Then the system never should have made it to the Live server. You all knew 11 days ago, after reading a 200+ post thread here:
http://forums.ddo.com/showthread.php?t=411111, that the turn-in count was insanely high. "Technical constraints" is nonsense. You know it, your bosses know it, you're programmers certainly know it, and so do we. If you people can build trade-in systems that deals with various Gems & coins, various recipes/motes/items, various bone/skull/lich dust/opal/scales; the "technical constraint" issue is thrown out the window.
If the Cannith crafting system can stay on Lamannia for as long as it did, without being released to the Live servers, then the new Collector system should have stayed there as well. These changes never should have made it past the Mournlands server, and certainly not Lamannia. I'm willing to bet they
DIDN'T get past the private testers, and definitely didn't get passed the public testers. That simply shouldn't ever happen. If something doesn't make the deadline for release, then don't release it. Seriously, stop pushing things out. You anger your customers far worse by releasing non-working or incorrectly working updates, than they do if you release it late. Heck, this wasn't even an update, it should have been a
PATCH, and nothing more.
I already quit the game for a year once, and I still refuse to spend a single penny on the game. These nonsensical releases aren't convincing me to spend $, nor stay with the game much longer. Please fix your internal issues Turbine. I love the game, but eventually this kind of thing becomes "enough is enough" for most players.