Originally Posted by
bigolbear
This is all good, I think 99% of your player base agrees - and there was much positve feedback here.
Technical constraint! Sory but im calling ******** on that. Technical error by the code monkey or managerial error or comunication error - now THAT i could believe. Its prety darn obvious some one messed up (either in terms of design, or coding) and you didnt have time to fix it - because you wanted to get the AS options out.
As a coder/analyst my self i cant honestly think of any kind of technical constraint that could posibly have caused this - time constraints... coder errors... design errors... all possible. Hell cordovan your a comunity guy, im not even accusing you of fibbing to us, your no doubt just passing on what you are told - but some one is.
Honestly Im not seeing the big deal here tho, not many folks bothered turning in collectables any ways. Its actualy more of a big deal that as a company you think the player base will buy that line.
Ok What id like to see collectors offer is USEFULL items. curently the system is mostly a waste because the only realy useful items we get are ammo & healing wands
1 common collectable - common potion.
5 common collectables - common weapon OR 1000 stack of ammo.
10 common collectables - common wand.
20 common collectables - 5 Astral shards OR 5d20 assorted crafting mats.
1 uncommon collectable - rare scroll (ie a scroll that cant be purchased from a vendor) OR uncommon potion.
5 uncommon collectables - your CHOICE of rare scroll or your CHOICE of uncommon potion.
10 uncommon collectables - 10 astral shards OR 10d20 assorted crafting mats.
1 rare collectable - your choice of rare potion/scroll.
5 rare collectables - +1 returning (100%) ammunition - with +x bonus dependant on who you turn in to.
10 rare collectables - your choice of: 100 astral shards, 400 turbine points, lesser/greater/true heart of wood.
Astral shards:
3 AS - a ml 1 augment of your choice.
6 AS - a ml 4 augment of your choice.
9 AS - a ml 8 augment of your choice.
12 AS - a ml 12 augment of your choice.
15 AS - a ml 16 to (lvl cap) augment of your choice.
Common potion list: (all pots bound and stack with ones purched from guild vendor)
cure x, repair x, remove blindness, remove disease, remove curse, remove poison, heroism, greater vigor.
Common weapon list:
+1 weapon(of players choice) with a bane suffix dependant on collector/location.
Common wand list:
cure x, repair x, fireball, lightning bolt, searing light.
Rare scroll list:
ALL scrols not purchaseable in game from vendors for platinum.
OR
stack of scrolls...
heal, recon, GH, teleport, deathward, raise dead, fom, ddoor.
Uncommon potion list: (these pots should be unbound)
deathward, mumy elixir, greater heroism, heal(110 hp), reconstruct(110 hp), standard spell point elixir, 10% xp pot, 10% crafting xp pot, slayer boost.
Rare potion list: (these pots should be unbound - but have durable casings to prevent easy breakage)
empowered heal pot (250 hp) , superior reconstruct pot (250 hp), major spell point elixir, 30% xp elixir, 30% crafting xp elixir.
wizards elixir (+2 alchemical int, minor SP return, duration 15 mins)
Elven fire wine (+2 alchemical dex, haste, duration 15 mins)
Experimental house cannith brew (+4 to all DEX, WIS, and INT skills duration 15 mins)
Braehg - blood whisky. (+2 alchemical STR and CON, rage, duration 15 mins)
Jorsco spiced Tea (+2 alchemical WIS, minor SP return duration 15 mins)
Dwarven ale (+4 alchemical CON, imunity to poison duration 15 mins)