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  1. #1
    Community Member
    Join Date
    Oct 2009
    Posts
    1,784

    Default Arti2/Ranger18, I'd like some feedback

    I'm really fond of my D.Axe tempest ranger and I'm looking at a ranger life on my main. I wanted something similar with trapskills. This is what I cooked up [edit: switched GTWF for PA, adjusted stats a bit, added the missing +3 tomes]:

    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    cere5 
    Level 20 Neutral Good Dwarf Male
    (18 Ranger \ 2 Artificer) 
    Hit Points: 358
    Spell Points: 516 
    BAB: 19\19\24\29\29
    Fortitude: 17
    Reflex: 15
    Will: 10
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 20)
    Strength             17                    25
    Dexterity            14                    19
    Constitution         17                    22
    Intelligence         15                    18
    Wisdom                9                    12
    Charisma              6                     9
    
    Tomes Used
    +1 Tome of Strength used at level 2
    +1 Tome of Dexterity used at level 2
    +1 Tome of Constitution used at level 2
    +1 Tome of Intelligence used at level 2
    +1 Tome of Wisdom used at level 2
    +1 Tome of Charisma used at level 2
    +2 Tome of Strength used at level 6
    +2 Tome of Dexterity used at level 6
    +2 Tome of Constitution used at level 6
    +2 Tome of Intelligence used at level 6
    +2 Tome of Wisdom used at level 6
    +2 Tome of Charisma used at level 6
    +3 Tome of Strength used at level 10
    +3 Tome of Dexterity used at level 10
    +3 Tome of Constitution used at level 10
    +3 Tome of Intelligence used at level 10
    +3 Tome of Wisdom used at level 10
    +3 Tome of Charisma used at level 10
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               3                    20.5
    Bluff                -2                    -1
    Concentration         7                    29
    Diplomacy            -2                    -1
    Disable Device        6                    30
    Haggle               -2                    -1
    Heal                 -1                     1
    Hide                  2                     4
    Intimidate           -2                    -1
    Jump                  3                     8
    Listen               -1                     1
    Move Silently         2                     4
    Open Lock             3                    17
    Perform              n/a                   n/a
    Repair                2                     6
    Search                6                    31
    Spot                  3                    24
    Swim                  3                     7
    Tumble                2.5                   4.5
    Use Magic Device      2                    24
    
    Level 1 (Artificer)
    Feat: (Selected) Dodge
    Feat: (Past Life) Past Life: Artificer
    Feat: (Past Life) Past Life: Artificer
    Feat: (Past Life) Past Life: Rogue
    Feat: (Past Life) Past Life: Wizard
    Enhancement: Artificer Damage Boost I
    Enhancement: Artificer Skill Boost I
    Enhancement: Artificer Crossbow Damage I
    
    
    Level 2 (Artificer)
    Enhancement: Artificer Improved Rune Arm Use I
    
    
    Level 3 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Selected) Mobility
    Enhancement: Ranger Sprint Boost I
    Enhancement: Dwarven Armored Agility I
    Enhancement: Dwarven Axe Damage I
    Enhancement: Dwarven Spell Defense I
    Enhancement: Ranger Devotion I
    
    
    Level 4 (Ranger)
    Enhancement: Dwarven Axe Attack I
    Enhancement: Dwarven Tactics I
    
    
    Level 5 (Ranger)
    Enhancement: Ranger Dexterity I
    
    
    Level 6 (Ranger)
    Feat: (Selected) Spring Attack
    Enhancement: Dwarven Armored Agility II
    Enhancement: Dwarven Constitution I
    Enhancement: Ranger Devotion II
    Enhancement: Artificer Wand and Scroll Mastery I
    
    
    Level 7 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Enhancement: Dwarven Axe Damage II
    
    
    Level 8 (Ranger)
    Enhancement: Ranger Tempest I
    
    
    Level 9 (Ranger)
    Feat: (Selected) Toughness
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Ranger Energy of the Wild I
    
    
    Level 10 (Ranger)
    Enhancement: Dwarven Axe Attack II
    
    
    Level 11 (Ranger)
    Enhancement: Ranger Devotion III
    
    
    Level 12 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Construct
    Feat: (Selected) Power Attack
    Enhancement: Ranger Dexterity II
    
    
    Level 13 (Ranger)
    Enhancement: Dwarven Constitution II
    
    
    Level 14 (Ranger)
    Enhancement: Ranger Tempest II
    Enhancement: Ranger Energy of the Wild II
    
    
    Level 15 (Ranger)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Ranger Devotion IV
    
    
    Level 16 (Ranger)
    Enhancement: Racial Toughness III
    
    
    Level 17 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Elf
    Enhancement: Dwarven Armor Mastery I
    Enhancement: Racial Toughness IV
    
    
    Level 18 (Ranger)
    Feat: (Selected) Two Weapon Defense
    
    
    Level 19 (Ranger)
    Enhancement: Ranger Energy of the Wild III
    
    
    Level 20 (Ranger)
    Enhancement: Dwarven Tactics II
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Resistance I
    Enhancement: Ranger Tempest III
    Enhancement: Improved Disable Device I
    I'm happy with adequate DPS and a lot of flexibility. Repeaters will do fine for a few levels, and then I can switch to D.Axes.

    I'll wind up with +3 tomes on STR and INT by the end of this life so that's and extra couple of points, but I'm sure there are some more optimal choices overall. Most of the enchancements I just threw in without too much thought but I'm really wondering about the feats. How necessary is greater TWF and should I go with power attack instead, or something else I haven't considered? Any thoughts on initial stats? How many people can I irritate with an almost nothing Open Locks?

    Oh, and to hell with bows unless someone can convince me otherwise.
    Last edited by FrancisP.Fancypants; 03-03-2013 at 01:03 PM.

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