its rare for fighting only one giant, most of time there is more of them, think first room of tor more....

    so here is an idea, either remove the effect from all giants OR make it crit roll only OR as part of some special attack giants could do, anyway currently giants are just annoying to fight.

    anyone would even miss that effect?
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  2. #2
    Community Member ddobard1's Avatar
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    to me seems well designed.... those giant should be challenging......

    and its logical their weapons are much larger so they keep enemies at bay!
    Last edited by ddobard1; 03-25-2013 at 03:57 PM.

  3. #3
    Community Member Talon_Moonshadow's Avatar
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    My Ranger pulls out his bow.

    My Monk gives the the stunning eye.




    This game would be really boring if all you had to do in every dungeon was hold down the attack key.
    I gave up a life of farming to become an Adventurer.

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    ..., but I honestly think the solution is to group with less whiny people.

  4. #4
    The Hatchery CaptainSpacePony's Avatar
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    While considering limiting giants' knock back ability, please also consider removing the following:

    -Rust monsters and oozes' weapon damaging traits. Stuff breaking is so annoying.
    -Wraiths' incorporal defenses. It can be hard to hit them when you want to.
    -Kobold shamans' jumping. Why can't they hold still?
    -Orthons' teleporting. Just when I'm about to smack them, they teleport behind me and hit someone else!
    -Dragon breath attacks. They do a lot damage and that really hurts!
    -Red name immunities. I really just want their treasure, and it'd be much easier for me to get at their loot if I could hold, trip, or charm them.

    Thanks!

    -end trollish sarcasm.

    /not signed.
    I can be found on Orien as Cilon
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  5. #5
    Community Member redspecter23's Avatar
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    I'm all for flavor type non save abilities, but what's good for the mobs is good for us, right? If an 80 str giant can knockback on every hit and every miss, then an 80 str barb should be able to do the exact same thing if he chooses to.

    Also air savants should auto knockback and DC knockdown (DC 80 str check) when they bump into mobs.

    Also add "Red Ring" and "Purple Ring" to the game that grant red name immunities and purple name immunities while equipped.

    And no, I'm actually not being sarcastic at all.
    Kaarloe - Degenerate Matter - Argonnessen

  6. #6
    Community Member bloodnose13's Avatar
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    great.... ty for takeing it seriously

    -sarcasm off

    now seriously, not every class can stun or do anything to stop stuff from moveing, so saying hey my monk can do tat or this means nothing, game should be balanced for all classes, and this effect is simply annoying so yea, maybe not remove it but makeing it a crit effect or at least a HIT effect would go long way in makeing it less annoying, epic gh has more giants everywhere than it had before, you cant enter slayer area not to get at least 3 giants at you all the time, i play a tank char and its just ridicolous when 3 giants or more play tennis with your char.

    all i ask is for this to be made LESS ANNOYING thats all.
    "If you're not having fun, you're doing something wrong."
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  7. #7
    The Hatchery CaptainSpacePony's Avatar
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    Quote Originally Posted by bloodnose13 View Post
    game should be balanced for all classes
    I strongly disagree with the quoted statement (in the context it was used).

    While the game should be mostly balanced between classes/races, that doesn't mean each problem should be an equal challenge for each class. Giants ARE easier for some and harder for others. Just like soloing, undead, rust monsters, and traps are easier for some classes/races while harder for others.

    BTW, the most annoying critter in the game to me is the mind flayer. Despite them not being very common, I think the single most common way I die is "Your brain has been eaten by a mindflayer." That being said, I don't want them changed. Illithids eat brains, which, in the context of DDO, is cool... even it can be frustrating or annoying at times. I like giant knockback in the same way, even though it seems to counter every smite I throw.
    I can be found on Orien as Cilon
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  8. #8
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    Quote Originally Posted by bloodnose13 View Post
    great.... ty for takeing it seriously

    -sarcasm off

    now seriously, not every class can stun or do anything to stop stuff from moveing, so saying hey my monk can do tat or this means nothing, game should be balanced for all classes, and this effect is simply annoying so yea, maybe not remove it but makeing it a crit effect or at least a HIT effect would go long way in makeing it less annoying, epic gh has more giants everywhere than it had before, you cant enter slayer area not to get at least 3 giants at you all the time, i play a tank char and its just ridicolous when 3 giants or more play tennis with your char.

    all i ask is for this to be made LESS ANNOYING thats all.
    Could you give an example of a class you feel is unbalanced?


    Personally I've always been in favour of changing the DC to resist knockdown type effects from the current straight STR check, to a Balance check. It makes much more sense than having Balance only affect how quickly you get back up again. What does getting back up have to do with balance?

  9. #9
    Community Member Qhualor's Avatar
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    i agree its a bit annoying to get knocked back constantly, especially in the middle of a giant pack, but it makes sense to me. they should be knocking you back that hard and I don't feel a change should be made.

  10. #10
    Community Member Mastikator's Avatar
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    Personally I think bullrush should be available to everyone, like trip. I.E knockback and knockdown. It'd be amazing to push enemy monsters into rivers of lava.
    That which does not kill you gives you experience points.

    (Fighter->Fighter->Fighter->Monk->Monk->Barbarian->Paladin->Ranger)

  11. #11
    Hopeless Romantic dunklezhan's Avatar
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    Quote Originally Posted by Mastikator View Post
    Personally I think bullrush should be available to everyone, like trip. I.E knockback and knockdown. It'd be amazing to push enemy monsters into rivers of lava.
    This. its not really what we're talking about here, since the giant doesn't follow up, but I'd still love to see bullrush in game.

    On the OP's topic - no. Giants are huge creatures with a Str stat so high your feeble medium/small humanoid frame just doesn't have the inertia to resist one of those mighty swipes.

    However, there should be at least a to-hit roll - it is entirely conceivable your character might dodge. But if you get hit... tuck and roll
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  12. #12
    Bwest Fwiends Memnir's Avatar
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    Frankly, I'd find it odd if giant's didn't knock us around.


    Might be nice if this were included in the list of special attacks a Shield Block could prevent, however. Put a bit of thought and strategy into fighting giants, instead of just attaching their shins till they teeter over.
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  13. #13
    Community Member Feithlin's Avatar
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    Quote Originally Posted by Memnir View Post
    Frankly, I'd find it odd if giant's didn't knock us around.


    Might be nice if this were included in the list of special attacks a Shield Block could prevent, however. Put a bit of thought and strategy into fighting giants, instead of just attaching their shins till they teeter over.
    It does. Blocking prevents flying around. Not sure if it stops stomping, but I'm sure it does the baseball strike.
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  14. #14
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    While its annoying to have the swat me back just as I try to stun them or use quivering palm I am going to have to say

    /not signed

    they are big they are bad they should smack us around like pinballs.


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  15. #15
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    Quote Originally Posted by redspecter23 View Post
    I'm all for flavor type non save abilities, but what's good for the mobs is good for us, right? If an 80 str giant can knockback on every hit and every miss, then an 80 str barb should be able to do the exact same thing if he chooses to.

    Also air savants should auto knockback and DC knockdown (DC 80 str check) when they bump into mobs.

    Also add "Red Ring" and "Purple Ring" to the game that grant red name immunities and purple name immunities while equipped.

    And no, I'm actually not being sarcastic at all.

    Its not just their strength that allows that its their mass you might have the strength but not the mass.

    No to your red ring/purple ring idea.

    now the air servant idea does have some merit.


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  16. #16
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    Quote Originally Posted by Archangel666 View Post
    Could you give an example of a class you feel is unbalanced?


    Personally I've always been in favour of changing the DC to resist knockdown type effects from the current straight STR check, to a Balance check. It makes much more sense than having Balance only affect how quickly you get back up again. What does getting back up have to do with balance?
    What does balance have to do with resisting knockback

    It should have to do with keeping your feet.

    Balance should have nothing to do with you not getting knockback but maybe knockback should knock you off your feat if you cant keep your balance..


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  17. #17
    Community Member Elation's Avatar
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    Quote Originally Posted by bloodnose13 View Post
    great.... ty for takeing it seriously

    -sarcasm off

    now seriously, not every class can stun or do anything to stop stuff from moveing, so saying hey my monk can do tat or this means nothing, game should be balanced for all classes, and this effect is simply annoying so yea, maybe not remove it but makeing it a crit effect or at least a HIT effect would go long way in makeing it less annoying, epic gh has more giants everywhere than it had before, you cant enter slayer area not to get at least 3 giants at you all the time, i play a tank char and its just ridicolous when 3 giants or more play tennis with your char.

    all i ask is for this to be made LESS ANNOYING thats all.
    How about the block method on a swing so its not just run up and auto attack? Have you tried how about timing your attacks so you know what your doing...
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  18. #18
    Founder & Hero
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    Quote Originally Posted by Elation View Post
    How about the block method on a swing so its not just run up and auto attack? Have you tried how about timing your attacks so you know what your doing...
    Good advice not always easy to do but good advice anyways.


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  19. #19
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    The only thing that bugs me about the giants knockback attack is that displace/ghostly/etc. don't stop it, if the giant missed why am I still getting pushed away?

  20. #20
    Community Member CheeseMilk's Avatar
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    Quote Originally Posted by Ayseifn View Post
    The only thing that bugs me about the giants knockback attack is that displace/ghostly/etc. don't stop it, if the giant missed why am I still getting pushed away?
    This.

    I don't mind at all getting knocked around when they hit me, but when they miss or I dodge or whatever, it doesn't really make sense.

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