Thank you. Question answered. I never tried it with Blitz. Ranger levels for me it is then.
Thank you. Question answered. I never tried it with Blitz. Ranger levels for me it is then.
4 Ranger also gives you Ram's Might (+2 STR/dmg).
Manyshot has always been one of the biggest burst dps options in the game. Even if you are mainly melee there are situations like TO in the air during FOT where it is useful to have a good ranged option in order to sustain dps.
Varz
Wanderlust
Well starting out manyshot kinda blows. In fact I actually questioned if a rework to go for tactics would be better. But after you get the gear, and you flush out the destinies, manyshot is very nice. PLUS! for EE (which this build does very well in) twisting in the shirardi pin is just exponentially useful while having a bow.
Even if it's just to fire a single arrow and switch back to 2 handed melee. Having a viable cc option saves lives.
The only thing is I changed a lil bit about and took half orc. This is one of the few builds you don't need to rely on helves or jacking umd for burst scroll healing. That said while I do love the build, the human feat would be rather nice. But I like half orcs. I like their tree, and I like their look. Humans are cool and all with the amp and the extra dmg % instead of extra base dmg per blow burst boost. But when I can I like to get away from human/helf cause I have so bloody many of em.
Also the 2 ranger brings a pretty good choice of giving you the ground work for the ranged along with speed boost. However sadly, and REALLY ANNOYINGLY, it comes at the cost of ranger sprint boost.
Last edited by goodspeed; 01-28-2014 at 12:06 AM.
Through avarice, evil smiles; through insanity, it sings.
Very great build . I will try it with TWF/khopesh
I am just wondering about, why paladin? Would it be better with bard, because bard have the cure critical spell, and the bard songs?
(I am sorry, my english is bad).
I'm wondering if anyone has given this build any thought with the introduction of Divine Crusader and now the paladin changes.
Would be interesting to see what people think, and if this build would still perform really well or not.
Araphina Skycrow - 15Paladin/3Ranger/2Fighter (Life10/25) 5xRanger, 3xPaladin, 2xMonk
Araphell - Arasin - Arathaes - Arawyn - Aravein
Guild: Fors Fortis;Guild of Won, & VENOM @ Argo"And we learn, as we age; We've learned nothing! And my body still aches."
Most builds that have at least 14 Paladin will do really well, this one especially. Should be pretty good and do very well in EEs.
That being said, with the introduction of MRR, I'd change this to 15 Paladin/4 Fighter/1 Ranger. I love tactics, and Heavy Armor became extremely appealing now with the formula change to PRR/MRR and the small boost it was given.
Last edited by Takllin; 08-24-2014 at 09:43 PM.
Tokun PDK 12 Monk/4 Paladin/4 Fighter (3x Fighter, Monk, Paladin, Ranger, Rogue/2x Bard, Barbarian PL)
Tekllin Human 20 Sorc (3x Sorc, Wiz PL)
Jadokis Purple Dragon Knight 18 Barbarian/1 Favored Soul/1 Fighter (3x Bard, Fighter, Monk, Paladin, Rogue/2x Favored Soul/Heroic and Epic Completionist)
Degenerate Matter
Me? Nah I just ignore most changes that don't directly impact Rangers, and builds I play(Mostly Rangers) until they hit live.
There's too much "He said, she said.", "This is so OP/This is so under powered!" before things hit the live servers that I'd rather not put the effort into worrying about changes that might not touch me in any way.
I know there are changes, I even know what some of them are(roughly). I just don't currently know how these changes would effect this particular build.
Thanks for the info Jado, I appreciate it. I'm glad to see my next life is looking like it will be better than I had planned then.
Although, I think I'll stick with light Armor for now, at least. I'd have to remake all my armor into heavy armor(I have none) and farm some actual named heavy armor, once I figure out some good armor for leveling in heavy.
Araphina Skycrow - 15Paladin/3Ranger/2Fighter (Life10/25) 5xRanger, 3xPaladin, 2xMonk
Araphell - Arasin - Arathaes - Arawyn - Aravein
Guild: Fors Fortis;Guild of Won, & VENOM @ Argo"And we learn, as we age; We've learned nothing! And my body still aches."
Araphina Skycrow - 15Paladin/3Ranger/2Fighter (Life10/25) 5xRanger, 3xPaladin, 2xMonk
Araphell - Arasin - Arathaes - Arawyn - Aravein
Guild: Fors Fortis;Guild of Won, & VENOM @ Argo"And we learn, as we age; We've learned nothing! And my body still aches."
It will be a good split with next update if you want to fit in manyshot.
If you go heavy armor, change 2 monk to 2 fighter (and pick up haste boost + extra boost).
Biggest problem with 15 pally fleshie is that you can't have holy sword+zeal+CSW.
In divine crusader you can probably work fine without CSW.
For melee only, I would go 20 pally. Feats aren't tight without the need for PA, Cleave, Great Cleave.
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With armor about to become more useful - and Evasion hopefully less of a must-have - I was thinking pal 15 / rgr 4 / ftr 1 for a TWF build; or perhaps pal 15 / ftr 4 / rgr 1 for a SWF/THF build.
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
Tokun PDK 12 Monk/4 Paladin/4 Fighter (3x Fighter, Monk, Paladin, Ranger, Rogue/2x Bard, Barbarian PL)
Tekllin Human 20 Sorc (3x Sorc, Wiz PL)
Jadokis Purple Dragon Knight 18 Barbarian/1 Favored Soul/1 Fighter (3x Bard, Fighter, Monk, Paladin, Rogue/2x Favored Soul/Heroic and Epic Completionist)
Degenerate Matter
I don't think the lack of CSW will be any problem at all.
I've been getting by in EE's with mostly CLW/CMW in my 11Ranger splits for the better part of 5 lives, with a cocoon/heal scroll here or there.
Divine crusader has lessened the need for anything else even more. And I think I'll be able to squeeze out and extra 20% heal amp and possibly another 50-60 positive SP for even more amazing heals above what I've got going now.
Main reason I'm not considering a BF is because I have all of 0 Docents. I'd be naked until I hit epic levels.
And I have nothing that boosts repair spellpower/skill. I'm just finding it hard to believe that a unbuffed recon will be equal to the healing power of a max heal amp build.
Araphina Skycrow - 15Paladin/3Ranger/2Fighter (Life10/25) 5xRanger, 3xPaladin, 2xMonk
Araphell - Arasin - Arathaes - Arawyn - Aravein
Guild: Fors Fortis;Guild of Won, & VENOM @ Argo"And we learn, as we age; We've learned nothing! And my body still aches."
Rgr 4 / ftr 1 gets you Precise Shot and Ram's Might; ftr 2 gets you a different feat and access to +3 Tactics DCs (effectively +2 since rgr 4 has +2 STR from Ram's Might). I would prefer the rgr 4 approach if I'm aiming for IPS, ftr 2 if aiming for higher DCs or a feat other than Prec Shot.
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
I have been thinking about this type of level split since I saw the holy sword changes.
15 Pali makes the most sense as it does not force you into DC for zeal bonus.
For me, it really first comes down to whether you want to take up a bow as well - MS and Holy Sword make a great argument to do so.
Were that the case, going twf fits very nicely with Ranger and Tempest. I would need 4 Ranger for that.
I really like the thematic idea of an armored twf bow wielder and taking between 6 and 13 points in Defender sounds in line with that.
The question really become whether to take 1 wizard or 1 Fighter.
Wizard - free extend, 1% Double Strike, useful first level spells, echoes of power, and ability to increase ac by 10% (assuming that ac will become relevant again) 4AP
Fighter - free feat, Cheap Haste 4AP
Were I to shoot for Growing Storm for approx 6 extra damage, than I would pick up Ranger Haste Anyway and Fighter level would be unnecessary.
It really depends on AP point usage.
Elf looks appealing with Displacement, +4 weapon damage and 3% Double Strike.
So either 15 Pali / 4 Ranger 1X (likely fighter or Wizard)
OR
Straight up Human 14 Pali 6 Ranger split. this opens up 3rd tier for DS and two free feats from Ranger.
11 DS, 23 Tempest, 8-13 Points in Defender, 30+ Points in KOtC
Only downside is the loss of Zeal - not sure if its worth it - unless playing in DC destiny of course.
(One could consider elf and 2 Wiz for total 6 Double Strike + 10 from Zeal nets 16 DS just from Class and Race, but you would give up that needed fourth level of Ranger for Ranged Damage)
thoughts?
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