There has been a lot of discussion regarding paladins lately, a class that has met with much criticism. It seems to have inspired some clever builders to create paladins that are effective through all stages of the game. This is fortunate for me as I had been looking at the paladin class longingly when I left DDO several years ago. Probably because I had been playing a TWF FvS on a first life and found myself spread a little thin in the later stages of the game. Back then it seemed to me that the paladin was better suited as a TWF melee character than the FvS with a bit of magic and group support in the mix. I also noticed that it was much easier to build this with at least one past life to help with the heavy stat requirements of divine might and TWF.
So I returned to the game and capped my first project the ninja assassin. I discovered the Angel of Death build by Arlathen and knew my chance had come to play a Paladin. Tribute to Demon Slayer on Neversummer in Neverwinter Nights who gave me the itch to try this class. I was a little discouraged by the reports of poor performance by pallies at endgame but also anxious to give it a try. I put together some leveling gear, grabbed the shadowdancer destiny and TRed into a half-elf Paladin with the Rogue Dilettante.
While I leveled I kept an eye on the pally discussions, most notably the paladin dps? thread and Symerith's resulting Pyrene's endgame paladin. I had originally planned to go for a pure paladin with overwhelming crit at 24, basically a slightly adjusted version of Arlathen's given that I did not have his gear (khopeshes in particular). The reports of the Shadow Dancer destiny being lackluster for all but Rogues and Arties made me start to question the direction my paladin was taking. It didn't help that the resounding opinion of pally destiny selection seemed to be for Fury of the Wild and its tremendous synergy with exalted smite.
By level 15 I had acquired my first U17 Deathnip and, while it fit with the Angel of Death theme, I knew I'd be making my way to FoTW, the massive smites were too good. Special thanks to Curried, an incredibly generous guildmate, for his help with the Tome: binding pages.
I now had a choice to make. Feats were tight which made me certain I'd have to break the pure pally. I had several options between 18p/2x and 15p/3x/2x splits. 18 paladin gives me my precious exhaulted smite IV and access to tier 3 prestiges. The 15 split gives me potentially more feats. At first it looked like the 18 paladin / 2 monk would win but then I realized that I could take Many-shot for some ranged burst and grab the die-hard feat as Loriac suggested in the pally dps thread.
So the feat used to differentiate this build from Symerith's gave it its name. The Yippee-Ki-Yay was born. Here is what he looks like,
Half-Elf Lawful Good 15 Paladin / 3 ranger / 2monk
PROS:
- Paladin Divine Grace (saves) with Evasion
- Zeal
- Lay on Hands
- Exhaulted Smite III
- Divine Might III
- Full TWF with Overwhelming Crit
- HOD II: Immune to level drain ~ Healing Amp ~ Restoration
- Many Shot w/ improved crit range
- Makes use of piercing weapons in TR cache
CONS:
- Loss of 5% movement speed, light finishers, and healing amp from 3 levels of monk
- Situational range burst with no Improved Precise Shot
- No Precision which could have been used during many-shot burst or to negate fort reduction of crits and sneak attacks
- No Meta-magics to increase survivability or length of paladin dps spells
- No access to Tier 3 prestiges or final tier of Divine might and Exhalted Smite
- No capstone to help with DR breaking (capstone isn't as attractive as it could be)
STATS - 34 points (w/ +4 tomes on previous life)
Str: 18
Dex: 14
Con: 14
Int: 8
Wis: 8
Chr: 14
Please note that the +3 dex tome kicks in at 11 to qualify for iTWF at level 12. Also the +4 charisma tome kicks in at lvl 15 to qualify for Divine Might 3 at level 19.
SKILLS (High > Low Priority)
Concentration
UMD
Balance ~ 10
Bluff
Tumble ~ 1 for effect
FEATS / Leveling process
1.) Ranger (taken first for more skill points): Selected - Point Blank Shot - FE: Giants - HE: Rogue Dilly
2.) Monk: Power Attack
3.) Ranger: Cleave ( 2 ranger levels early gets TWF)
4.) Paladin
5.) Paladin
6.) Paladin: Great Cleave
7.) Paladin
8.) Paladin
9.) Paladin: Imp Crit - Pierce
10.) Paladin
11.) Paladlin
12.) Paladin: Improved Two Weapon Fighting
13.) Paladin (10 paladin levels for Divine Might II)
14.) Monk: Toughness (having evasion at this point in the game is good)
15.) Paladin: Greater Two Weapon Fighting
16.) Paladin
17.) Paladin
18.) Paladin: Many Shot
19.) Paladin
20.) Ranger
21.) Overwhelming Critical
24.) Improved Crit: Ranged
ENHANCEMENTS
Paladin
HOD II
Exhalted Smite III
Divine Might III
Divine Sacrifice I
Lay on Hands III
Extra Smite IV
P Toughness III
Resistance of Good I
Half-Elf / Human
Rogue Dilly
Strength
Versatility IV
Improved Recovery II
Extras
Ranger Sprint Boost
Monk Animal Path
GEAR
*to be updated*
Notable pieces I'm currently using: Deathnip ~ Parasitic breastplate slotted either +10 reflex or reduced threat
I hope I have given credit where credit is due as I have taken everyone's input and created my version of a TWF dps focused paladin. Thanks for making it this far. To be continued...Code:Character Plan by DDO Character Planner Version 03.16.01 DDO Character Planner Home Page Yippee Ki-Yay Level 25 Lawful Good Half-Elf Male (15 Paladin \ 2 Monk \ 3 Ranger \ 5 Epic) Hit Points: 442 Spell Points: 341 BAB: 19\19\24\29\29 Fortitude: 25 Reflex: 21 Will: 16 Starting Feat/Enhancement Abilities Base Stats Modified Stats (34 Point) (Level 1) (Level 25) Strength 18 29 Dexterity 14 18 Constitution 14 18 Intelligence 8 12 Wisdom 8 12 Charisma 14 18 Tomes Used +1 Tome of Strength used at level 3 +1 Tome of Dexterity used at level 3 +1 Tome of Constitution used at level 3 +1 Tome of Intelligence used at level 3 +1 Tome of Wisdom used at level 3 +1 Tome of Charisma used at level 3 +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 +3 Tome of Strength used at level 11 +3 Tome of Dexterity used at level 11 +3 Tome of Constitution used at level 11 +3 Tome of Intelligence used at level 11 +3 Tome of Wisdom used at level 11 +3 Tome of Charisma used at level 11 +4 Tome of Strength used at level 15 +4 Tome of Dexterity used at level 15 +4 Tome of Constitution used at level 15 +4 Tome of Intelligence used at level 15 +4 Tome of Wisdom used at level 15 +4 Tome of Charisma used at level 15 Level 1 (Ranger) Feat: (Favored Enemy) Favored Enemy: Giant Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue Feat: (Past Life) Past Life: Rogue Feat: (Selected) Point Blank Shot Level 2 (Monk) Feat: (Monk Bonus) Power Attack Level 3 (Ranger) Feat: (Selected) Cleave Level 4 (Paladin) Ability Raise: STR Level 5 (Paladin) Level 6 (Paladin) Feat: (Selected) Great Cleave Level 7 (Paladin) Level 8 (Paladin) Ability Raise: STR Level 9 (Paladin) Feat: (Selected) Improved Critical: Piercing Weapons Level 10 (Paladin) Level 11 (Paladin) Level 12 (Paladin) Ability Raise: STR Feat: (Selected) Improved Two Weapon Fighting Level 13 (Paladin) Level 14 (Monk) Feat: (Monk Bonus) Toughness Level 15 (Paladin) Feat: (Selected) Greater Two Weapon Fighting Level 16 (Paladin) Ability Raise: STR Level 17 (Paladin) Level 18 (Paladin) Feat: (Selected) Manyshot Level 19 (Paladin) Level 20 (Ranger) Ability Raise: STR Level 21 (Paladin) Feat: (Selected) Overwhelming Critical Level 22 (Paladin) Level 23 (Paladin) Level 24 (Paladin) Feat: (Selected) Improved Critical: Ranged Weapons Level 25 (Paladin) Enhancement: Ranger Sprint Boost I Enhancement: Improved Rogue Dilettante I Enhancement: Improved Rogue Dilettante II Enhancement: Human Adaptability Strength I Enhancement: Human Improved Recovery I Enhancement: Human Improved Recovery II Enhancement: Human Versatility I Enhancement: Human Versatility II Enhancement: Human Versatility III Enhancement: Human Versatility IV Enhancement: Way of the Patient Tortoise I Enhancement: Paladin Resistance of Good I Enhancement: Paladin Divine Sacrifice I Enhancement: Paladin Exalted Smite I Enhancement: Paladin Exalted Smite II Enhancement: Paladin Exalted Smite III Enhancement: Paladin Extra Lay on Hands I Enhancement: Paladin Extra Lay on Hands II Enhancement: Paladin Extra Lay on Hands III Enhancement: Paladin Extra Smite Evil I Enhancement: Paladin Extra Smite Evil II Enhancement: Paladin Extra Smite Evil III Enhancement: Paladin Extra Smite Evil IV Enhancement: Paladin Hunter of the Dead I Enhancement: Paladin Hunter of the Dead II Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Paladin Energy of the Templar I Enhancement: Paladin Energy of the Templar II Enhancement: Paladin Toughness I Enhancement: Paladin Toughness II Enhancement: Paladin Toughness III Enhancement: Paladin Divine Might I Enhancement: Paladin Divine Might II Enhancement: Paladin Divine Might III Enhancement: Paladin Extra Turning I Enhancement: Paladin Extra Turning II Enhancement: Paladin Improved Turning I Enhancement: Paladin Improved Turning II