Results 1 to 19 of 19
  1. #1
    Community Member Nephilia's Avatar
    Join Date
    Sep 2009
    Posts
    1,539

    Default Is weapon proficiency so relevant nowadays?

    Hello all!
    I've a doubt...
    I'm running an experimental build of mine (Stormchanter : bard 12 warchanter / ranger 6 tempest / fighter 2) a melee one that at end game should slash everything, at least in theory, with a couple of mountain's fist.

    From my calculation MF is better than Axe of Adaxus about damage + it has an additional augment slot so a win-win to me since I've a couple of em EE.

    Now I was trying to fit my build with Toughness to adress a little bit more survivability and I noticed I forgot to slot Exotic weapon proficiency : Dwarven Axe.

    For what I know Be un-proficient with a weapon should give u a -4 to hit... once that was a awkward debuff due to lack of to hit and old AC system but I was wondering if it's so terrible now with new system where even a mage with a stick can hit a boss mob almost everytime.

    It's that the only debuff I'll get using an un-proficient weapon?
    It will count so much on my end game whit all the buffs and stuffs I can count on?
    Ty all for the answer
    ALL HAIL TO ITS SQUISHY-MAJESTY SIR KNORR, LORD OF OOZES AND MASTER OF SLIME
    http://forums.ddo.com/showthread.php?t=386688

  2. #2
    The Hatchery
    2014 & 2016 DDO Players Council
    Dandonk's Avatar
    Join Date
    Dec 2009
    Posts
    0

    Default

    Quote Originally Posted by Nephilia View Post
    Hello all!
    I've a doubt...
    I'm running an experimental build of mine (Stormchanter : bard 12 warchanter / ranger 6 tempest / fighter 2) a melee one that at end game should slash everything, at least in theory, with a couple of mountain's fist.

    From my calculation MF is better than Axe of Adaxus about damage + it has an additional augment slot so a win-win to me since I've a couple of em EE.

    Now I was trying to fit my build with Toughness to adress a little bit more survivability and I noticed I forgot to slot Exotic weapon proficiency : Dwarven Axe.

    For what I know Be un-proficient with a weapon should give u a -4 to hit... once that was a awkward debuff due to lack of to hit and old AC system but I was wondering if it's so terrible now with new system where even a mage with a stick can hit a boss mob almost everytime.

    It's that the only debuff I'll get using an un-proficient weapon?
    It will count so much on my end game whit all the buffs and stuffs I can count on?
    Ty all for the answer
    Weapon proficiency nolonger removes the -4 to hit nonproficiency penalty. Instead, it gives a 20 percentage point increase on the chance to hit when proficient. This is a much larger issue.
    DDO: If a problem cannot be solved by the application of DPS, you're not applying enough.

  3. #3
    Community Member Nephilia's Avatar
    Join Date
    Sep 2009
    Posts
    1,539

    Default

    Quote Originally Posted by Dandonk View Post
    Weapon proficiency nolonger removes the -4 to hit nonproficiency penalty. Instead, it gives a 20 percentage point increase on the chance to hit when proficient. This is a much larger issue.
    mmmhh ty for the answer... I guess I must slot it somewhere, then ^^
    ALL HAIL TO ITS SQUISHY-MAJESTY SIR KNORR, LORD OF OOZES AND MASTER OF SLIME
    http://forums.ddo.com/showthread.php?t=386688

  4. #4
    Community Member lronEnema's Avatar
    Join Date
    May 2011
    Posts
    282

    Default

    Quote Originally Posted by Nephilia View Post
    Hello all!

    From my calculation MF is better than Axe of Adaxus about damage + it has an additional augment slot so a win-win to me since I've a couple of em EE.
    Not sure about this

    Mountain's Fist (EE): 3x[1d10], crit 20x3
    Axe of Adaxus (EE): 3x[1d10], crit 20x4

    In raw damage terms AoA is better unless, I'm missing something. May well be that with it's slot filled the MF does more damage (depending upon build) but then it's additional slot would be filled.

  5. #5
    Community Member voodoogroves's Avatar
    Join Date
    Oct 2009
    Posts
    8,366

    Default

    AoA also wouldn't take a feat as it is a Battle Axe.
    Ghallanda - now with fewer alts and more ghostbane

  6. #6
    The Hatchery
    2014 & 2016 DDO Players Council
    Dandonk's Avatar
    Join Date
    Dec 2009
    Posts
    0

    Default

    Quote Originally Posted by voodoogroves View Post
    AoA also wouldn't take a feat as it is a Battle Axe.
    Oh. Good point!
    DDO: If a problem cannot be solved by the application of DPS, you're not applying enough.

  7. #7
    Community Member AzB's Avatar
    Join Date
    Jun 2012
    Posts
    1,398

    Default

    1st level bard spell, master's touch. Gives proficiency to in hand weapon until death or rest, so it's essentially a permanent buff.

    I'm currently playing a rogue with one level of bard for fascinate, and have a large stock of mauls, greatswords and greataxes from other toons and previous lives. I can easily do similar amounts of damage with a gs, for example, as I can with shortswords, precision, and the two weapon fighting line. With no proficiency, I hear a lot of whiffing, with master's touch, hits occur a lot more frequently. Keep in mind that it can be target specific.

    At any rate, it's an idea for a simple solution to your problem. It's a cheap spell in a level of nearly useless spells that casts quickly and semi permanently... give it a try.

  8. #8
    The Hatchery
    2014 & 2016 DDO Players Council
    Dandonk's Avatar
    Join Date
    Dec 2009
    Posts
    0

    Default

    Quote Originally Posted by AzB View Post
    1st level bard spell, master's touch. Gives proficiency to in hand weapon until death or rest, so it's essentially a permanent buff.

    I'm currently playing a rogue with one level of bard for fascinate, and have a large stock of mauls, greatswords and greataxes from other toons and previous lives. I can easily do similar amounts of damage with a gs, for example, as I can with shortswords, precision, and the two weapon fighting line. With no proficiency, I hear a lot of whiffing, with master's touch, hits occur a lot more frequently. Keep in mind that it can be target specific.

    At any rate, it's an idea for a simple solution to your problem. It's a cheap spell in a level of nearly useless spells that casts quickly and semi permanently... give it a try.
    Except that the OP has ranger and fighter levels, so already has martial proficiency.
    DDO: If a problem cannot be solved by the application of DPS, you're not applying enough.

  9. #9
    Community Member Nephilia's Avatar
    Join Date
    Sep 2009
    Posts
    1,539

    Default

    Plus Master touch doesn't give u any proficiency in exotic weapons unfortunately :\

    Anyway... I think I've done some calculation wrong...

    Assuming I'd slot good in one red slot for DR bypass and got IC:slash
    I thought that MF has a 3[1d10]+2[1d10 elemental] 19-20/ x3
    so roughly 5d10 19-20/x3 assuming u'r not facing an immune to something foe.
    While Adaxus were 3[1d10]+1[1d10 elemental] 20/x4

    In 20 hits :

    MF = (5d10*16) +( (5d10*3)*4) = 5d10 * 28 every 20 swings.
    AoA = (4d10*18) + ((4d10*4)*2) = 4d10 * 26 every 20 swings.

    5d10 = 27.5 average damage
    4d10 = 22 average damage

    MF = 27.5 *28 = 770 damage
    AoA = 22 * 26 = 572 damage

    Problem is that I really dunno where in the hell I saw MF to have a crit range of 19-20/x3 ....
    Last edited by Nephilia; 03-14-2013 at 10:39 AM.
    ALL HAIL TO ITS SQUISHY-MAJESTY SIR KNORR, LORD OF OOZES AND MASTER OF SLIME
    http://forums.ddo.com/showthread.php?t=386688

  10. #10
    Hero
    2015 DDO Players Council
    Krelar's Avatar
    Join Date
    Sep 2009
    Posts
    924

    Default

    Quote Originally Posted by Nephilia View Post
    Problem is that I really dunno where in the hell I saw MF to have a crit range of 19-20/x3 ....
    If you have IC:Slash they will both effectively be 19-20

  11. #11
    Community Member Nephilia's Avatar
    Join Date
    Sep 2009
    Posts
    1,539

    Default

    Quote Originally Posted by Krelar View Post
    If you have IC:Slash they will both effectively be 19-20
    Y sure but I meant that MF has a basic 19-20 crit profile before apply IC:slash
    ALL HAIL TO ITS SQUISHY-MAJESTY SIR KNORR, LORD OF OOZES AND MASTER OF SLIME
    http://forums.ddo.com/showthread.php?t=386688

  12. #12
    Community Member voodoogroves's Avatar
    Join Date
    Oct 2009
    Posts
    8,366

    Default

    Quote Originally Posted by Nephilia View Post
    Problem is that I really dunno where in the hell I saw MF to have a crit range of 19-20/x3 ....
    Drinking anything?

    ;-)
    Ghallanda - now with fewer alts and more ghostbane

  13. 03-14-2013, 11:08 AM


  14. #13
    Community Member Narfle_the_Garthok's Avatar
    Join Date
    Oct 2009
    Posts
    126

    Default

    With that build, and those weaponplans....why isn't the character a dwarf?

  15. #14
    Community Member Nephilia's Avatar
    Join Date
    Sep 2009
    Posts
    1,539

    Default

    Quote Originally Posted by Narfle_the_Garthok View Post
    With that build, and those weaponplans....why isn't the character a dwarf?
    It's a human so I though I could net the difference with the proficiency with the free feat at lv 1.
    Plus I've full line in Human versatility and Human recovery which are nice imho.

    Anyway I made some new counts...

    Still assuming 20 swings, IC: slash and no elem immune mobs :

    MF = 27,5 normal swing
    16,5*3 (base damage) + 11 (elemental) on crit

    MF = (27,5*18) + ((16,5*3)*2) + 11*2 = 495 + 99 + 22 = 616


    AoA = 22 normal swing
    16,5*3 (base damage) + 5,5 (elemental) on crit

    AoA = (22*18) + (16,5*4)*2) + 5,5*2 = 396 + 132 + 11 = 539

    Seems that even while I'm under peyote I calculate not that bad effectively XD
    Am I missing something in there?
    The damage difference is huge!
    Last edited by Nephilia; 03-14-2013 at 11:21 AM.
    ALL HAIL TO ITS SQUISHY-MAJESTY SIR KNORR, LORD OF OOZES AND MASTER OF SLIME
    http://forums.ddo.com/showthread.php?t=386688

  16. #15
    Community Member voodoogroves's Avatar
    Join Date
    Oct 2009
    Posts
    8,366

    Default

    Quote Originally Posted by Nephilia View Post
    It's a human so I though I could net the difference with the proficiency with the free feat at lv 1.
    Plus I've full line in Human versatility and Human recovery which are nice imho.

    Anyway I made some new counts...

    Still assuming 20 swings, IC: slash and no elem immune mobs :

    MF = 27,5 normal swing
    16,5*3 (base damage) + 11 (elemental) on crit

    MF = (27,5*18) + ((16,5*3)*2) + 11*2 = 495 + 99 + 22 = 616


    AoA = 22 normal swing
    16,5*3 (base damage) + 5,5 (elemental) on crit

    AoA = (22*18) + (16,5*4)*2) + 5,5*2 = 396 + 132 + 11 = 539

    Seems that even while I'm under peyote I calculate not that bad effectively XD
    Am I missing something in there?
    The damage difference is huge!
    Both are +7 3[1d10] right? So both have the same base? It's just a question of one adding additional elemental from a slot, and one having a x4 multiplier, right?
    Ghallanda - now with fewer alts and more ghostbane

  17. #16
    Community Member Narfle_the_Garthok's Avatar
    Join Date
    Oct 2009
    Posts
    126

    Default

    Thats not too much of a dmg difference. A couple of dmg per hit, mostly centered around crits.
    Which are not always confirmed, or break fort.

    Ow, and enjoy the trip.

  18. #17
    Community Member Nephilia's Avatar
    Join Date
    Sep 2009
    Posts
    1,539

    Default

    Quote Originally Posted by voodoogroves View Post
    Both are +7 3[1d10] right? So both have the same base? It's just a question of one adding additional elemental from a slot, and one having a x4 multiplier, right?
    Y basically that's the problem!
    Maybe with the addiction of Str, PA, seeker and such the X4 multiplier would stand on top I guess...
    ALL HAIL TO ITS SQUISHY-MAJESTY SIR KNORR, LORD OF OOZES AND MASTER OF SLIME
    http://forums.ddo.com/showthread.php?t=386688

  19. #18
    Hero nibel's Avatar
    Join Date
    Jul 2007
    Posts
    3,512

    Default

    Quote Originally Posted by voodoogroves View Post
    Both are +7 3[1d10] right? So both have the same base? It's just a question of one adding additional elemental from a slot, and one having a x4 multiplier, right?
    And if you are going TWF or sword and board. Mountain's Fist have glancing blow damage, AoA do not.
    Amossa d'Cannith, Sarlona, casually trying Completionist (12/14) [<o>]
    Almost-never-played-alts: Arquera - Chapolin - Fabber - Herweg - Mecanico - Tenma


    I want DDO to be a better game. Those are my personal suggestions on: Ammunition, Archmage, Combat Stances, Deities, Dispel Magic, Epic Destiny Map, Fast Healing, Favor, Favored Enemy, Half-elf Enhancements, Monk Kensai, Monk Stances, Past Life, Potency, Potions, Ranger Spells, Summons, Tiered Loot.

  20. #19
    Community Member Nephilia's Avatar
    Join Date
    Sep 2009
    Posts
    1,539

    Default

    Quote Originally Posted by nibel View Post
    and if you are going twf or sword and board. Mountain's fist have glancing blow damage, aoa do not.
    twf

    And that's the build : http://forums.ddo.com/showthread.php...28#post4930428
    Last edited by Nephilia; 03-14-2013 at 01:10 PM.
    ALL HAIL TO ITS SQUISHY-MAJESTY SIR KNORR, LORD OF OOZES AND MASTER OF SLIME
    http://forums.ddo.com/showthread.php?t=386688

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload