Build notes for myself:
Halfling 36-point 4x TR 12/6/2 Fighter/Ranger/Monk
Self-healing with dragonmarks, evasion, high Reflex save, decent Stunning.
Prestige Enhancements
- Stalwart Defender II
- Tempest I
Past Lives:
- Ranger (+2 to element resistances, +2 bow damage)
- Paladin (5% healing amp)
- Rogue (+2 to trap saves, +1 sneak attack damage)
- Fighter (+1 attack, +1 to tactics DCs)
Stats:
- Strength - 16 (+4 tome, +7 item, +2 Insight, +1 exceptional, +2 enhancements, +6 level ups, +2 Ram's Might, +4 SD Stance) = 44
- Dexterity - 17 (+4 tome, +8 item, +2 Insight, +1 exceptional, +4 enhancements) = 36
- Constitution -15 (+4 tome, +8 item, +2 Insight, +1 exceptional, +4 SD Stance) = 34
- Intelligence -11 (+4 tome, +1 exceptional) = 16
- Wisdom - 8 (+4 tome, +7 item, +1 exceptional) = 20
- Charisma - 9 (+4 tome, +7 item, +2 Insight, +1 exceptional) = 23
Feats (Free):
- Bow Strength
- Rapid Shot
- Manyshot
- TWF
- ITWF
Level progression and chosen Feats:
- 1 Ranger - Least Dragonmark of Healing
- 2 Fighter - Dodge
- 3 Monk - Past Life Paladin, Mobility
- 4 Ranger
- 5 Fighter - Spring Attack
- 6 Ranger - Lesser Dragonmark of Healing
- 7 Ranger
- 8 Monk - Toughness
- 9 Ranger - Maximize --> switch to Past Life Rogue later (+1 to all skills, Three 1-minute boosts of +10 sneak attack)
- 10 Fighter
- 11 Ranger
- 12 Fighter - Greater Dragonmark of Healing, GTWF
- 13 Fighter
- 14 Fighter - Improved Critical: Pierce
- 15 Fighter - Extend
- 16 Fighter - Power Attack
- 17 Fighter
- 18 Fighter - Cleave, Greater Cleave
- 19 Fighter
- 20 Fighter - Stunning Blow
- 21 Epic - Overwhelming Critical
- 24 Epic - Combat Expertise or Improved Sunder or Improved Critical: Ranged or Shield Mastery
Skills:
- 1 Ranger - 4x Hide, MS, Spot, Jump - 2x UMD,Tumble
- 2 Fighter - 1x Intimidate - 1x UMD
- 3 Monk - 3x Balance - 1x UMD
- 4 Ranger (+1 INT tome takes effect) - 2x Hide, MS, Spot - 1x UMD
- 5 Fighter - 2x Intimidate - 1x UMD
- 6 Ranger - 2x Hide, MS, Spot - 1x UMD
- 7 Ranger - 2x Hide, MS, Spot - 1x UMD
- 8 Monk - 4x Balance - 1x UMD
- 9 Ranger - 2x Hide, MS, Spot - 1x UMD
- 10 Fighter - 2x Intimidate - 1x UMD
- 11 Ranger - 2x Hide, MS, Spot - 1x UMD
- 12 Fighter (+3 INT tome takes effect) - 3x Intimidate - 1x UMD
- 13 Fighter - 3x Intimidate - 1x UMD
- 14 Fighter - 2x Intimidate - 1x Jump - 1x UMD
- 15 Fighter - 2x Intimidate - 1x Jump - 1x UMD
- 16 Fighter - 2x Intimidate - 1x Jump - 1x UMD
- 17 Fighter - 2x Intimidate - 1x Jump - 1x UMD
- 18 Fighter - 2x Intimidate - 1x Jump - 1x UMD
- 19 Fighter - 1x Intimidate - 2x Jump - 1x UMD
- 20 Fighter - 1x Intimidate - 2x Jump - 1x UMD
Gear layout
- Head - White EH Dragon Helm - +8 DEX, 50 extra hps, Green Slot (+35 hps),Colorless slot (Imperial Globe - +1 exc to all stats)
- Trinket - Planar Focus of Prowess - +8 CON, +4 to hit, +4 to damage, 15 PRR
- Neck - +13 Intimidate of Natural Armor +6, Colorless Slot (+7 CHA) or 45 hp GS necklace with EarthGrab
- Cloak - Epic Cloak of Night - 3% Dodge, Invisibility Guard, Deathblock, Ghostly, Nightmare Guard, 10 DR/Good
- Belt - Epic Spare Hand - 3% doublestrike, +3 UMD, +5 exc tactics, Blue Slot (+7 Resistance), Colorless Slot (+7 CON)
- Gloves - Purple Dragon Knight Gloves - +7 STR, +2 Insight CON, 30% Healing amp
- Boots - Spiked Boots - +20 Balance, Immunity to Slippery Surfaces, Green Slot (30% Striding), Colorless Slot(+2 Insight DEX)
- Bracers - 20% Healing Amp of Superior Parrying (+4 insight to saves and AC) or Bracers of the Wind - 2% dodge, Blurry, Craftable 1% dodge
- Goggles - Tharne's Goggles - True Seeing, Sneak Attack +5, Search +15, Spot +15 or Dream Visor - +4 to hit/damage, +20 Spot, Colorless Slot(+2 Insight CHA)
- Armor - White Dragon Leathers - +8, Heavy Fort, +8 Protection, +8 Shield, Superior Cold Resistance, Blue Slot (+14 PRR)
- Ring #1 - Epic ring of the Stalker - Manslayer, +6 seeker, +3 Exc Sneak Attack, Ghostly, Yellow slot (+7 WIS), Colorless slot (+2 Insight STR)
- Ring #2 - Seal of Dun Ro'bar - 4% Dodge, +7 STR, +10 Stunning
Weapons:
- Weapon - Balizarde, Protector of the King - +8 Rapier: (2.50[1d8] 15-20/x3): Keen, Phlebotomizing (3d8), Superior Parrying, Dodge Bonus 4%, Good Luck +2, Red slot (114 Devotion)
- Weapon - +4 Dynamo Festival Icy Burst of Radiance Rapier (2[1d6]: Lightning Strike, Festival Icy Burst, Radiance
- Weapon - Various crafted Holy Burst of Greater Banes
Shield:
- Shield - Bulwark of the Storm's Fist - +7 Large Shield: Sheltering 15 (15 PRR), +3 Insight CON, Purple slot, Blue slot
Here's what the above gets me...
10% Dodge in items (20% Dodge total with Dodge, Mobility, Spring Attack, and Unearthly Reactions twist)
+10 STR
+11 CON
+11 DEX
+8 WIS
+10 CHA
+6 Natural Armor
+8 Protection
+8 Shield
+7 Resist
Superior Parrying+4 to saves/AC
Good Luck +2
50 hps
deathblock
Ghostly
Perm Blurry
10 DR
3% doublestrike
+3 UMD
+8 to hit sneak attack/+13 damage
+6 seeker
30% heal amp
30% Striding
+13 Intimidate
+20 Balance
Immunity to Slippery Surfaces
+15 to Stunning
114 devotion
I can switch to EH Dream Visors (+4 to hit/damage) when fighting critters/bosses where sneak attack is no good.
I am missing toughness, 45 Greensteel hps, and exceptional seeker. Good luck, devotion, and Superior Parrying are on a weapon, which isn't optimal all the time. I can swap to a 20% Healing Amp of Superior Parrying Bracers at the loss of 3% dodge and perma-blur.
My self-heals suck without a devotion item... Wish I could fit it into my worn gear.
Epic Destinies
- Legendary Dreadnaught - Twists: Sense Weakness, Unearthly Reactions, Brace for Impact
- Unyielding Sentinal - Twists: Sense Weakness, Legendary Tactics, Extra Action Boosts