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  1. #1
    Community Member Blackheartox's Avatar
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    Dec 2010
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    2,275

    Default Ranger/monk/palie

    First and above all i thank you for taking some time to watch at this little thread.

    Okies, to start of with goals,

    (i request a bit help on tweaking the build or any feeback at all, i got couple builds in mind but this one is first i actualy made so far)

    1st. Fun and a change of pace from tring
    2st. Ranger plife and pew pew
    3nd. Epic viable build
    4rd. 10 k stars + aa
    5th. evasion + saves
    6th. Umd

    What i got so far: 3 monk fighter barb plifes, each other 1 time (only missing druid but only 4 levels til cap), and got maxed destinies (4,2,1 twists slot setup)
    What i need: 2 more rogues palies rangers fsouls and sorcs, maybe artie? still debating that one.
    I wont ask about gearing im more or less set for starting epics and got idea for end gear, need feeback on feats.
    So a ty to all who give me advice.

    First idea i had is the following one:

    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Mister Arrowshooter
    Level 25 Lawful Good Half-Elf Male
    (2 Paladin \ 6 Monk \ 12 Ranger \ 5 Epic) 
    Hit Points: 421
    Spell Points: 664 
    BAB: 18\18\23\28\28
    Fortitude: 25
    Reflex: 22
    Will: 21
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 25)
    Strength             16                    29
    Dexterity            13                    18
    Constitution         14                    19
    Intelligence          8                    13
    Wisdom               16                    24
    Charisma             13                    18
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    +4 Tome of Strength used at level 18
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 25)
    Balance               2                    36
    Bluff                 1                    11
    Concentration         6                    34
    Diplomacy             1                    13
    Disable Device       n/a                    n/a
    Haggle                1                    11
    Heal                  3                    15
    Hide                  1                    13
    Intimidate            1                    11
    Jump                  4                    19
    Listen                7                    18
    Move Silently         1                    13
    Open Lock             n/a                  n/a
    Perform               n/a                  n/a
    Repair               -1                     9
    Search               -1                     9
    Spot                  7                    37
    Swim                  3                    16
    Tumble                1.5                  14
    Use Magic Device      3                    23
    
    Level 1 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Dragon
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
    Feat: (Past Life) Past Life: Artificer
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Bard
    Feat: (Past Life) Past Life: Cleric
    Feat: (Past Life) Past Life: Druid
    Feat: (Past Life) Past Life: Favored Soul
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Paladin
    Feat: (Past Life) Past Life: Ranger
    Feat: (Past Life) Past Life: Rogue
    Feat: (Past Life) Past Life: Sorcerer
    Feat: (Past Life) Past Life: Wizard
    Feat: (Selected) Power Attack
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Level 3 (Paladin)
    Feat: (Selected) Weapon Focus: Ranged Weapons
    
    
    Level 4 (Paladin)
    
    
    Level 5 (Ranger)
    
    
    Level 6 (Monk)
    Feat: (Selected) Completionist
    Feat: (Monk Bonus) Precision
    
    
    Level 7 (Ranger)
    
    
    Level 8 (Ranger)
    
    
    Level 9 (Monk)
    Feat: (Selected) Past Life: Arcane Prodigy
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    
    
    Level 10 (Monk)
    
    
    Level 11 (Monk)
    
    
    Level 12 (Ranger)
    Feat: (Selected) Cleave
    Feat: (Favored Enemy) Favored Enemy: Giant
    
    
    Level 13 (Ranger)
    
    
    Level 14 (Ranger)
    
    
    Level 15 (Ranger)
    Feat: (Selected) Great Cleave
    
    
    Level 16 (Ranger)
    
    
    Level 17 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Elf
    
    
    Level 18 (Monk)
    Feat: (Monk Bonus) Dodge
    Feat: (Selected) Improved Critical: Ranged Weapons
    
    
    Level 19 (Ranger)
    
    
    Level 20 (Ranger)
    
    
    Level 21 (Ranger)
    Feat: (Selected) Overwhelming Critical
    
    
    Level 22 (Ranger)
    
    
    Level 23 (Ranger)
    
    
    Level 24 (Ranger)
    Feat: (Selected) Point Blank Shot
    
    
    Level 25 (Ranger)
    Enhancement: Ranger Sprint Boost I
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Improved Rogue Dilettante I
    Enhancement: Improved Rogue Dilettante II
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Greater Adaptability Wisdom I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Human Versatility IV
    Enhancement: Static Charge
    Enhancement: Ten Thousand Stars
    Enhancement: Way of the Elegant Crane I
    Enhancement: Way of the Elegant Crane II
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Ninja Spy I
    Enhancement: Adept of Wind
    Enhancement: Adept of Rain
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Enhancement: Elven Arcane Archer I
    Enhancement: Improved Jump I
    Enhancement: Improved Jump II
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    Enhancement: Ranger Devotion I
    Enhancement: Ranger Devotion II
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Enhancement: Paladin Toughness I
    Enhancement: Half-Elf Improved Trap Sense I
    Feats are all over the place would require tweaking where to put which but this is curent setup i got.

    Other ideas would be 11 ranger / 9 monk for improved evasion and 11 ranger/7monk/2 palie.

  2. #2
    Community Member Kinerd's Avatar
    Join Date
    Mar 2010
    Posts
    5,087

    Default

    For disclosure, I prefer the ranger heavy monkcher builds.

    First thing that jumps out at me is that you're in an interesting spot self-sufficiency-wise. 2 paladin pumps your saves, but 2 more ranger would get you CSW for a 45% increase in self-healing per one spell, not to mention an even more dramatic increase in being able to cast CMW and CSW instead of CMW and CLW in high pressure situations. I do mean that it's interesting, there's no clear answer to me.

    I do think that 11 / 6 / 3 would do you better than 11 / 7 / 2, though: fear and disease(ish) immunity is much better than (at best!) the equivalent of 15 CSW pots every 3 minutes. The extra IR complicates things a little, but still. I don't think the Improved Evasion path is worthwhile: you have good saves, and IMO the most dangerous Reflex saves are save or fail (Cometfall et al) rather than save or damage (Chain Lightning et al).

    The second thing is that Stunning Fist will do a million times more for you than Power Attack. Each can only be used for melee, but once you land SF its 50% bonus damage applies to ranged attacks just as well, while PA gives you nil for ranged.

    Especially for a ranged build, I think the OC chain really isn't worth your while. Your stats are pretty neat as is, but instead of 16 Str 13 Dex 13 Cha you could go 15 Str 14 Dex 14 Cha, put 3 level-ups into Dex, and trade the OC chain for Maximize, Combat Archery, and anything (Mobility? Quicken?), or keep your same stats and get Max/Quick/Mob, or Max/Quickdraw/Mob.

    As you note, the order is tricky. No matter how you slice it, though, you're not getting to rangey goodness until very late in your character's life anyway. This is another reason to get SF: it lets you contribute significantly from your first monk level.

    Your enhancements are quality. I can't even conceive of improvements.

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