I put together stats for this concept (though mine was a HOrc Cleric base as I like the idea of full raid healing capability)
http://forums.ddo.com/showthread.php?t=408827
The stats would need to be adjusted if you don't have access to +4 tomes; in particular, dex has to hit 17 for manyshot, and its a good idea to have wisdom of 16+ from base, tomes, and class enhancements so that disjunction doesn't kill you.
You need to take power attack for the cleave line of feats, so that takes up one of the monk feats. For the other, the list is a bit limited, but valid choices would be toughness, THF, or stunning fist imo. If you're going for stunning fist however, this changes the build focus entirely, as you'd have to max out wisdom as much as you could, at which point you're better off with a DC caster focus rather than a melee battlecleric.
This leaves toughness or THF, and if you're determined not to take toughness, then THF is the most logical I think.
I'd probably go 1. Monk 2. Ranger 3. FVS 4.Monk 5+ FVS to open up Cleave at level 1. This way round you lose a few skill points at level 1 (vs. ranger) but being able to take power attack, cleave, and then great cleave at level 6 makes fighting groups of trash mobs much easier and fun. FVS at 3 also allows you to get empower heal as soon as possible, which will help with early game healing.
For skills, I would look to have max UMD, high balance, and maybe high concentration.
Edit: to be clear, early feat progression would be:
1 (Monk 1) - Monk feat Power attack, General feat Cleave
3 (FVS1) - General feat empower healing
4 (Monk 2) - Toughness or THF
6 (FVS 3) - Great Cleave
I see little point in building up archery feats early on, as you need high BAB to make manyshot useful.