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  1. #1
    Community Member Deathdefy's Avatar
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    Default Druzardonk - 36 point Shiradi 17 Druid / 2 Monk / 1 Wizard

    ***Warning: Has throwing feats***

    Goal = CC and Healing in EE.

    I want max Evoc DC to CC in EE. Similarly, I'm taking all the healing jazz (Empower Healing + Quicken at least), and I'd be frustrated if I didn't take Max + Emp for Creeping Cold, so full heal capacity is there.

    I'm taking 2 Monk Levels since Ocean Stance offsets losing the +2 Wis capstone, and grants evasion and much needed feats.

    From there, I don't really see the point in taking Druid 18 over just Druid 17. I'd rather have the extra feat from Wizard 1, the extra 40 spell points Wizard 1 grants over Druid 18, the force enhancement (allegedly granted at level 1 not level 2 per the wiki), and the ability to spam 4 SP magic missiles in shiradi.

    Despite these constraints, I still have a few feats to play with thanks to the bonus feats from human and the splash classes. Naturally, I am using most of them for shurikens (Quick Draw + Shuriken Expertise).

    In all seriousness, spell points will be very tight even just considering Healing and Crowd Control from Earthquake depending on what role I'm doing. While I'll DoT where I can if I think I can afford it, the consistent safe damage from (Double Rainbow + Shiradi Procs + Spelltouched) shurikens is an alternative I like for a character I don't envisage as a dpser.

    So, the build:

    36 point Human
    STR 12
    DEX 16
    CON 14
    INT 8
    WIS 18 + Level-Ups
    CHA 8

    Feats:
    1 Druid 1 Empower, Maximize
    2 Druid 2
    3 Monk 1 Completionist, Shuriken Expertise
    4 Druid 3
    5 Druid 4
    6 Druid 5 Quickdraw
    7 Druid 6
    8 Druid 7
    9 Druid 8 Empower Healing
    10 Druid 9
    11 Druid 10
    12 Druid 11 PL: Wizard
    13 Druid 12
    14 Druid 13
    15 Monk 2 Heighten Spell, Toughness (Evasion)
    16 Druid 14
    17 Druid 15
    18 Druid 16 SF: Evocation
    19 Druid 17
    20 Wiz 1 Quicken Spell
    21 Epic 1 GSF: Evocation
    24 Epic 4 ESF: Evocation

    The levelling order is a bit odd. I wanted Monk early since handwraps for levelling in wolf form yay, but the number of feats with pre-reqs (like meta-magics requiring a caster level and Quick Draw requiring BAB +1) meant I couldn't actually take it at first. Beyond that, I don't think anything is particularly odd.

    If you don't have Completionist and PL: Wizard but want to make this thing, I'd probably grab the Mental Toughnesses.

    On that, if I am disappointed with the performance of shurikens, I'll swap out the throwing feats in favour of Mental Toughness, etc. Maybe pick up Stunning Fist in place of Shuriken Expertise, though I'm not super excited about hanging out in melee.

    Enchancements I'm unsure. DC things. Wis. Cold damage. I honestly am not particularly on top of Druid enhancements since my 'Druid life' only had 7 druid levels.



    EDIT: Will make it some day. Still want to play a wizard though despite DC casting being sup par right now. Think I will roll 'The Arch Monkcher' below instead.

    The real niche it solves is what to do between 10k stars and Manyshot timers. Spam force SLAs and spells!

    I'm tempted to make a separate thread for this but meh. This can just be a weird builds fest.

    36 pt H-Elf
    STR 14
    DEX 16
    CON 14
    INT 12
    WIS 16 + Level-ups
    CHA 8


    Ranger 1 Point Blank Shot, Bow Strength, Dil: Rogue
    Monk 1 Zen Archery
    Ranger 2 Completionist, TWF, Rapid Shot
    Monk 2 Toughness
    Monk 3
    Monk 4 WF: Ranged
    Monk 5
    Monk 6 Dodge <-- Ninja Spy; Stunning Fist a very reasonable alternative outside of EE where melee is not a good idea since the build is le squish.
    Wizard 1 Manyshot, Mental Toughness
    Wizard 2
    Wizard 3
    Wizard 4 IC: Ranged
    Wizard 5 Maximize
    Wizard 6
    Wizard 7 Precise Shot
    Wizard 8
    Wizard 9
    Wizard 10 Improved Precise Shot, SF: Evocation
    Wizard 11
    Wizard 12
    Epic 1 GSF: Evocation <-- Archmage III
    Epic 4 Empower
    Last edited by Deathdefy; 02-28-2013 at 11:45 PM.
    Khyber: Aggrim (Completionist!)
    In Von 3 the breakables in the Troll Ambassador optional room are slow to get to and unnecessary for ransack.
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  2. #2
    Community Member Khellendros13's Avatar
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    Quote Originally Posted by Deathdefy View Post
    ***Warning: Has throwing feats***

    Goal = CC and Healing in EE.

    I want max Evoc DC to CC in EE. Similarly, I'm taking all the healing jazz (Empower Healing + Quicken at least), and I'd be frustrated if I didn't take Max + Emp for Creeping Cold, so full heal capacity is there.

    I'm taking 2 Monk Levels since Ocean Stance offsets losing the +2 Wis capstone, and grants evasion and much needed feats.

    From there, I don't really see the point in taking Druid 18 over just Druid 17. I'd rather have the extra feat from Wizard 1, the extra 40 spell points Wizard 1 grants over Druid 18, the force enhancement (allegedly granted at level 1 not level 2 per the wiki), and the ability to spam 4 SP magic missiles in shiradi.

    Despite these constraints, I still have a few feats to play with thanks to the bonus feats from human and the splash classes. Naturally, I am using most of them for shurikens (Quick Draw + Shuriken Expertise).

    In all seriousness, spell points will be very tight even just considering Healing and Crowd Control from Earthquake depending on what role I'm doing. While I'll DoT where I can if I think I can afford it, the consistent safe damage from (Double Rainbow + Shiradi Procs + Spelltouched) shurikens is an alternative I like for a character I don't envisage as a dpser.

    So, the build:

    36 point Human
    STR 12
    DEX 16
    CON 14
    INT 8
    WIS 18 + Level-Ups
    CHA 8

    Feats:
    1 Druid 1 Empower, Maximize
    2 Druid 2
    3 Monk 1 Completionist, Shuriken Expertise
    4 Druid 3
    5 Druid 4
    6 Druid 5 Quickdraw
    7 Druid 6
    8 Druid 7
    9 Druid 8 Empower Healing
    10 Druid 9
    11 Druid 10
    12 Druid 11 PL: Wizard
    13 Druid 12
    14 Druid 13
    15 Monk 2 Heighten Spell, Toughness (Evasion)
    16 Druid 14
    17 Druid 15
    18 Druid 16 SF: Evocation
    19 Druid 17
    20 Wiz 1 Quicken Spell
    21 Epic 1 GSF: Evocation
    24 Epic 4 ESF: Evocation

    The levelling order is a bit odd. I wanted Monk early since handwraps for levelling in wolf form yay, but the number of feats with pre-reqs (like meta-magics requiring a caster level and Quick Draw requiring BAB +1) meant I couldn't actually take it at first. Beyond that, I don't think anything is particularly odd.

    If you don't have Completionist and PL: Wizard but want to make this thing, I'd probably grab the Mental Toughnesses.

    On that, if I am disappointed with the performance of shurikens, I'll swap out the throwing feats in favour of Mental Toughness, etc. Maybe pick up Stunning Fist in place of Shuriken Expertise, though I'm not super excited about hanging out in melee.

    Enchancements I'm unsure. DC things. Wis. Cold damage. I honestly am not particularly on top of Druid enhancements since my 'Druid life' only had 7 druid levels.



    EDIT: Will make it some day. Still want to play a wizard though despite DC casting being sup par right now. Think I will roll 'The Arch Monkcher' below instead.

    The real niche it solves is what to do between 10k stars and Manyshot timers. Spam force SLAs and spells!

    I'm tempted to make a separate thread for this but meh. This can just be a weird builds fest.

    36 pt H-Elf
    STR 14
    DEX 16
    CON 14
    INT 12
    WIS 16 + Level-ups
    CHA 8


    Ranger 1 Point Blank Shot, Bow Strength, Dil: Rogue
    Monk 1 Zen Archery
    Ranger 2 Completionist, TWF, Rapid Shot
    Monk 2 Toughness
    Monk 3
    Monk 4 WF: Ranged
    Monk 5
    Monk 6 Dodge <-- Ninja Spy; Stunning Fist a very reasonable alternative outside of EE where melee is not a good idea since the build is le squish.
    Wizard 1 Manyshot, Mental Toughness
    Wizard 2
    Wizard 3
    Wizard 4 IC: Ranged
    Wizard 5 Maximize
    Wizard 6
    Wizard 7 Precise Shot
    Wizard 8
    Wizard 9
    Wizard 10 Improved Precise Shot, SF: Evocation
    Wizard 11
    Wizard 12
    Epic 1 GSF: Evocation <-- Archmage III
    Epic 4 Empower
    As discussed tonight, I am working on an almost identical build. Same goals and philosophy.
    I have squeezed in SF though and a few different feats.

    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Splatsplat AA
    Level 25 Lawful Neutral Half-Elf Female
    (6 Monk \ 2 Ranger \ 12 Wizard \ 5 Epic) 
    Hit Points: 304
    Spell Points: 961 
    BAB: 12\12\17\22
    Fortitude: 15
    Reflex: 17
    Will: 22
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 25)
    Strength             10                    13
    Dexterity            17                    21
    Constitution         14                    17
    Intelligence         10                    15
    Wisdom               17                    28
    Charisma              8                    11
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    +4 Tome of Intelligence used at level 15
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 25)
    Balance               5                    20.5
    Bluff                 1                     7
    Concentration         6                    33
    Diplomacy             1                    28
    Disable Device        n/a                   n/a
    Haggle               -1                     5
    Heal                  3                    14
    Hide                  3                    12
    Intimidate           -1                     5
    Jump                  0                    12
    Listen                3                    14
    Move Silently         3                    12
    Open Lock             n/a                  n/a
    Perform              n/a                    n/a
    Repair                0                     7
    Search                0                     7
    Spot                  3                    14
    Swim                  0                     6
    Tumble                5                    14
    Use Magic Device      1                    16
    
    Level 1 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Cleric
    Feat: (Past Life) Past Life: Druid
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Paladin
    Feat: (Selected) Precision
    
    
    Level 2 (Ranger)
    
    
    Level 3 (Wizard)
    Feat: (Wizard Bonus) Spell Focus: Evocation
    Feat: (Selected) Weapon Focus: Ranged Weapons
    
    
    Level 4 (Wizard)
    
    
    Level 5 (Wizard)
    
    
    Level 6 (Wizard)
    Feat: (Selected) Point Blank Shot
    
    
    Level 7 (Wizard)
    Feat: (Wizard Bonus) Maximise Spell
    
    
    Level 8 (Wizard)
    
    
    Level 9 (Wizard)
    Feat: (Selected) Precise Shot
    
    
    Level 10 (Wizard)
    
    
    Level 11 (Wizard)
    
    
    Level 12 (Wizard)
    Feat: (Selected) Manyshot
    Feat: (Wizard Bonus) Mental Toughness
    
    
    Level 13 (Wizard)
    
    
    Level 14 (Wizard)
    
    
    Level 15 (Monk)
    Feat: (Monk Bonus) Dodge
    Feat: (Selected) Toughness
    
    
    Level 16 (Monk)
    Feat: (Monk Bonus) Stunning Fist
    
    
    Level 17 (Monk)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    
    
    Level 18 (Monk)
    Feat: (Selected) Improved Precise Shot
    
    
    Level 19 (Monk)
    
    
    Level 20 (Monk)
    Feat: (Monk Bonus) Zen Archery
    
    
    Level 21 (Monk)
    Feat: (Selected) Improved Critical: Ranged Weapons
    
    
    Level 22 (Monk)
    
    
    Level 23 (Monk)
    
    
    Level 24 (Monk)
    Feat: (Selected) Combat Archery
    
    
    Level 25 (Monk)
    Enhancement: Ranger Sprint Boost I
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Improved Cleric Dilettante I
    Enhancement: Improved Cleric Dilettante II
    Enhancement: Improved Cleric Dilettante III
    Enhancement: Human Adaptability Wisdom I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Static Charge
    Enhancement: Ten Thousand Stars
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Ninja Spy I
    Enhancement: Adept of Wind
    Enhancement: Adept of Rain
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Ranger Favored Damage I
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Enhancement: Elven Arcane Archer I
    Enhancement: Improved Concentration I
    Enhancement: Improved Concentration II
    Enhancement: Improved Jump I
    Enhancement: Improved Jump II
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    Enhancement: Kinetic Spellcasting I
    Enhancement: Kinetic Spellcasting II
    Enhancement: Deadly Kinetics I
    Enhancement: Deadly Kinetics II
    Enhancement: Force Manipulation I
    Enhancement: Force Manipulation II
    Enhancement: Force Manipulation III
    Enhancement: Force Manipulation IV
    Enhancement: Force Manipulation V
    Enhancement: Force Manipulation VI
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Wizard Intelligence I
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Enhancement: Wizard Wand and Scroll Mastery I
    Enhancement: Wizard Wand and Scroll Mastery II
    Enhancement: Wizard Archmage I
    Enhancement: Evocation I - Magic Missile
    Precision and Combat Archery are 2 I could swap out, good chance CA is bugged lol. Probably Precision for Empower, to boost the shiradi procs from the arrows.

    I am interested to see how your enhancements go, I can't see how fitting Ninja Spy, AA with slaying arrows and AM3 will fit. I am already worrying about needing to boost spellpower for cold and sonic for the shiradi procs.
    Proud Leader & official Gimp of Crimson Eagles on Khyber
    Angryscrews Wiz 20 - Felgor Barb 20 - Brelgor Fighter 18/1/1 - Flavoursome TR1 Sorc 15 - Splatsplat DoS 18/2
    Quote Originally Posted by Auran82 View Post
    Numot talks enough for like 10 people. So yeah, 13 people in that channel.

  3. #3
    Community Member Deathdefy's Avatar
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    Dec 2009
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    Hehe maybe you should start a new thread since I have sort of ruined this with the title about the other build, but no matter.

    Mmph I much prefer your stat distribution. Regrets haha.


    Yeah. Enhancements are freaking me out (which is good - I need to think about this evidently) having read your list. Not a lot of fat to cut there.

    I suppose losing Human Versatility II (ouch), Favored Damage I, Wand and Scroll Mastery II will give me 5 points.

    That's 3 for Energy of the Scholar III, and 1 for Improved Conc 3 and 1 for AM primary focus evocation... and then I need 4 more for archmage 2 and 3 and the SLAs.

    Blerg. I may have to drop Rogue Dilettante II.

    I suppose I could drop the second level of both Force enhancement crits lines + Adept of Water instead.

    I'll see... I'll reassess how much I love the Chain Missiles SLA after playing at cap for a while. Can LR if I decide it's not worth the trade-offs it. It's also possible I'm missing more of the ridiculous number of random Archmage pre-req enhancements too.

    EDIT: Re: Sonic procs, yeah. I don't see the space. It may be worth taking something out of force to 1/1/1 elec for the sonic procs though.

    I don't know any important cold procs at the moment. Is that for the eternal cold permadot thing? I think it's gone if so. Deep Tar is the only permadot atm as far as I know, and it's fire. I'm unsure if it's worth the 1/1/1 fire, or even 1/0/0 but it might be. Sigh.

    EDIT 2: Yeah Combat Archery would be nice if it is working I just don't know.
    Last edited by Deathdefy; 03-13-2013 at 11:43 PM.
    Khyber: Aggrim (Completionist!)
    In Von 3 the breakables in the Troll Ambassador optional room are slow to get to and unnecessary for ransack.
    Blind insta-kills floating eye balls.

  4. #4
    Community Member Khellendros13's Avatar
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    Jun 2009
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    Quote Originally Posted by Deathdefy View Post
    Hehe maybe you should start a new thread since I have sort of ruined this with the title about the other build, but no matter.

    Mmph I much prefer your stat distribution. Regrets haha.


    Yeah. Enhancements are freaking me out (which is good - I need to think about this evidently) having read your list. Not a lot of fat to cut there.

    I suppose losing Human Versatility II (ouch), Favored Damage I, Wand and Scroll Mastery II will give me 5 points.

    That's 3 for Energy of the Scholar III, and 1 for Improved Conc 3 and 1 for AM primary focus evocation... and then I need 4 more for archmage 2 and 3 and the SLAs.

    Blerg. I may have to drop Rogue Dilettante II.

    I suppose I could drop the second level of both Force enhancement crits lines + Adept of Water instead.

    I'll see... I'll reassess how much I love the Chain Missiles SLA after playing at cap for a while. Can LR if I decide it's not worth the trade-offs it. It's also possible I'm missing more of the ridiculous number of random Archmage pre-req enhancements too.

    EDIT: Re: Sonic procs, yeah. I don't see the space. It may be worth taking something out of force to 1/1/1 elec for the sonic procs though.

    I don't know any important cold procs at the moment. Is that for the eternal cold permadot thing? I think it's gone if so. Deep Tar is the only permadot atm as far as I know, and it's fire. I'm unsure if it's worth the 1/1/1 fire, or even 1/0/0 but it might be. Sigh.

    EDIT 2: Yeah Combat Archery would be nice if it is working I just don't know.
    Nah all good, at least we can nut this out together on the same server!

    You need Adept of Wind as a pre req for 10k Stars.

    At this point maybe we just continue on our planned paths, and see how they stack up at 25 and Shiradi 5?
    AM3 vs More ranged feats
    Proud Leader & official Gimp of Crimson Eagles on Khyber
    Angryscrews Wiz 20 - Felgor Barb 20 - Brelgor Fighter 18/1/1 - Flavoursome TR1 Sorc 15 - Splatsplat DoS 18/2
    Quote Originally Posted by Auran82 View Post
    Numot talks enough for like 10 people. So yeah, 13 people in that channel.

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