Ok guys, so I'm planning on building an Artificer for my next TR and it will be my first time to play and I have an idea on how to build one but I would love it if you give out your suggestions and recommendations for this build Thanks!
Code:
Character Plan by DDO Character Planner Version 03.14.02
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Level 20 True Neutral Warforged Male
(20 Artificer)
Hit Points: 382
Spell Points: 1375
BAB: 15\15\20\25\25
Fortitude: 13
Reflex: 16
Will: 12
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 8 12
Dexterity 16 20
Constitution 18 24
Intelligence 18 30
Wisdom 6 10
Charisma 6 10
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
+4 Tome of Strength used at level 15
+4 Tome of Dexterity used at level 15
+4 Tome of Constitution used at level 15
+4 Tome of Intelligence used at level 15
+4 Tome of Wisdom used at level 15
+4 Tome of Charisma used at level 15
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 5 17
Bluff -2 1
Concentration 8 31
Diplomacy -2 1
Disable Device 8 37
Haggle -2 17
Heal -2 1
Hide 3 6
Intimidate -2 1
Jump -1 13
Listen -2 1
Move Silently 3 6
Open Lock 7 29
Perform n/a n/a
Repair 8 37
Search 6 37
Spot 2 24
Swim -1 2
Tumble 4 7
Use Magic Device 2 26
Level 1 (Artificer)
Feat: (Past Life) Past Life: Artificer
Feat: (Past Life) Past Life: Artificer
Feat: (Past Life) Past Life: Artificer
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Druid
Feat: (Past Life) Past Life: Druid
Feat: (Past Life) Past Life: Druid
Feat: (Past Life) Past Life: Favored Soul
Feat: (Past Life) Past Life: Favored Soul
Feat: (Past Life) Past Life: Favored Soul
Feat: (Past Life) Past Life: Ranger
Feat: (Past Life) Past Life: Ranger
Feat: (Past Life) Past Life: Ranger
Feat: (Past Life) Past Life: Sorcerer
Feat: (Past Life) Past Life: Sorcerer
Feat: (Past Life) Past Life: Sorcerer
Feat: (Past Life) Past Life: Wizard
Feat: (Past Life) Past Life: Wizard
Feat: (Past Life) Past Life: Wizard
Feat: (Selected) Point Blank Shot
Level 2 (Artificer)
Level 3 (Artificer)
Feat: (Selected) Toughness
Level 4 (Artificer)
Ability Raise: INT
Feat: (Artificer Bonus) Spell Focus: Evocation
Level 5 (Artificer)
Level 6 (Artificer)
Feat: (Selected) Insightful Reflexes
Level 7 (Artificer)
Level 8 (Artificer)
Ability Raise: INT
Feat: (Artificer Bonus) Empower Spell
Level 9 (Artificer)
Feat: (Selected) Greater Spell Focus: Evocation
Level 10 (Artificer)
Level 11 (Artificer)
Level 12 (Artificer)
Ability Raise: INT
Feat: (Selected) Improved Critical: Ranged Weapons
Feat: (Artificer Bonus) Rapid Shot
Level 13 (Artificer)
Level 14 (Artificer)
Level 15 (Artificer)
Feat: (Selected) Augment Summoning
Level 16 (Artificer)
Ability Raise: INT
Feat: (Artificer Bonus) Maximize Spell
Level 17 (Artificer)
Level 18 (Artificer)
Feat: (Selected) Precise Shot
Level 19 (Artificer)
Level 20 (Artificer)
Ability Raise: INT
Feat: (Artificer Bonus) Quicken Spell
Enhancement: Artificer Damage Boost I
Enhancement: Artificer Damage Boost II
Enhancement: Artificer Crossbow Attack I
Enhancement: Artificer Crossbow Damage I
Enhancement: Artificer Crossbow Damage II
Enhancement: Artificer Improved Rune Arm Use I
Enhancement: Artificer Improved Rune Arm Use II
Enhancement: Artificer Improved Rune Arm Use III
Enhancement: Artificer Improved Rune Arm Use IV
Enhancement: Artificer Battle Engineer I
Enhancement: Artificer Rune Arm Overcharge I
Enhancement: Artificer Rune Arm Overcharge II
Enhancement: Arcane Empowerment
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Racial Toughness IV
Enhancement: Kinetic Spellcasting I
Enhancement: Reconstructive Spellcasting I
Enhancement: Deadly Kinetics I
Enhancement: Mighty Reconstruction I
Enhancement: Force Manipulation I
Enhancement: Force Manipulation II
Enhancement: Force Manipulation III
Enhancement: Force Manipulation IV
Enhancement: Force Manipulation V
Enhancement: Force Manipulation VI
Enhancement: Force Manipulation VII
Enhancement: Repair Manipulation I
Enhancement: Repair Manipulation II
Enhancement: Repair Manipulation III
Enhancement: Repair Manipulation IV
Enhancement: Repair Manipulation V
Enhancement: Repair Manipulation VI
Enhancement: Repair Manipulation VII
Enhancement: Artificer Energy of Creation I
Enhancement: Artificer Energy of Creation II
Enhancement: Artificer Intelligence I
Enhancement: Artificer Intelligence II
Enhancement: Artificer Intelligence III
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Epic Feats: Epic Toughness (Lvl 21) & Combat Archery (Lvl 24)
Equipment:
Head: Helm of the Blue Dragon (+8 Int)
Trinket: Litany of the Dead
Necklace: Epic Shamman's beads
Cloak: Adamantine Cloak of the Dragon
Armor: Flawless Blue Dragonscale Docent
Belt: Daggertooth's Belt
Boots: Treads of Falling Shadow EE
Gloves: Gloves of Forgotten Craft
Goggles: Intricate Field Optics (+3 Int)
Bracers: Ventilated Arm Bands
Ring: Epic Ring of the Stalker (Tier 3)
Ring: Epic Ring of Master Artifice (Tier 3)
Weapon: Epic Hellfire Crossbow
Rune Arm: Lucid Dreams
Quiver: Quiver of Poison
So that's basically it, I know it's a lot of Gear Grinding but I don't mind
Anyway, I need help with my Gear Selection and Feat Selection I can fix my spell selection anytime anyway so just Gear Selection and Feat Selection please! I'm planning to be forced & repair spec for survivability and Blade Barrier DC's
All Suggestions are welcome!
Edit: Any ideas on what I can put in the +5 Craftable of the Lucid Dreams Rune Arm?