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  1. #1
    Community Member DarkSable's Avatar
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    Default Help me figure out what I was doing?

    Heya guys!

    So, I made a character a while back, and was leveling it while my static partner wasn't feeling to good.
    When he got better, I forgot about the character, despite my feeling of promise towards it.

    Now that I've taken a look at it, I haven't the slightest idea what I was trying to do. Anyone care to take on the puzzle of helping me figure out what my plans were?

    It's currently level 7, and is a max-str twf designed to use warhammers. My first level was artificer, the next six were ranger. I'm a half elf rogue dillitant, and the only feats I've taken were the prereqs for Tempest 1. (My enhancements tell me nothing about what I was going to be.)

  2. #2
    Community Member Kinerd's Avatar
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    1 artificer like 1 rogue lets you get trap skills, did you do that? Being a helf rogue dilettante removes the advantage of 1d6 SA from 1 rogue, the novelty of artificer might have pushed you that way.

    Warhammers and max Strength sounds like Stunning Blow, which perhaps you were saving for later because why bother with it early on.

  3. #3
    Community Member DarkSable's Avatar
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    Quote Originally Posted by Kinerd View Post
    1 artificer like 1 rogue lets you get trap skills, did you do that? Being a helf rogue dilettante removes the advantage of 1d6 SA from 1 rogue, the novelty of artificer might have pushed you that way.

    Warhammers and max Strength sounds like Stunning Blow, which perhaps you were saving for later because why bother with it early on.
    I didn't go for trap skills, I think because I didn't have enough INT to sustain it - I think the artificer / rogue dilli was to stack the two sources of sneak attack.

    What I'm trying to figure out was if I was going 2 artificer, or just 1. I think (though I may be wrong) that the third class was going to be druid 7 - but I don't know if I was taking 11 levels of ranger for GTWF or 12 for Tempest II.

  4. #4
    Solver of Dark Secrets Magnus_Arcanis's Avatar
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    Quote Originally Posted by DarkSable View Post
    Heya guys!

    So, I made a character a while back, and was leveling it while my static partner wasn't feeling to good.
    When he got better, I forgot about the character, despite my feeling of promise towards it.

    Now that I've taken a look at it, I haven't the slightest idea what I was trying to do. Anyone care to take on the puzzle of helping me figure out what my plans were?

    It's currently level 7, and is a max-str twf designed to use warhammers. My first level was artificer, the next six were ranger. I'm a half elf rogue dillitant, and the only feats I've taken were the prereqs for Tempest 1. (My enhancements tell me nothing about what I was going to be.)
    Will probably need more info than that to more accureately guess. Such as base stats and tome's planned/willing to get.

    At 6 ranger/1 art with an eye of warhammers and two fighting... My guess is also a Stunning Blow/DPS machine.

    As for what the other levels are, going to 11/12 ranger could makes sense, but since you were kind of guessing about druid leads me to believe you were going for 13 druid/6 ranger/1 arty with 1 flex level.

    13 Druid for the weapon enchants out of Fire Elemental, 6 ranger for Tempest and TWF, and arty for UMD and weapon enchants until you could get better ones out of druid.

  5. #5
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by DarkSable View Post
    It's currently level 7, and is a max-str twf designed to use warhammers. My first level was artificer, the next six were ranger. I'm a half elf rogue dillitant, and the only feats I've taken were the prereqs for Tempest 1. (My enhancements tell me nothing about what I was going to be.)
    Quote Originally Posted by DarkSable View Post
    What I'm trying to figure out was if I was going 2 artificer, or just 1. I think (though I may be wrong) that the third class was going to be druid 7 - but I don't know if I was taking 11 levels of ranger for GTWF or 12 for Tempest II.
    If I had to guess based on this info, I'd say you were going for rgr 12 / druid 7 / arty 1: Tempest II / NW I (Fatal Harrier) as a HE variant on this build with rgr instead of monk. With 9 feats (7 base + 2 epic), that enough for Tempest pre-reqs (D/M/SA), IC:Blunt, Stunning Blow or Toughness, PA/CL/GC/OC.

    Other options would include arty 2 / rgr 6 / ftr 12 as a variant on the old Monster (arty instead of rog or monk splash); art 1 / rgr 6 / druid 13 as Magnus suggested; or maybe arty 2 / rgr 6 / barb 12, again as a variant on the Amazon.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  6. #6
    Community Member Vellrad's Avatar
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    Sounds like somone played drunk
    Quote Originally Posted by Originally Posted by Random Person #2 View Post
    People who exploit bugs in code are cheaters cheaters cheaters. And they are big fat ****yheads too.

  7. #7
    Community Member Forzah's Avatar
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    Well, if it's not a TR... maybe just create a new one from scratch?
    Quote Originally Posted by Steelstar View Post
    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.

  8. #8
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    What's your dex? Is it enough for GTWF? If not, you intended to take ranger at least to 11.

    Also, eat a +2 int tome and free-LR to fit in traps.

    Other nice builds I could see are
    artificer 1 / fighter 4 / ranger 15 (csw, fom, feats)
    artificer 4 / fighter 1 / ranger 15 (same as above, -1 feat, scroll mastery, more artificer buffs)
    Last edited by cru121; 03-27-2013 at 05:14 AM.

  9. #9
    Community Member Todkaninchen's Avatar
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    Quote Originally Posted by DarkSable View Post
    Heya guys!

    So, I made a character a while back, and was leveling it while my static partner wasn't feeling to good.
    When he got better, I forgot about the character, despite my feeling of promise towards it.

    Now that I've taken a look at it, I haven't the slightest idea what I was trying to do. Anyone care to take on the puzzle of helping me figure out what my plans were?

    It's currently level 7, and is a max-str twf designed to use warhammers. My first level was artificer, the next six were ranger. I'm a half elf rogue dillitant, and the only feats I've taken were the prereqs for Tempest 1. (My enhancements tell me nothing about what I was going to be.)
    All the weapon proficiencies--except repeaters and great crossbow--are the already included in ranger. None of the basic feats seem to be an advantage. The number of skill points are the same--as are the spell points per level. You don't get rune arm--which would get in the way of two weapon fighting.

    For first level spells--all you would get--you would get a bunch of non-scalable spells (like Repair light damage), overlapping spells (like resist energy).

    So, the only things I can think of (other than a level 1 lever puller) is either UMD full levels or being able to scroll some of the artificer spells, especially the DR breakers. Flame turret (a summon) would work normally, but it's a rare scroll. Stoneskin would be usable as either scroll or wand (at level).

    My two cents are on--if you planned it--to add a 70pt or so stoneskin to your defensive buffs and/or access to UMD.

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