First and above all i thank you for taking some time to watch at this little thread.
Okies, to start of with goals,
(i request a bit help on tweaking the build or any feeback at all, i got couple builds in mind but this one is first i actualy made so far)
1st. Fun and a change of pace from tring
2st. Ranger plife and pew pew
3nd. Epic viable build
4rd. 10 k stars + aa
5th. evasion + saves
6th. Umd
What i got so far: 3 monk fighter barb plifes, each other 1 time (only missing druid but only 4 levels til cap), and got maxed destinies (4,2,1 twists slot setup)
What i need: 2 more rogues palies rangers fsouls and sorcs, maybe artie? still debating that one.
I wont ask about gearing im more or less set for starting epics and got idea for end gear, need feeback on feats.
So a ty to all who give me advice.
First idea i had is the following one:
Code:
Character Plan by DDO Character Planner Version 03.16.01
DDO Character Planner Home Page
Mister Arrowshooter
Level 25 Lawful Good Half-Elf Male
(2 Paladin \ 6 Monk \ 12 Ranger \ 5 Epic)
Hit Points: 421
Spell Points: 664
BAB: 18\18\23\28\28
Fortitude: 25
Reflex: 22
Will: 21
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 25)
Strength 16 29
Dexterity 13 18
Constitution 14 19
Intelligence 8 13
Wisdom 16 24
Charisma 13 18
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
+4 Tome of Strength used at level 18
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 25)
Balance 2 36
Bluff 1 11
Concentration 6 34
Diplomacy 1 13
Disable Device n/a n/a
Haggle 1 11
Heal 3 15
Hide 1 13
Intimidate 1 11
Jump 4 19
Listen 7 18
Move Silently 1 13
Open Lock n/a n/a
Perform n/a n/a
Repair -1 9
Search -1 9
Spot 7 37
Swim 3 16
Tumble 1.5 14
Use Magic Device 3 23
Level 1 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Dragon
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
Feat: (Past Life) Past Life: Artificer
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Bard
Feat: (Past Life) Past Life: Cleric
Feat: (Past Life) Past Life: Druid
Feat: (Past Life) Past Life: Favored Soul
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Ranger
Feat: (Past Life) Past Life: Rogue
Feat: (Past Life) Past Life: Sorcerer
Feat: (Past Life) Past Life: Wizard
Feat: (Selected) Power Attack
Level 2 (Monk)
Feat: (Monk Bonus) Toughness
Level 3 (Paladin)
Feat: (Selected) Weapon Focus: Ranged Weapons
Level 4 (Paladin)
Level 5 (Ranger)
Level 6 (Monk)
Feat: (Selected) Completionist
Feat: (Monk Bonus) Precision
Level 7 (Ranger)
Level 8 (Ranger)
Level 9 (Monk)
Feat: (Selected) Past Life: Arcane Prodigy
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Level 10 (Monk)
Level 11 (Monk)
Level 12 (Ranger)
Feat: (Selected) Cleave
Feat: (Favored Enemy) Favored Enemy: Giant
Level 13 (Ranger)
Level 14 (Ranger)
Level 15 (Ranger)
Feat: (Selected) Great Cleave
Level 16 (Ranger)
Level 17 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Elf
Level 18 (Monk)
Feat: (Monk Bonus) Dodge
Feat: (Selected) Improved Critical: Ranged Weapons
Level 19 (Ranger)
Level 20 (Ranger)
Level 21 (Ranger)
Feat: (Selected) Overwhelming Critical
Level 22 (Ranger)
Level 23 (Ranger)
Level 24 (Ranger)
Feat: (Selected) Point Blank Shot
Level 25 (Ranger)
Enhancement: Ranger Sprint Boost I
Enhancement: Elven Arcane Archer: Imbue Acid Arrows
Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
Enhancement: Elven Arcane Archer: Imbue Force Arrows
Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
Enhancement: Elven Arcane Archer: Imbue Terror Arrows
Enhancement: Improved Rogue Dilettante I
Enhancement: Improved Rogue Dilettante II
Enhancement: Human Adaptability Strength I
Enhancement: Human Greater Adaptability Wisdom I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Static Charge
Enhancement: Ten Thousand Stars
Enhancement: Way of the Elegant Crane I
Enhancement: Way of the Elegant Crane II
Enhancement: Monk Improved Recovery I
Enhancement: Monk Ninja Spy I
Enhancement: Adept of Wind
Enhancement: Adept of Rain
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Elven Arcane Archer: Conjure +2 Arrows
Enhancement: Elven Arcane Archer: Conjure +3 Arrows
Enhancement: Elven Arcane Archer: Conjure +4 Arrows
Enhancement: Elven Arcane Archer: Conjure +5 Arrows
Enhancement: Elven Arcane Archer I
Enhancement: Improved Jump I
Enhancement: Improved Jump II
Enhancement: Improved Tumble I
Enhancement: Improved Tumble II
Enhancement: Ranger Devotion I
Enhancement: Ranger Devotion II
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II
Enhancement: Paladin Toughness I
Enhancement: Half-Elf Improved Trap Sense I
Feats are all over the place would require tweaking where to put which but this is curent setup i got.
Other ideas would be 11 ranger / 9 monk for improved evasion and 11 ranger/7monk/2 palie.