I played back in Update 2, and have just recently picked the game up again. I've been playing for about two weeks and have knocked the rust off by playing a cleric to 14 and a barbarian/rogue to 12/2. When I came back I had a bunch of Turbine Points, so I bought Veteran Status II. As a result I can create level 7 characters (Yay!).
I was sitting around thinking of an interesting build I could play, and decided upon a 32-point build -- 11 monk / 7 wiz (pale master) / 2 something (2 rogue? 2 fighter? Or maybe 9 pale master, or 13 monk?). Essentially he would be a dark specced zombie-ninja, self-healing with death aura, casting aoe spells (because, as I understand it, they don't require spell pen) and punching things (as well as trapping, if I took 2 levels of rogue).
I have no desire to min-max a character for peak dps, tank, or whatever. I really just don't care that much and for the first 20 levels this game isn't extremely difficult anyway (unless you want it to be). What I'd love to hear is opinions on which variation(s) of this build (either 11/7/2, 11/9, or 13/7) could be viable in a duo and PUGs to level 20, as well as what particular considerations I'd have to take into account to best build this character (as far as stats, gear, feats, and spells).
So far I have built one just to see how it looks at level 7, and here's what I've come up with:
Race: Halfling
Class: Monk 1 / Wiz 6
Base Stats
Str: 12
Dex: 16
Con: 14
Int: 14
Wis: 16
Cha: 8
Feats: Dodge, Mobility, TWF, Spell Focus: Necromancy, Greater Spell Focus: Necromancy, Extend Spell
I'm sure that's not as good as it could be, that's why I'm here. Any constructive advice is very much appreciated.