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  1. #241
    Community Member HatsuharuZ's Avatar
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    Quote Originally Posted by Xionanx View Post
    ??

    It DOES hurt me. How? By filling my bags with junk. By having hundreds of superfluous items that serve purpose other then to be a "token" for a turn in, when.. wait for it.. MONEY should have been that token. Imagine.. a vendor, who sells the things you turn those tokens in for.. for GOLD.. OMG>>> ITS REVOLUTIONARY!!
    No one is forcing you to click on the mushrooms, adventurer's packs, alchemy stations, etc. that litter the various dungeons. The collectible system is entirely optional.

    I for one am glad for the healing elixirs that can be had from various collectible traders. It made being a barbarian so much easier. The randomization of the augment turn-in was a really bad idea, seeing as it was the most expensive thing that any collectible trader has, but it's not nearly as bad as you make it out to be. Good hyperbole, btw.

  2. #242
    Xionanx
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    Quote Originally Posted by HatsuharuZ View Post
    No one is forcing you to click on the mushrooms, adventurer's packs, alchemy stations, etc. that litter the various dungeons. The collectible system is entirely optional.

    I for one am glad for the healing elixirs that can be had from various collectible traders. It made being a barbarian so much easier. The randomization of the augment turn-in was a really bad idea, seeing as it was the most expensive thing that any collectible trader has, but it's not nearly as bad as you make it out to be. Good hyperbole, btw.
    So you are telling me, you would prefer it to stay as it is, rather then have it updated to match the current state of the game?

    I have learned in my old age, that just because people aren't complaining about something any more, doesn't mean they are "happy" .. it just means they gave up.

    there are a LOT of things in DDO that players just gave up complaining about. IMO, the collectible system would be better off being scrapped, and replaced with VENDORS who SELL the exact same items for in game gold.

    How could you find fault in not loosing access to the items, but streamlining the process to get them and making in game gold worth something again.

  3. #243
    Ninja Spy phillymiket's Avatar
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    The good news is;
    The collectable system is so bad that many don't even bother anymore.
    So a new guy could make a few coins or maybe even shards by researching what is commonly used in crafting and posting those for way too much on the AH.
    Catch all the people in the crafting hall who don't have the stupid thing they used to have a zillion of back when they cared.
    BONGO FURY - Ghallanda - Thingfish - Wizard, Diuni - Ninja, Gheale - Angel, Dullknife - Tank, Noodlefish - Gimp, Jaquaby - Treacherous and other gimps.

  4. #244
    Community Member HungarianRhapsody's Avatar
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    Quote Originally Posted by HatsuharuZ View Post
    No one is forcing you to click on the mushrooms, adventurer's packs, alchemy stations, etc. that litter the various dungeons. The collectible system is entirely optional.
    It's optional, but it's also garbage.

    DDO has so many crafting systems that were started with enthusiasm and then later abandoned and DDO's spaghetti code base suffers from it. Instead of trying to integrate one part of the game with the rest of the game, Turbine's developers just staple pieces to each other and call it a day. That's why Turbine can't fix the lag. It's why they can't fix their exploits. It's why they can't find the exploters 90+% of the time (and I'm being generous when I say 90+% of the time). It's why it took them most of a decade to fix the ladder bug.

    Most of DDO is entirely optional. The fact that it doesn't fit together properly is still a problem.
    No one in the world ever gets what they want
    And that is beautiful
    Everybody dies frustrated and sad
    And that is beautiful

  5. #245
    Community Member HatsuharuZ's Avatar
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    Quote Originally Posted by Xionanx View Post
    So you are telling me, you would prefer it to stay as it is, rather then have it updated to match the current state of the game?

    I have learned in my old age, that just because people aren't complaining about something any more, doesn't mean they are "happy" .. it just means they gave up.

    there are a LOT of things in DDO that players just gave up complaining about. IMO, the collectible system would be better off being scrapped, and replaced with VENDORS who SELL the exact same items for in game gold.

    How could you find fault in not loosing access to the items, but streamlining the process to get them and making in game gold worth something again.
    I don't have any problem with your ideas, just your bullying tone.

    And providing more sources of gold won't make gold useful again. The problem is that there is no reason to spend gold (or plat) unless you are buying something off of the auction house or repairing items.

  6. #246
    Community Member HungarianRhapsody's Avatar
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    Quote Originally Posted by HatsuharuZ View Post
    I don't have any problem with your ideas, just your bullying tone.

    And providing more sources of gold won't make gold useful again. The problem is that there is no reason to spend gold (or plat) unless you are buying something off of the auction house or repairing items.
    He's not talking about having more ways to get gold. He's talking about making gold worth having by giving players something worthwhile to spend gold on (i.e. the stuff that we would otherwise trade in collectables to get).

    My plan to make gold worth having again would be to just make Heal potions at an absurdly expensive price - Gold would drain from the economy faster than from a sailor on shore leave. I do still like Xionanx's idea, though.
    No one in the world ever gets what they want
    And that is beautiful
    Everybody dies frustrated and sad
    And that is beautiful

  7. #247
    Community Member eachna_gislin's Avatar
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    Quote Originally Posted by HungarianRhapsody View Post
    It's optional, but it's also garbage.

    It's why it took them most of a decade to fix the ladder bug.

    Most of DDO is entirely optional. The fact that it doesn't fit together properly is still a problem.
    The ladder bug is not fixed.

  8. #248
    Community Member Tscheuss's Avatar
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    Quote Originally Posted by eachna_gislin View Post
    The ladder bug is not fixed.
    Which ladder bug? Did you report it?
    1776 Growing Liberty for Centuries 2022

  9. #249
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by Tscheuss View Post
    Which ladder bug? Did you report it?
    Occasionally if you try to climb a ladder from the bottom you can get stuck, the fix is to get off and try again, the majority of the community doesn't even notice it because they jump at ladders which bypasses the issue the people who have noticed like to pretend its a gamebreaking issue.

    As for collectibles I have long said they should be used in a universal crafting system that functions for ALL content, no need to create a new system every times there's a raid or new area they now drop "designs" which utilize collectibles and the various dragonshards (obtainable everywhere) to make these items.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  10. #250
    Xionanx
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    Quote Originally Posted by Failedlegend View Post
    Occasionally if you try to climb a ladder from the bottom you can get stuck, the fix is to get off and try again, the majority of the community doesn't even notice it because they jump at ladders which bypasses the issue the people who have noticed like to pretend its a gamebreaking issue.

    As for collectibles I have long said they should be used in a universal crafting system that functions for ALL content, no need to create a new system every times there's a raid or new area they now drop "designs" which utilize collectibles and the various dragonshards (obtainable everywhere) to make these items.

    Exactly! Too many token systems..

    Collectibles
    Dragon Gems
    Runestones
    Scarabs
    Epic Tokens
    Gianthold Relics
    Scales
    Shroud Materials
    Crafting Essences
    Thunder Forged Materials
    Cannith Alchemical Materials
    Commendations
    "Mysterious" Fragments
    Scrolls
    Seals
    Walrus's

    Did I miss one? Probably, those are just the ones I can remember off the top of my head without consulting a wiki...

    Why oh WHY!!! Cant we just get a single, unified system, that rewards overall progress in the game without ever new expansion or area adding a NEW collectible.. I mean, who is looking forward to EPIC SHROUD MATS? Who?

  11. #251
    Community Member Chai's Avatar
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    Quote Originally Posted by Xionanx View Post
    Exactly! Too many token systems..

    Collectibles
    Dragon Gems
    Runestones
    Scarabs
    Epic Tokens
    Gianthold Relics
    Scales
    Shroud Materials
    Crafting Essences
    Thunder Forged Materials
    Cannith Alchemical Materials
    Commendations
    "Mysterious" Fragments
    Scrolls
    Seals
    Walrus's

    Did I miss one? Probably, those are just the ones I can remember off the top of my head without consulting a wiki...

    Why oh WHY!!! Cant we just get a single, unified system, that rewards overall progress in the game without ever new expansion or area adding a NEW collectible.. I mean, who is looking forward to EPIC SHROUD MATS? Who?
    I am if it emulates shroud. Shroud was the best and most complete crafting system. Most of the rest of them are incomplete and left that way for years of time.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013 (when concurrency was ~4x what it is today)

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