When I rolled my Druid, I wasn't terribly clear on what to do with it. There weren't (and aren't) many builds posted, and there were no Druid guides out there, so I grabbed what information I could, and did my best to have fun with it (and I think I have had fun with it).
I would post the link to his character sheet, but all I get is a message:
I chose Helf, and took the Rogue dilly. Turns out this would have been better if I had been more of an animal shapeshifter. As is, it probably helped at lower levels when I meleed, as my dog, summons, hires and/or party member likely caused enough aggro for me to get sneak attack blows in.
I found the animal forms less than fun, perhaps due to a lack of animations at lower levels (I've since rolled a Druid that will be an animal guy, just to learn how the other half lives).
I took Augment Summoning. My other main is an Artie, so I'm a big believer in pets. And with a nearly constant summons, it seems indispensible for a Druid.
I took TWF.
I believe I maxed Wiz, put 16 into Con, 13 into Dex (for the TWF) and the rest into Str.
I preferred Elemental form. (I guess I would have been more of what the wiki called an elementalist.
With the elemental fortification and resistances, healing DOTs, offensive DoTs (which I tried to fight within the AoEs), enemy specific weapons and the personal valor to jump out of a fray as soon as I started to take damage, I found myself enjoying melee for the first time (other than a bit of monky play).
I took no metamagics, I chose evocation, greater evocation.
Crown of Summer is my favorite buff, and Sunbeam is my favorite spell, so I've chosen enhancements appropriately.
I have Nature's Warden IV, a Triple Pos Scimitar, and collection of disruptors. To go with my smiters, I chose constructs as a favored enemy in my ED.
It wasn't until around 17 someone suggested I might be a little squishy (running shrouds), and as I wasn't really dying as much as others (healing DoTs for teh win!), I dismissed it out of hand (well, after buying a +3 Con tome and a Minos Legens)
However, by level 20, I had to admit I was squishier than optimal. As I have avoided guilds for personal reasons for the last few months, and don't have a static party, I'm far too often subject to the play styles of others (zerg for teh lose! for me, a least).
So, I've become more of a pure caster Elementalist, and back-up healer. Now that I have Rejuvenating Cocoon, I do get to jump back into the melee, but not for long on EH and never on EE.
Anyway, now that I've rambled on, maybe you can see what I was trying to do, what I did, what I enjoyed and what I didn't.
When I can find that Kruz character, I plan on doing an LR.
I was thinking to change my dilletant.
Do I go:
- Barb? DR, amirite? (doesn't blow my socks off, is it even worth it, ever?)
- Cleric? Dilettante III would allow me to use Raise Dead scrolls, but is there anything else about it really worth it?
- Fighter? for the extra melee stuff and weapons proficencies
Without changing my play style too drastically, any suggestions as to what else I should look at while I'm under the hood?