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  1. #141
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    Thank you. Question answered. I never tried it with Blitz. Ranger levels for me it is then.

  2. #142
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    Quote Originally Posted by RumbIe View Post
    I actually meant more in playstyle than in the feats it gives. I can see from wiki what it does. I guess I meant more that in the current game-state is the ranged worth it over focusing on just melee? The OP says they stay in Legendary D most of the time. Does manyshot without improved precise shot and no fury of the wild really do that much dps? I have a monkcher and know the value of fury shot. Never tried a 4 ranger splash before to see how much damage that does and if it's worth picking up a bow, MS, then while on timer melee-ing again.

    That was more my question.
    4 Ranger also gives you Ram's Might (+2 STR/dmg).

    Manyshot has always been one of the biggest burst dps options in the game. Even if you are mainly melee there are situations like TO in the air during FOT where it is useful to have a good ranged option in order to sustain dps.
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  3. #143
    Community Member goodspeed's Avatar
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    Well starting out manyshot kinda blows. In fact I actually questioned if a rework to go for tactics would be better. But after you get the gear, and you flush out the destinies, manyshot is very nice. PLUS! for EE (which this build does very well in) twisting in the shirardi pin is just exponentially useful while having a bow.

    Even if it's just to fire a single arrow and switch back to 2 handed melee. Having a viable cc option saves lives.

    The only thing is I changed a lil bit about and took half orc. This is one of the few builds you don't need to rely on helves or jacking umd for burst scroll healing. That said while I do love the build, the human feat would be rather nice. But I like half orcs. I like their tree, and I like their look. Humans are cool and all with the amp and the extra dmg % instead of extra base dmg per blow burst boost. But when I can I like to get away from human/helf cause I have so bloody many of em.

    Also the 2 ranger brings a pretty good choice of giving you the ground work for the ranged along with speed boost. However sadly, and REALLY ANNOYINGLY, it comes at the cost of ranger sprint boost.
    Last edited by goodspeed; 01-28-2014 at 12:06 AM.
    Through avarice, evil smiles; through insanity, it sings.

  4. #144
    Community Member Luxmus's Avatar
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    Default Great build.

    Very great build . I will try it with TWF/khopesh
    I am just wondering about, why paladin? Would it be better with bard, because bard have the cure critical spell, and the bard songs?

    (I am sorry, my english is bad).

  5. #145
    Community Member Purkilius's Avatar
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    Quote Originally Posted by Luxmus View Post
    Very great build . I will try it with TWF/khopesh
    I am just wondering about, why paladin? Would it be better with bard, because bard have the cure critical spell, and the bard songs?

    (I am sorry, my english is bad).
    Bards can not splash monk...
    Argo: Hilmir - Purkilius - Jinu - Vignir

  6. #146
    Community Member Luxmus's Avatar
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    Quote Originally Posted by Purkilius View Post
    Bards can not splash monk...
    Thank you.

  7. #147
    Community Member Luxmus's Avatar
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    Quote Originally Posted by Purkilius View Post
    Bards can not splash monk...
    Can the build still be playing with the new enhancement system?

    What is best, Bard vs. Paladin?

  8. #148
    Community Member TheLegendOfAra's Avatar
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    I'm wondering if anyone has given this build any thought with the introduction of Divine Crusader and now the paladin changes.
    Would be interesting to see what people think, and if this build would still perform really well or not.
    Araphina Skycrow - 15Paladin/3Ranger/2Fighter (Life10/25) 5xRanger, 3xPaladin, 2xMonk
    Araphell - Arasin - Arathaes - Arawyn - Aravein
    Guild: Fors Fortis;Guild of Won, & VENOM @ Argo
    "And we learn, as we age; We've learned nothing! And my body still aches."

  9. #149
    Community Member Nayus's Avatar
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    She hasn't posted in the forums for 23 days it seems.

  10. #150
    Community Member Takllin's Avatar
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    Quote Originally Posted by TheLegendOfAra View Post
    I'm wondering if anyone has given this build any thought with the introduction of Divine Crusader and now the paladin changes.
    Would be interesting to see what people think, and if this build would still perform really well or not.
    Most builds that have at least 14 Paladin will do really well, this one especially. Should be pretty good and do very well in EEs.

    That being said, with the introduction of MRR, I'd change this to 15 Paladin/4 Fighter/1 Ranger. I love tactics, and Heavy Armor became extremely appealing now with the formula change to PRR/MRR and the small boost it was given.
    Last edited by Takllin; 08-24-2014 at 09:43 PM.

    Tokun PDK 12 Monk/4 Paladin/4 Fighter (3x Fighter, Monk, Paladin, Ranger, Rogue/2x Bard, Barbarian PL)
    Tekllin Human 20 Sorc (3x Sorc, Wiz PL)
    Jadokis Purple Dragon Knight 18 Barbarian/1 Favored Soul/1 Fighter (3x Bard, Fighter, Monk, Paladin, Rogue/2x Favored Soul/Heroic and Epic Completionist)
    Degenerate Matter

  11. #151
    Community Member TheLegendOfAra's Avatar
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    Quote Originally Posted by Nayus View Post
    She hasn't posted in the forums for 23 days it seems.
    Me? Nah I just ignore most changes that don't directly impact Rangers, and builds I play(Mostly Rangers) until they hit live.
    There's too much "He said, she said.", "This is so OP/This is so under powered!" before things hit the live servers that I'd rather not put the effort into worrying about changes that might not touch me in any way.

    I know there are changes, I even know what some of them are(roughly). I just don't currently know how these changes would effect this particular build.

    Quote Originally Posted by Takllin View Post
    Most builds that have at least 14 Paladin will do really well, this one especially. Should be pretty good and do very well in EEs.

    That being said, with the introduction of MRR, I'd change this to 15 Paladin/4 Fighter/1 Ranger. I love tactics, and Heavy Armor became extremely appealing now with the formula change to PRR/MRR and the small boost it was given.
    Thanks for the info Jado, I appreciate it. I'm glad to see my next life is looking like it will be better than I had planned then.

    Although, I think I'll stick with light Armor for now, at least. I'd have to remake all my armor into heavy armor(I have none) and farm some actual named heavy armor, once I figure out some good armor for leveling in heavy.
    Araphina Skycrow - 15Paladin/3Ranger/2Fighter (Life10/25) 5xRanger, 3xPaladin, 2xMonk
    Araphell - Arasin - Arathaes - Arawyn - Aravein
    Guild: Fors Fortis;Guild of Won, & VENOM @ Argo
    "And we learn, as we age; We've learned nothing! And my body still aches."

  12. #152
    Community Member Nayus's Avatar
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    Quote Originally Posted by TheLegendOfAra View Post
    Me?
    Huh? Who are you and why do you matter?
    I was about the open-poster of course, unless by some twist of fate you are the open-poster!

  13. #153
    Community Member TheLegendOfAra's Avatar
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    Quote Originally Posted by Nayus View Post
    Huh? Who are you and why do you matter?
    I was about the open-poster of course, unless by some twist of fate you are the open-poster!
    Well, I am Ara. And as far as I know, I'm the only she who's posted on this page in the thread.
    I'm also the girl who necro'd this thread to ask about the build.

    Also, OP is a male. So there is that of course...

    Better question would be, who are you and why do YOU matter?
    Araphina Skycrow - 15Paladin/3Ranger/2Fighter (Life10/25) 5xRanger, 3xPaladin, 2xMonk
    Araphell - Arasin - Arathaes - Arawyn - Aravein
    Guild: Fors Fortis;Guild of Won, & VENOM @ Argo
    "And we learn, as we age; We've learned nothing! And my body still aches."

  14. #154

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    It will be a good split with next update if you want to fit in manyshot.
    If you go heavy armor, change 2 monk to 2 fighter (and pick up haste boost + extra boost).

    Biggest problem with 15 pally fleshie is that you can't have holy sword+zeal+CSW.
    In divine crusader you can probably work fine without CSW.

    For melee only, I would go 20 pally. Feats aren't tight without the need for PA, Cleave, Great Cleave.
    Thelanis - Ethforged - Etherar - Fjirty --- Mitis Mors
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  15. #155
    Build Constructionist unbongwah's Avatar
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    With armor about to become more useful - and Evasion hopefully less of a must-have - I was thinking pal 15 / rgr 4 / ftr 1 for a TWF build; or perhaps pal 15 / ftr 4 / rgr 1 for a SWF/THF build.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  16. #156
    Community Member Takllin's Avatar
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    Quote Originally Posted by unbongwah View Post
    With armor about to become more useful - and Evasion hopefully less of a must-have - I was thinking pal 15 / rgr 4 / ftr 1 for a TWF build; or perhaps pal 15 / ftr 4 / rgr 1 for a SWF/THF build.
    I'd much prefer 3 ranger/2 fighter for the TWF build, extra feat and the ability to use tactics would be nice IMO, but both are solid options.

    Tokun PDK 12 Monk/4 Paladin/4 Fighter (3x Fighter, Monk, Paladin, Ranger, Rogue/2x Bard, Barbarian PL)
    Tekllin Human 20 Sorc (3x Sorc, Wiz PL)
    Jadokis Purple Dragon Knight 18 Barbarian/1 Favored Soul/1 Fighter (3x Bard, Fighter, Monk, Paladin, Rogue/2x Favored Soul/Heroic and Epic Completionist)
    Degenerate Matter

  17. #157
    Community Member TheLegendOfAra's Avatar
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    Quote Originally Posted by Eth View Post
    It will be a good split with next update if you want to fit in manyshot.
    If you go heavy armor, change 2 monk to 2 fighter (and pick up haste boost + extra boost).

    Biggest problem with 15 pally fleshie is that you can't have holy sword+zeal+CSW.
    In divine crusader you can probably work fine without CSW.
    I don't think the lack of CSW will be any problem at all.
    I've been getting by in EE's with mostly CLW/CMW in my 11Ranger splits for the better part of 5 lives, with a cocoon/heal scroll here or there.
    Divine crusader has lessened the need for anything else even more. And I think I'll be able to squeeze out and extra 20% heal amp and possibly another 50-60 positive SP for even more amazing heals above what I've got going now.

    Main reason I'm not considering a BF is because I have all of 0 Docents. I'd be naked until I hit epic levels.
    And I have nothing that boosts repair spellpower/skill. I'm just finding it hard to believe that a unbuffed recon will be equal to the healing power of a max heal amp build.
    Araphina Skycrow - 15Paladin/3Ranger/2Fighter (Life10/25) 5xRanger, 3xPaladin, 2xMonk
    Araphell - Arasin - Arathaes - Arawyn - Aravein
    Guild: Fors Fortis;Guild of Won, & VENOM @ Argo
    "And we learn, as we age; We've learned nothing! And my body still aches."

  18. #158
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Takllin View Post
    I'd much prefer 3 ranger/2 fighter for the TWF build, extra feat and the ability to use tactics would be nice IMO, but both are solid options.
    Rgr 4 / ftr 1 gets you Precise Shot and Ram's Might; ftr 2 gets you a different feat and access to +3 Tactics DCs (effectively +2 since rgr 4 has +2 STR from Ram's Might). I would prefer the rgr 4 approach if I'm aiming for IPS, ftr 2 if aiming for higher DCs or a feat other than Prec Shot.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  19. #159
    Community Member CrackedIce's Avatar
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    I have been thinking about this type of level split since I saw the holy sword changes.

    15 Pali makes the most sense as it does not force you into DC for zeal bonus.

    For me, it really first comes down to whether you want to take up a bow as well - MS and Holy Sword make a great argument to do so.

    Were that the case, going twf fits very nicely with Ranger and Tempest. I would need 4 Ranger for that.

    I really like the thematic idea of an armored twf bow wielder and taking between 6 and 13 points in Defender sounds in line with that.

    The question really become whether to take 1 wizard or 1 Fighter.

    Wizard - free extend, 1% Double Strike, useful first level spells, echoes of power, and ability to increase ac by 10% (assuming that ac will become relevant again) 4AP

    Fighter - free feat, Cheap Haste 4AP

    Were I to shoot for Growing Storm for approx 6 extra damage, than I would pick up Ranger Haste Anyway and Fighter level would be unnecessary.

    It really depends on AP point usage.

    Elf looks appealing with Displacement, +4 weapon damage and 3% Double Strike.

    So either 15 Pali / 4 Ranger 1X (likely fighter or Wizard)

    OR

    Straight up Human 14 Pali 6 Ranger split. this opens up 3rd tier for DS and two free feats from Ranger.

    11 DS, 23 Tempest, 8-13 Points in Defender, 30+ Points in KOtC

    Only downside is the loss of Zeal - not sure if its worth it - unless playing in DC destiny of course.

    (One could consider elf and 2 Wiz for total 6 Double Strike + 10 from Zeal nets 16 DS just from Class and Race, but you would give up that needed fourth level of Ranger for Ranged Damage)

    thoughts?

  20. #160

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    Just a little cinematic trailer to announce the return of the Pyrene to its full glory


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