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  1. #21
    The Hatchery CaptainSpacePony's Avatar
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    Quote Originally Posted by Karavek View Post
    They still do actually, Ive seen videos of dogs hunting boar wearing kevlar vests along with thick plate and spiked collars to protect them from being goared.

    If you love your animal as most who own them do, wouldnt you want to keep them safe as possible as they fight along side you?

    I know I would and suspect kilbar here feels the same.
    Barding is already available. Leather armor for wolves and docents for the defenders.
    I can be found on Orien as Cilon
    HC7: Typhoon, Dreaded Knight, and Wish. HC6: Naivety. HC5: Who Is Here. HC4: Cylon Centurian. HC3: Soulstone in Your Pack. HC2: Carnage

  2. #22
    The Hatchery
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    LrdSlvrhnd's Avatar
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    /signed. I don't think having 3-4 such slots would be OP.
    "Ignorance killed the cat, sir; curiosity was framed."
    Tripoint, C.J. Cherryh

  3. #23

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    Quote Originally Posted by Karavek View Post
    If you love your animal as most who own them do, wouldnt you want to keep them safe as possible as they fight along side you?
    Artificer enhancement that most druids want: Uncaring Master.

    Quote Originally Posted by LrdSlvrhnd View Post
    /signed. I don't think having 3-4 such slots would be OP.
    Esp considering their AI and its issues that go unresolved.

  4. #24
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    Quote Originally Posted by Missing_Minds View Post
    Artificer enhancement that most druids want: Uncaring Master.
    Oh Gods yes please! Lost count of the number of times when my Druid's Wolf dying finished me off or wiped my SP.

  5. #25
    Community Member MsEricka's Avatar
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    I don't see an issue with a trinket. I can't see most other equipment as reasonable though.

  6. #26
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    Uska's Avatar
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    A trinket slot makes sense as for more than that I am kind of meh about.


    Beware the Sleepeater

  7. #27
    Community Member Gadget2775's Avatar
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    These pets definitely need something...They frequently seem less intelligent than the Cleric hirelings, which at least have the possibility of healing themselves. Don't think it needs to get crazy but one or two universal type slots would be awesome. Upgraded HoGF or the ring from cove event converted to doggy equivalent. (I like the hand warp conversion process....) meaning once it goes to the pet it stays with a pet.

    Haven't played someone with a pet recently enough to know, but did the hireling "boost" get applied to pets as well? (something about them having level/class appropriate default gear that included Fort....
    Last edited by Gadget2775; 03-25-2013 at 03:22 AM.
    D.W.A.T: (Now with Non-Dwarf support)
    Founder of the (D.W.A.T) Elf Rebellion and Supporter of the H (alfling). I(ntel). T(eam).

  8. #28
    Community Member ka0t1c1sm's Avatar
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    Quote Originally Posted by Gadget2775 View Post
    Haven't played someone with a pet recently enough to know, but did the hireling "boost" get applied to pets as well? (something about them having level/class appropriate default gear that included Fort....
    My Iron Defender's character sheet still says 0% Fort, but I've never paid attention to see if he's getting hit with crits or not. I usually have my hands full with other stuff. As for the stat items, swapping out the Quorforged Docent of Battle does not lower his HP so that leads me to believe they're already getting +6 CON from somewhere...

    Morgulion • Romenion • Valmyrion • Vanielle • Zandrine • Zeldaryne • Zinnuviel

  9. #29
    Community Member Gadget2775's Avatar
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    Quote Originally Posted by ka0t1c1sm View Post
    My Iron Defender's character sheet still says 0% Fort, but I've never paid attention to see if he's getting hit with crits or not. I usually have my hands full with other stuff. As for the stat items, swapping out the Quorforged Docent of Battle does not lower his HP so that leads me to believe they're already getting +6 CON from somewhere...
    Thank you. Pretty sure there's at least a display bug for the Pets Fort. Had augment summon and crafted light fort armor on mine, the sheet showed zero fort until I ungraded the armor to mod then it suddenly jumped up to 100.
    D.W.A.T: (Now with Non-Dwarf support)
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