I'm really fond of my D.Axe tempest ranger and I'm looking at a ranger life on my main. I wanted something similar with trapskills. This is what I cooked up [edit: switched GTWF for PA, adjusted stats a bit, added the missing +3 tomes]:
Code:
Character Plan by DDO Character Planner Version 03.14.02
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cere5
Level 20 Neutral Good Dwarf Male
(18 Ranger \ 2 Artificer)
Hit Points: 358
Spell Points: 516
BAB: 19\19\24\29\29
Fortitude: 17
Reflex: 15
Will: 10
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 17 25
Dexterity 14 19
Constitution 17 22
Intelligence 15 18
Wisdom 9 12
Charisma 6 9
Tomes Used
+1 Tome of Strength used at level 2
+1 Tome of Dexterity used at level 2
+1 Tome of Constitution used at level 2
+1 Tome of Intelligence used at level 2
+1 Tome of Wisdom used at level 2
+1 Tome of Charisma used at level 2
+2 Tome of Strength used at level 6
+2 Tome of Dexterity used at level 6
+2 Tome of Constitution used at level 6
+2 Tome of Intelligence used at level 6
+2 Tome of Wisdom used at level 6
+2 Tome of Charisma used at level 6
+3 Tome of Strength used at level 10
+3 Tome of Dexterity used at level 10
+3 Tome of Constitution used at level 10
+3 Tome of Intelligence used at level 10
+3 Tome of Wisdom used at level 10
+3 Tome of Charisma used at level 10
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 3 20.5
Bluff -2 -1
Concentration 7 29
Diplomacy -2 -1
Disable Device 6 30
Haggle -2 -1
Heal -1 1
Hide 2 4
Intimidate -2 -1
Jump 3 8
Listen -1 1
Move Silently 2 4
Open Lock 3 17
Perform n/a n/a
Repair 2 6
Search 6 31
Spot 3 24
Swim 3 7
Tumble 2.5 4.5
Use Magic Device 2 24
Level 1 (Artificer)
Feat: (Selected) Dodge
Feat: (Past Life) Past Life: Artificer
Feat: (Past Life) Past Life: Artificer
Feat: (Past Life) Past Life: Rogue
Feat: (Past Life) Past Life: Wizard
Enhancement: Artificer Damage Boost I
Enhancement: Artificer Skill Boost I
Enhancement: Artificer Crossbow Damage I
Level 2 (Artificer)
Enhancement: Artificer Improved Rune Arm Use I
Level 3 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Mobility
Enhancement: Ranger Sprint Boost I
Enhancement: Dwarven Armored Agility I
Enhancement: Dwarven Axe Damage I
Enhancement: Dwarven Spell Defense I
Enhancement: Ranger Devotion I
Level 4 (Ranger)
Enhancement: Dwarven Axe Attack I
Enhancement: Dwarven Tactics I
Level 5 (Ranger)
Enhancement: Ranger Dexterity I
Level 6 (Ranger)
Feat: (Selected) Spring Attack
Enhancement: Dwarven Armored Agility II
Enhancement: Dwarven Constitution I
Enhancement: Ranger Devotion II
Enhancement: Artificer Wand and Scroll Mastery I
Level 7 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Enhancement: Dwarven Axe Damage II
Level 8 (Ranger)
Enhancement: Ranger Tempest I
Level 9 (Ranger)
Feat: (Selected) Toughness
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Energy of the Wild I
Level 10 (Ranger)
Enhancement: Dwarven Axe Attack II
Level 11 (Ranger)
Enhancement: Ranger Devotion III
Level 12 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Construct
Feat: (Selected) Power Attack
Enhancement: Ranger Dexterity II
Level 13 (Ranger)
Enhancement: Dwarven Constitution II
Level 14 (Ranger)
Enhancement: Ranger Tempest II
Enhancement: Ranger Energy of the Wild II
Level 15 (Ranger)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Ranger Devotion IV
Level 16 (Ranger)
Enhancement: Racial Toughness III
Level 17 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Elf
Enhancement: Dwarven Armor Mastery I
Enhancement: Racial Toughness IV
Level 18 (Ranger)
Feat: (Selected) Two Weapon Defense
Level 19 (Ranger)
Enhancement: Ranger Energy of the Wild III
Level 20 (Ranger)
Enhancement: Dwarven Tactics II
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Resistance I
Enhancement: Ranger Tempest III
Enhancement: Improved Disable Device I
I'm happy with adequate DPS and a lot of flexibility. Repeaters will do fine for a few levels, and then I can switch to D.Axes.
I'll wind up with +3 tomes on STR and INT by the end of this life so that's and extra couple of points, but I'm sure there are some more optimal choices overall. Most of the enchancements I just threw in without too much thought but I'm really wondering about the feats. How necessary is greater TWF and should I go with power attack instead, or something else I haven't considered? Any thoughts on initial stats? How many people can I irritate with an almost nothing Open Locks?
Oh, and to hell with bows unless someone can convince me otherwise.