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  1. #121
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    Didn't read any of the thread

    What needs to be fix are reduce the price and return cure wands and pots.

  2. #122
    Community Member Ebondevil's Avatar
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    What I think is missing at the moment is a means to get some weapon/armour blanks for crafting purposes, for example:


    • Alchemical Silver Weapons
    • Cold Iron Weapons (can buy Annointed ones but last I checked they don't work for crafting????)
    • Adamantine Weapons
    • Byeshk Weapons
    • Adamantine Armour
    • Adamantine Shields
    • Mithril Armour
    • Mithril Shields

    As for the Augment Costs:
    3/2/1 is fine for a random Augment
    30/10/5 is too expensive even for specific Augment, and ridiculous for a random item you may not ever want.
    Last edited by Ebondevil; 03-24-2013 at 09:15 AM.

  3. #123
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    Please restore/add the original collection rewards. It was nice to be able to get a lesser kobold-bane or lesser undead-bane weapon from turning in ONE rare collectable. 3 commons for vendor trash was at least worth it for low level characters. The current system sucks [sorry, can't think of a polite way to phrase it!] both in the quantity of collectables required and quality of the rewards given.

  4. #124
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    Quote Originally Posted by Cordovan View Post
    The intention was to increase the price of Augments to properly manage their supply in-game,
    Which might make sense if the augments were particularly useful, but they aren't. You guys are seriously overvaluing them as it stands. Knock all of the effects down a tier, and add more slot varieties to random non-weapon/armor gear, and then maybe they'll be something that needs to be "managed".

    The barter system is great. The collectors didn't need it though. At least not before the stones of change, the altar of epic rituals, and the guy in Zawabi's Refuge who takes your gems from the mine adventure. And those technically constrained costs need to come waaaaaayyyyyy the heck down. To like 1/10th of what they are. Or you need to up the drop rate on collectibles to *10 what they are.

  5. #125
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    Quote Originally Posted by Junk View Post
    Didn't read any of the thread

    What needs to be fix are reduce the price and return cure wands and pots.
    Shoot, I haven't checked out the guy who gave the cure wands. Those are not on the list? That's bogus.

  6. #126
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    Default Return the old exchanges

    While I like moving to a Barter interface for each of the various traders in game, completely throwing out the trades that were there prior to introducing the Barter interface is bogus. As far as I can tell, none of the collectors offer more than 1 item that they offered in the old system (at an exorbitantly increased price), while most offer none of the old items at any price. Please bring back the old trades into the Barter system. If not, I'll just dump out my collectable bags and get rid of them except for Cannith crafting ingredients. The new trades hold no interest at all for me, particularly at their current prices.

  7. #127
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    Already said how horridly vomitous this is but I've participated in enough Let Tallk and Feedback threads to know they mean "Lets pretend to listen but do nothing until we can distract them with something else."

    The last 2 weeks have had 70 less hours logged on to DDO time for me. I miss the game and people therein but Zynga shards trigger my gag reflex.

  8. #128
    Community Member Ivan_Milic's Avatar
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    Quote Originally Posted by Cordovan View Post
    Just to be clear, the technical constraint was that it was not possible to only change the cost for augments. It was, however, deemed necessary to make a change in costs for augments prior to the system becoming available on the live servers. We'll be taking a look at the costs of collectibles available at Collector NPC in the coming months, and adjusting things as is deemed appropriate.
    Just like you did with challenge xp?

  9. #129
    Community Member Fedora's Avatar
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    Is it a coinicidence that with the update, gems started dropping like cow pies - did anyone else buy a bigger gem bag?

    Now you need to gather way more collectables than ever before - causing the need for larger collectable bags.

    This was a "Sell more bags and sell more shards" update the way I see it.

    Also I haven't checked, but it sounds like the cure wands and potions are either gone or harder to get. Can you still get xp potions for eberron dragonshards, or will those be only store bought now too?

  10. #130
    Community Member eachna_gislin's Avatar
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    Quote Originally Posted by Tazar View Post
    this^^

    Its too expensive and its random. I get that you need to balance it against coaxing people into the store. But to do that it only needs to be one or the other. Cheap and random or expensive with choice, currently I just feel that I'm being taken advantage of and that drives me to just ignore the whole system.
    I agree. If it's random, it needs to be cheap. Also, there needs to be a cheap option for new F2P players. A new player doesn't have collectibles saved up, but they should be able to use the system.

    It feels snarky to even explain this, but the pricing should be...either cheap but very grindy/repetitive in some way (accomplished by making it random) or expensive but quick (accomplished by paying TP/shards).

    Too expensive for the free version to be used is upside-down, and as has already been expressed in multiple threads, just breeds resentment.

  11. #131
    Community Member eachna_gislin's Avatar
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    Quote Originally Posted by Alavatar View Post
    *cough*bull&$^#*cough*

    Did someone say something?
    • Epic Shards/Seals for legacy Epic items.
    • Soul Gems (assuming Soul Gems get useful at some point)
    • Siberys Dragon Shards (Feat Exchange ones)
    • Other Ingredients
      • Shroud Ingredients / Essence of Cleansing / Yellow Dopant?
      • Dragon Scales?
      • Crafting Essences?
      • Elven/Dragon/Giant Relics?
    • Commendations?
    • Raid Timer Bypass
    • Astral Shards?
    • Teleport Rod
    • Hearts of Wood?
    • Ham
    • Guest Passes

    Just a few ideas.

    Quote Originally Posted by Ebondevil View Post
    What I think is missing at the moment is a means to get some weapon/armour blanks for crafting purposes, for example:


    • Alchemical Silver Weapons
    • Cold Iron Weapons (can buy Annointed ones but last I checked they don't work for crafting????)
    • Adamantine Weapons
    • Byeshk Weapons
    • Adamantine Armour
    • Adamantine Shields
    • Mithril Armour
    • Mithril Shields

    As for the Augment Costs:
    3/2/1 is fine for a random Augment
    30/10/5 is too expensive even for specific Augment, and ridiculous for a random item you may not ever want.

    Both constructive lists of suggestions.

    I agree 3/2/1 at MOST for random augments, and I'm hesitant about fully agreeing because I don't see F2P or new players being able to get useful augments out of this system.

    The rare ingredients should be traded for rare items. Augments are not rare. They're in fact disgustingly common (which is probably good to help people fill in all their new slotted gear).

    A rare item is gear made from a special material, an already crunched dragon shard/soul gem, those hams people are so fond of, etc.

  12. #132
    Founder Alavatar's Avatar
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    *cough* *cough*

    <.<

    >.>

  13. #133
    Community Member Ivan_Milic's Avatar
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    Quote Originally Posted by Alavatar View Post
    *cough* *cough*

    <.<

    >.>


    Quote Originally Posted by Ivan_Milic View Post
    Just like you did with challenge xp?

    You know it.
    Months for turbine means years.

  14. #134
    Community Member Ivan_Milic's Avatar
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    Quote Originally Posted by Cordovan View Post
    Not ignoring the thread at all, I've read every single post in here, and am gathering feedback. Thanks!
    So why you ddint do anything?

  15. #135
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    Quote Originally Posted by Ivan_Milic View Post
    So why you ddint do anything?
    Because everyone is using their collectables for Cannith Crafting ... oh wait ...

    The evolution of DDO: Stormreach to Eberron Unlimited to Dungeons & Dragons Online
    -1--2 -3 -4 -5--6 -7 -8--9--10 -11-12 13 14! 15 16 17 years & still spawning kobolds
    From Turbine to SSG, who are the devs anyway? DDO Peeps Tracker


  16. #136
    Community Member Ivan_Milic's Avatar
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    I guess devs have evasion for this kind of threads.

  17. #137
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    Note: The turn-in cost of collectibles is still out-of-whack. Has been for more than 2 years.

    And obligatory thread necromancy.


  18. #138
    Founder Alavatar's Avatar
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    So ... now that the Devs are back in this forum section ... perhaps they would consider following through on changing the turn-in values of the collectibles?

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