Sithali-1 ~ 31/31 Lives ~ Completionist
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Last edited by Purkilius; 03-04-2013 at 11:36 AM.
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Agree with Sigtrent here since you're talking about as past life. Viconiax is of course making a very valid point about THF when it comes to epic content (and you being in Fury or Dreadnought), however.
Personally, I'm guessing unarmed will give you the most bang for your buck for many reasons (alacrity, Divine Might + full off hand bonus, presupposition of having 2 monk levels for evasion, etc)
Character Compendium
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Sarlona*Eternal Wrath
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Level 20 Paladin Human Hunter of the Dead. Fury of the Wild 5.
Feats:
Human: Empower Healing
Quicken
TWF
ITWF
GTWF
Power Attack
Icrit Slash
Cleave (toughness)
Great Cleave (precision) if going helf and drop overwhelming crit.
Overwhelming critical slash
Weapons: Primary hand Axe of Adaxus and off hand Balizarde rapier.
The physical resistance will be about 58 wearing full plate with prr augment and planar focus trinket. The healing amp will be 1.3 * 1.3 * 1.3 * 1.2. Saves will reach close to 50 for each save. Hit points will be 800s about.
Wear ee ring of shadows. devotion item or slot devotion on axe of adaxus.
Enhancements: max out smites and divine might and healing amp and put some into devotion.
Twists: Cocoon, regenerating smites, regenerating lay on hands.
Playstyle: Your adrenaline smites will reach about 10k under optimum conditions. you will be about self healing cocoon should hit on yourself for 150+ per tick and cost 12 spell points, you have 6 lay on hands that regenerate and cure seroius woiunds hits for 300+. Style is self healing so imagine a higher dps battle cleric/fvs with less group spells.
Last edited by maddmatt70; 03-11-2013 at 12:23 PM.
Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.
Not sure if by cap you mean 20 or 25. And if you mean 20 why the EE requirement?
If going to 20 and TR, might I suggest 1/6/11 Rogue/Fighter/Paladin Kensei/HotD, build to your own taste for THF or TWF.
Use the Rogue Level at 1 to jump start skills, have basic trap and lock pick abilities for extra XP - Keep enhancing the gear for Spot/Search/OL/DD.
This thing. Go dual wield if you please, but regardless this is the dps Paladin build. Have a buddy that started off as a Barbarian, but has since decided to travel onto the Completionist train. Did a few lives of different things, but then decided to do his Paladin life. All other builds he did (including a melee Arti, similar to Juggernaut but just 2 fighter) he stayed on for only about a week or so. The paladin life? Over a month and a half, doing EE's and just testing out the widely accepted theory of "Paladins are not dps."
Notice, he's more or less one of the max geared people running around. ESOS, Cormyr red armor, claw set etc etc. He could not get over just how much damage he did for something that just would not die.
De'Corenai of Argonessen. If you've seen me, you know what I'm talking about.
This is missing an improved critical qualifying feat for OC. Also, how effective would stunning blow be in EE content given the paladin's more limited ability to boost DCs (vs. fighter) and lower strength?
If looking to go without evasion, I think a Pal18/F1/Rgr1 could work, with the following feats (at level 25):
PA, Cleave, G. Cleave, IC:S, OC
PBS, Rapid Shot, Manyshot
Toughness, Quicken
I'm not so enamoured of the OC feat either; it gives bigger numbers but ultimately its an additional 10% of base damage. I'd be strongly tempted to drop it for empower healing on a paladin. A human paladin could afford to keep it, but an interesting dps alternative is a HOrc version to pick up the PA and 2H damage enhancements.
An alternative is the Pal15/Monk3/Ranger2
This one has an additional feat from the monk levels, and gets rapid shot for free. It also has very nice saves, with +5Ref/Fort from the splash and +3Wil, offsetting the HOrc cha penalty. If you want DoS you'd have to pay for it with a feat, unless you swapped the classes to P15/M2/Rgr3 which would give you diehard for free from ranger 3. On this variant, you could keep OC and pick up IC:Ranged too.
With both variants, you pick up sprint boost from ranger which is quite nice for general speed. If you drop stunning blow, you'd also drop legendary tactics, leaving something like momentum swing as a logical choice of twist. Otherwise, haste boost and brace for impact are very solid choices.
Cocoon is incredible for pallys' - you just cant beat 12 spell points for the type of healing if you do a pally right with massive healing amp and fit in empower healing and devotion you are looking at 6-8 ticks of 150-200 healing for 8 seconds with a rather short cooldown. Cocoon, endless lay on hands, and endless smiting are the best three twists. If you need more fort wear an exceptional fortification item.
Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.
The more I've thought about it, the more I'm convinced of an 15/3/2 Paladin/Monk/Fighter being better in every way than a 18/2 with either Fighter or Monk splash. This is if you were considering going HotD. You give up the 3rd tier prestige (which I'm not sure is worth getting anyway), but gain back the heal amp from the 3rd monk level. You get 2 extra feats, faster movement speed, possibility of using light monk buffs if needed.
You can still go THF or TWF and wear light or heavy armor acording to the quest.
Last edited by nni; 03-13-2013 at 09:48 PM. Reason: Math is hard
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14 Paladin with Zeal is pretty close to Fighter 20.
Self-heals from 15 Paladin/3 Monk/2 Fighter is much better than full out dps from 20 Fighter.
With 15 Paladin/3 Monk/2 Fighter you have:
7 base, 2 fighter, 2 monk, 2 epic = 13 feats, 14 if human. Go Dwarf for extra saves, tactics and Axes. Or Human for extra feat/heal amp.
Defensive (3): Toughness, Empower Healing, Quicken
Offensive (8): PA, IC:Slash, THF, ITHF, GTHF, Cleave, GC, OC
Leaves 2 free feats:
Shield Mastery, Improved Shield Mastery for shield dps mode.
Improved Sunder, Stunning Fist of Stunning Blow for CC option.
Potentially push 17 + 4 CON as dwarf for Epic Toughness.
As mentioned by someone else, monk 3 replaces HOTD 3 for heal amp.
Varz
Wanderlust
Yeah, 15/3/2 has a LOT going for it.
You probably won't have any usable stun dc, so can likely toss those. The two shield mastery are sweet for tanks, for sure.
Personally I'd spend them on Magical Training (80sp + Echoes of Power) and Extend, both mainly for quality of life.
I agree with the stat distribution except in one area: I would not put points into WIS but would instead continue to raise STR to 18.
The reason is this, Paladins top out with L4 spells. An 8 starting WIS with any common +6 WIS item enables full spell use. With the overabundance of augments on equipment as of the last update it should be trivial to slot a +6 WIS. You could even work a combination of tomes (likely at least +3 on any TR already) with gear to easily meet or exceed the WIS requirement.
Keep this in mind as well, if you splash you are likely not going to even get L4 spells -- making WIS even less important.
Regarding feats and combat styles, THF is generally considered dominant at the moment. Splashing Ranger for access to TWF and bow feats is clever but probably does not increase DPS.
Instead, I would probably look at 12 Paladin/8 Fighter. This surrenders evasion but many characters do without evasion. Evasion in and of itself should not be the deciding factor on the build.
Taking 8 fighter levels gives 5 feats that can be directly linked to combat. In particular things like Stunning Blow and giving a tactics approach to the build.
If evasion is important to you then 6 figher/2 monk gets you 6 feats to work with. Given the changes to the AC system I'm not sure that you benefit from the monk levels and evasion. But, that is up to you to work through.
Stunning Fist - you are probably right
Stunning Blow - maybe:
17 +4 +8 +1 +3 = 32 +1enh. +2(ship) +5 (primal) +2(yugo) = 40 +5 lvl = 46 (one level up into CON for epic toughness.)
10 base
18 STR
10 item
05 eCM
03 Dwarven Tactics III
03 Fighter Strategy (Stunning Blow) III
06 LD
=55
03 Improved Sunder debuff
~58
01 Profane STR gloves
... maybe a bit tricky to get a decent 60+ GH EE level stun. But good enough for MOTU.
Varz
Wanderlust
Another idea that might work with the level 28 epic feat is Human 15/4 Ranger/1 Monk:
7 base, 1 monk, 3 epic, 1 Human = 12 feats.
Ranger (Free): Bow Strength, Rapid Shot, TWF, Precise Shot
Defensive (3): Toughness, Empower Healing, Quicken
Offensive (5): PA, IC:Slash, Cleave, GC, OC
Ranged(4): PBS, Manyshot, IPS, IC: Ranged
Manyshot - Rq: PBS and Rapid Shot, DEX 17 and BAB6
Improved Precise Shot - Rq: Point Blank Shot, Precise Shot, DEX 19, BAB +11
Plus you get Ram's Might and Zeal.
Varz
Wanderlust