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  1. #1
    Community Member
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    Aug 2010
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    Question Elven Arcane Archer?

    Code:
    Character Generated Using: DDO Character Generator
    Direct Link to Build: http://www.ddochargen.com/home.aspx?build=45881
    
    Fighter 19 / Wizard 1
    Male Elf - True Neutral
    ________________________________________________________________
    
    PAST LIVES SELECTED:
    Rogue (1)
    Tomes Recorded: STR: +2, DEX: +2, CON: +2, INT: +2, WIS: +2
    ________________________________________________________________
    
    LEVEL 1
    Race Selected: Male Elf
    Alignment Selected: True Neutral
    Class Selected: Wizard (Wizard 1)
    Abilities Raised: STR: 16, DEX: 18, CON: 14, INT: 12
    Skills Ranks Raised: Balance +2 (2), Jump +2 (2), 
    Tumble +2 (2)
    Feats Selected: Point Blank Shot, Augment Summoning
    Enhancements Selected: Elven Arcanum I, Wizard Energy of the Scholar I
    ________________________________________________________________
    
    LEVEL 2:
    Class Selected: Fighter (Fighter 1 / Wizard 1)
    Skills Ranks Raised: Jump +3 (5)
    Feats Selected: Weapon Focus (Ranged)
    Enhancements Selected: Fighter Attack Boost I, 
    Fighter Critical Accuracy I
    ________________________________________________________________
    
    LEVEL 3:
    Class Selected: Fighter (Fighter 2 / Wizard 1)
    (Applied Past Life Tome Bonuses)
    Skills Ranks Raised: Balance +1 (3), Jump +1 (6)
    Feats Selected: Two Weapon Fighting, Rapid Shot
    Enhancements Selected: Fighter Strength I, Elven Dexterity I
    ________________________________________________________________
    
    LEVEL 4:
    Class Selected: Fighter (Fighter 3 / Wizard 1)
    Abilities Raised: STR: 19
    Skills Ranks Raised: Balance +0.5 (3.5), Intimidate +1 (1), 
    Jump +1 (7)
    Enhancements Selected: Fighter Armor Mastery I, 
    Fighter Armored Agility I
    ________________________________________________________________
    
    LEVEL 5:
    Class Selected: Fighter (Fighter 4 / Wizard 1)
    Skills Ranks Raised: Balance +0.5 (4), Intimidate +1 (2), 
    Jump +1 (8)
    Feats Selected: Weapon Specialization (Ranged)
    Enhancements Selected: Fighter Attack Boost II, 
    Fighter Critical Accuracy II
    ________________________________________________________________
    
    LEVEL 6:
    Class Selected: Fighter (Fighter 5 / Wizard 1)
    Skills Ranks Raised: Balance +0.5 (4.5), Intimidate +1 (3), 
    Jump +1 (9)
    Feats Selected: Bow Strength
    Enhancements Selected: Fighter Armored Agility II, 
    Improved Intimidate I, Improved Intimidate II
    ________________________________________________________________
    
    LEVEL 7:
    Class Selected: Fighter (Fighter 6 / Wizard 1)
    (Applied Past Life Tome Bonuses)
    Skills Ranks Raised: Balance +0.5 (5), Intimidate +2 (5), 
    Jump +1 (10)
    Feats Selected: Manyshot
    Enhancements Selected: Fighter Kensei I, Fighter Strength II, 
    Kensei Specified Weapon Mastery I
    ________________________________________________________________
    
    LEVEL 8:
    Class Selected: Fighter (Fighter 7 / Wizard 1)
    Abilities Raised: STR: 22
    Skills Ranks Raised: Balance +0.5 (5.5), Intimidate +2 (7), 
    Jump +1 (11)
    Enhancements Selected: Elven Arcane Archer I
    ________________________________________________________________
    
    LEVEL 9:
    Class Selected: Fighter (Fighter 8 / Wizard 1)
    Skills Ranks Raised: Balance +0.5 (6), Intimidate +2 (9), 
    Jump +1 (12)
    Feats Selected: Greater Weapon Focus (Ranged), 
    Improved Two Weapon Fighting
    Enhancements Selected: Elven Dexterity II
    ________________________________________________________________
    
    LEVEL 10:
    Class Selected: Fighter (Fighter 9 / Wizard 1)
    Skills Ranks Raised: Balance +0.5 (6.5), Intimidate +2 (11), 
    Jump +1 (13)
    Enhancements Selected: Arcane Archer (Imbue Force Arrows), 
    Fighter Critical Accuracy III
    ________________________________________________________________
    
    LEVEL 11:
    Class Selected: Fighter (Fighter 10 / Wizard 1)
    Skills Ranks Raised: Balance +0.5 (7), Intimidate +2 (13), 
    Jump +1 (14)
    Feats Selected: Improved Critical (Ranged)
    Enhancements Selected: Fighter Weapon Specialization I, 
    Arcane Archer (Conjure +2 Arrows), Arcane Archer (Imbue Acid Arrows)
    ________________________________________________________________
    
    LEVEL 12:
    Class Selected: Fighter (Fighter 11 / Wizard 1)
    Abilities Raised: STR: 23
    Skills Ranks Raised: Balance +0.5 (7.5), Intimidate +2 (15), 
    Jump +1 (15)
    Feats Selected: Greater Two Weapon Fighting
    Enhancements Selected: Fighter Attack Boost III
    ________________________________________________________________
    
    LEVEL 13:
    Class Selected: Fighter (Fighter 12 / Wizard 1)
    Skills Ranks Raised: Balance +0.5 (8), Intimidate +1 (16), 
    Jump +1 (16), Swim +1 (1)
    Feats Selected: Greater Weapon Specialization (Ranged)
    Enhancements Selected: Fighter Kensei II, Kensei Specified Weapon Mastery II
    ________________________________________________________________
    
    LEVEL 14:
    Class Selected: Fighter (Fighter 13 / Wizard 1)
    Skills Ranks Raised: Balance +0.5 (8.5), Intimidate +1 (17), 
    Jump +1 (17), Swim +1 (2)
    Enhancements Selected: Fighter Strength III
    ________________________________________________________________
    
    LEVEL 15:
    Class Selected: Fighter (Fighter 14 / Wizard 1)
    Skills Ranks Raised: Balance +0.5 (9), Intimidate +1 (18), 
    Jump +1 (18), Swim +1 (3)
    Feats Selected: Toughness, Dodge
    Enhancements Selected: Racial Toughness I, Racial Toughness II, 
    Fighter Toughness I, Arcane Archer (Conjure +3 Arrows)
    ________________________________________________________________
    
    LEVEL 16:
    Class Selected: Fighter (Fighter 15 / Wizard 1)
    Abilities Raised: STR: 25
    Skills Ranks Raised: Balance +0.5 (9.5), Intimidate +1 (19), 
    Jump +1 (19), Swim +1 (4)
    Enhancements Selected: Arcane Archer (Imbue Explosive Arrows), 
    Fighter Toughness II
    ________________________________________________________________
    
    LEVEL 17:
    Class Selected: Fighter (Fighter 16 / Wizard 1)
    Skills Ranks Raised: Balance +0.5 (10), Intimidate +1 (20), 
    Jump +1 (20), Swim +1 (5)
    Feats Selected: Superior Weapon Focus (Ranged)
    Enhancements Selected: Fighter Toughness III, 
    Arcane Archer (Conjure +4 Arrows), Arcane Archer (Imbue Force Burst Arrows)
    ________________________________________________________________
    
    LEVEL 18:
    Class Selected: Fighter (Fighter 17 / Wizard 1)
    Skills Ranks Raised: Balance +0.5 (10.5), Intimidate +1 (21), 
    Jump +1 (21), Swim +1 (6)
    Feats Selected: Mobility
    Enhancements Selected: Fighter Toughness IV
    ________________________________________________________________
    
    LEVEL 19:
    Class Selected: Fighter (Fighter 18 / Wizard 1)
    Skills Ranks Raised: Balance +0.5 (11), Intimidate +1 (22), 
    Jump +1 (22), Swim +1 (7)
    Feats Selected: Spring Attack
    Enhancements Selected: Arcane Archer (Imbue Terror Arrows), 
    Fighter Kensei III
    ________________________________________________________________
    
    LEVEL 20:
    Class Selected: Fighter (Fighter 19 / Wizard 1)
    Abilities Raised: STR: 26
    Skills Ranks Raised: Intimidate +1 (23), Jump +1 (23), 
    Swim +2 (9)
    Equipment Mods Changed To: STR: 6, DEX: 6, CON: 6, 
    FORT: 5, REFL: 5, WILL: 5, Balance: 15, Intimidate: 15, 
    Jump: 15, Tumble: 11
    Favor Bonus Granted: Draconic Vitality (15 Agents of Argonnessen Favor)
    Enhancements Selected: Arcane Archer (Conjure +5 Arrows), 
    Arcane Archer (Imbue Slaying Arrows), Fighter Weapon Specialization II, 
    Improved Intimidate III
    Stats at End of Level 20:
    HP:426 SP:210 AC:19 FORT:22 REFL:20 WILL:13 BAB:+19/+19/+24/+29
    STR:32(+11) DEX:28(+9) CON:22(+6) INT:14(+2) WIS:10(0) CHA:8(-1)
    Balance:37, Bluff:2, Concentration:9, Diplomacy:2, 
    Disable Device: n/a, Haggle:-1, Heal:0, Hide:11, Intimidate:43, 
    Jump:51, Listen:2, Move Silently:11, Open Lock: n/a, 
    Perform: n/a, Repair:2, Search:4, Spot:2, Swim:24, 
    Tumble:24, UMD: n/a
    Thanks for looking and commenting!
    I have come to the unfortunate conclusion that most, if not all, games are broken to some extent.
    One should not complain about them if one cannot fix them.
    I, for one, should take this to heart as I embark upon another journey through this game.

  2. #2
    Community Member Kawai's Avatar
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    it is a very decent build.
    however, after building all versions of the Kensai, i found that the KII is actually tops. have fun with it though.
    Last edited by Kawai; 03-19-2013 at 11:01 PM.

  3. #3
    Community Member Talon_Moonshadow's Avatar
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    Isn't there a way now with epic destinies to get SP on a pure Ftr?

    Would be interesting to make a Ftr20/AA sometime.


    I have a Ftr18/Rgr1/Wiz1 AA that I enjoy.
    I gave up a life of farming to become an Adventurer.

    Quote Originally Posted by Jandric View Post
    ..., but I honestly think the solution is to group with less whiny people.

  4. #4
    Community Member WruntJunior's Avatar
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    Quote Originally Posted by Talon_Moonshadow View Post
    Isn't there a way now with epic destinies to get SP on a pure Ftr?

    Would be interesting to make a Ftr20/AA sometime.


    I have a Ftr18/Rgr1/Wiz1 AA that I enjoy.
    You'd have to take sorc past-life to get the requirement for AA...and for a pretty minor gain (especially if what I've seen lately about 22% being the maximum ranged attack speed bonus is true - but even if it's not...).

    Personally, if I did a Kensai AA, I'd go 12 Fighter/6 Monk/2 Ranger - 10k stars is much stronger than kensai 3 for a ranged character. If 10k stars becomes a monk bonus feat like has been suggested by the devs, I'd go 12 Fighter/6 Ranger/2 Monk...but that's off towards infinity into the future (supposed to be alongside the enhancement pass).

    If you have half-elf available, it makes a much stronger race than elf as well.
    Pestilence: Wruntjunior ~ Dragonborn Fire Sorc (finished completionist project) // Wruntarrow ~ HW Archer // Youngwrunt ~ SWF SDK Bardbarian // Wruntstaff ~ Stick Melee (current tr project)

  5. #5
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Talon_Moonshadow View Post
    Isn't there a way now with epic destinies to get SP on a pure Ftr?
    I believe you can now get SPs from Wizardry items even if you can't cast spells. However AA still requires one of "Bard Energy of Music I, Elven Arcanum I, Sorcerer Energy of the Dragonblooded I, Wizard Energy of the Scholar I, Mental Toughness, Past Life: Arcane Prodigy." So a pure ftr AA would still need sorc PL.

    The other problem is just as the rgr capstone doesn't provide as big of an atk speed boost as it's supposed to and doesn't stack w/AA ToD set, the ftr capstone is the same, only smaller. So I'm pretty sure the monkcher will have higher sustained ranged DPS than the pure ftr AA. To my mind, the real appeal of pure ftr AA is if you want a mixed melee / ranged toon who benefits from +10% doublestrike as well as Kensei III bonuses.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  6. #6
    Build Constructionist unbongwah's Avatar
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    OP: if you're willing to multiclass, there's little incentive to taking so many rgr lvls on an AA, even if you're "stuck" with elf instead of HE and can't make a monkcher. Rgr lvl 11 gets you all the free rgr feats; I would go no higher than rgr lvl 15 (two lvl 4 spell slots + 1 more FE). Do you have any P2P classes you can use?
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  7. #7
    The Hatchery Wipey's Avatar
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    How about taking 1 rogue ( also some SA )/arty/bard level for full umd ? 19 th fighter doesn't give you much.

    You also want improved precise shot, precision for ranged. Gtwf without improved crit and PA is meh, I'd go with imp crit slash ( falchion ? ) and go thf.
    Maybe 21 dex for combat archery if it ever get fixed.

    10 ranks in jump is enough, some balance is ok and take UMD !
    Augment summon, swim, improved intim ? Fighter haste boost 4 instead ( even twist damage boost from dread ). You really gotta take advantage of super strong manyshot ( double boost, haste, surge ). Strong melee for the other 100 seconds.

    Shahang (hjealme), Wipekin (kotc), Nezhat (barbie) Ghallanda/Devourer

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