Discussed many times in the past.
It won't happen. At least not with the game in it's current form.
Discussed many times in the past.
It won't happen. At least not with the game in it's current form.
Discussed amongst players or actual devs? I don't see why an instanced apartment gotten to with the tenements quest entrance wouldn't be possible to implement. It seems dead simple. It's not personally what I would be looking for in player housing, but it's certainly an option.
The end game house...should obviously be a Castle. Some settings for this Castle IMO:
-Vale of Twilight once cleansed of Devils and Gnolls.
-Mount Reyslon once cleansed of Gnolls.
-Searing Heights
-Cerulean Hills
-Even Korthos Island
-Sorrowdusk Isle
Storage would be the biggest benefit of housing imo. I would like to see:
-some sort of Armory for unused weapons and armor (The ones you just can't bear to vendor, but really don't use anymore).
-Closet or Wardrobe for extra Outfits, Robes, Boots, Belts, Helms, Hats, Gloves & Cloaks.
-Jewlery Armoire for Rings, Bracers, Trinkets & Neckalces
-Medicine cabinet for Potions
-Library for Scrolls, Hireling Contracts, Amenity Contracts, etc...
-Cabinet for Wands
-Vault for your Plat
I would also like to see:
-a trophy case to display evidence of various acheivements.
-The ability to prominently Display the best of the best loot that you have earned (Example: ESOS hanging over the fireplace).
-A Portal for transport to various locations.
The Character house should provide faster HP/SP regeneration than even a tavern.
Everything in relation to Character Housing should be earned and paid for via Plat or TP. It would provide a new stream of revenue for Turbine and since it would be optional, it wouldn't be considered a P2W feature.
I am not a fan of the idea of collecting furniture.
Last edited by kinggartk; 02-28-2013 at 09:36 AM.
this all sounds rather like the housing in elder scrolls games.
shame bethesda aren't developing an mmo...
oh. wait.
Player airships. That can dock with guild ships. For epic air battles.
Actually I love this idea. Especially if you can pick from different house designs.
The entrances/housing area could be instanced and turbine could simply create a new type of bank slot for this. This would be a pretty simple design to implement. The hard part would be allowing people to add furniture and customize it.
We could have a whole new loot mechanic for furniture and decoration items added Maybe pick up cool stuff from adventures and add a pack mule pet. I certainly wouldn't want players to be able to put a 2-300lb couch in their backpack. The customization mechanic could be adapted from ship hook points. Open pack mule inventory, stand on (or select by clicking on it) hook point, double click couch.
I say awesomesauce, though this has been suggested many times lol.
Last edited by hermespan; 02-28-2013 at 10:29 AM.
Hehe...you guys knew I'd show up on this thread sooner or later, right? I compltely agree that we need player housing, both as a personalization fun concept and a money sink in the game. People are always complaining about the economy in this game, of course its broken when every single quest you undertake results in adding more money to the economy without any effective removals from it. Housing with monthly rentals would be a good way to get some cash out, and is in fact used to that purpose in Lotro. It could also contain extra storage, which would add to it's attractiveness to packrat players and make them more likely to invest (and thus remove some coinage from the system), and make them happier. The forum has a lot of people complaining about the lack of storage.
I disagree that it would be overly difficult to implement as the op stated, since they already have a working housing system in another of their games. They already know how to do it.
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I remember my call for housing, I even laid out how they could make money selling furnishings in their store and stuff ahh the memories. People posting I was wrong it was a waste of devs time blah bleh.
We got airships instead so I quieted down but Id love an actual house id use my astral diamonds to buy a house the size of that Phiarlan one, hey I am an elf to I want a big ole house with multi dimensions and crazy cabals trying to attack it! lol
Seriously though id love a keep out in the forgotten realms more then anything or a wizard's tower out in the king's forests...sigh just typing this out shows me so many possibilities for a time sink, fun for players and money in Turbine's pockets at least from my end.
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Last edited by Zorth; 03-03-2013 at 11:01 AM.
The Blood of the Red Dragon
I think the player housing should function somethine like shared bank, insofar as it is not a per-character thing. All of your characters get to share the same house, etc.
Like I said, I feel like a pack of hobos presently, even with my guild ship!
If Turbine did decide to implement housing for PCs, it wouldn't be all that hard to find room. We all use the same door to get to our different airships. We could all use the same door to get to our homes.
DDO = Magic doors.
I disagree, one of the major (and badly needed in this games) features that should be focused on is that this absolutely could be a coin sink. MMO economies are inherently broken from the moment the game turns every, every encounter generates and adds coins to the economy. People are constantly complaining about the economy, and this is why. The only other real plat sinks in the game are the % of the ah and the few useful consumables, such as healing/ressing scrolls/wands/pots. Anything that gets money off the servers is a good thing. And for the record, I am vip, this is not a 'vip perk envy' opinion.
Turtel, Turtley Wrath, Tortoisse, Waterssong, Victerr Creed, Utahraptor, Velocaraptor, Minddancer, Loggerhead, Matamata, Sulcata, Ticerratops, Sierrann, Hankx, Shartelhane
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Lord of the Rings Online has player housing (a pretty decent system, IIRC from my playing days).
Turbine is the developer of LotRO.
So they know how to do it; the trick is convincing them it would be in their best interest (i.e. profitable) for them to do so.
I seem to recall that it was account-based and not character-based, meaning one dwelling per account. You first bought the deed to the property (and a budding player driven real estate market came into being because the lots closest to the zone entrance sold at a premium because you could get there faster. players let it be known via message boards that they owned a choice lot in a particular housing zone and wanted XXXX plat for it).
Once you bought the lot, you then chose the house that you wanted to build on it. There were three sizes of dwellings, but the largest one, which was meant as a guild hall, was typically out of the price range of players, so you in actuality could choose from two sizes. It seems like you paid rent monthly in game currency, but I'm not positive on this. The smaller had fewer hookpoints and the larger more. As far as what you could place on the hookpoints (and not only in the house but in the yard as well), you had standard things such as- yes!- chests to store things, but also trophies made from the remains of certain rare mobs, furniture that was crafted by players- a way for crafters to make money- (and some schematics were rare drops, which gave certain pieces of furniture more of the "WOW!" factor). In the yard, you could place store-bought shrubs, trees and decorative items (like a wishing well) and also items that you could only get during special events, game anniversaries or such.
I think each class had access to a spell/ability that allowed them to teleport to their personal or guild house. That was really convenient. Each housing zone had a town square with a vendor that would buy loot and sell various items.
It was not the most complex housing system I've ever run across ( Dark Age of Camelot was more robust and it appears the Star Wars game even more so), but it worked and worked well. It siphoned off a fair amount of coin from players, as the race to 'bling up' was never-ending. Crafters could build and auction furniture items to make themselves a tidy bit of coin, especially if they were lucky enough to loot some of the more rare recipes/schematics. Player had more storage- always necessary. And I'm sure Turbine made a fiar amount of money from players buying housing goodies that were available only from their store or via events.
Do I hope that they will do something similar in DDO? Absolutely.
Do I think they will? Nope.
Turbine made their choice when they decided to introduce guild airships into the game. They could have rolled out player housing at that time. Instead, we got airships. I can't see Turbine admitting they got it wrong, scrapping airships and introducing player housing. In a game where bug fixes can take years to make- if then- can we reasonably expect them to devote so much in the way of resources to something so frivolous? Much as I wish otherwise, I'd think not.
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As i recall what a dev has stated unavailable was player dungeons, since it takes new tools than the ones they use.
There's some overlap in threads about housing, guild halls and player content.
Supposedly they reviewed all three things while deciding on what to do with the guild halls.
I'd prefer to work with the setting when possible, such as Stormreach being the only safe settlement in Xen'drik.
It would be fine to have housing in Stormreach and Eveningstar, even Sschindylryn. (maybe Korthos lol)
Though this goes on a different way than ground housing, the idea lives on its own.
Would love to see this for sub-guilds, but that'd be off-topic.
There are far more pressing matter that must be attended to before they should make any attempt at adding any new content of any kind.
I'm telling you, people: Apartments! Thats where it's at. Hey, theres already a dungeon called the Harborview Lofts. I swear when I first saw that I thought it was going to end up being player apartments...
I think it would be more a perception thing on the part of Turbine.
If they were to add player housing now after giving us airships, it would be tantamount to admitting that they made the wrong decision back when they could have done either one. It wouldn't be a matter of not being able to do it; it would be a matter of not wanting to do it.
In an election, always vote for the candidate who likes big butts....because, you know, they cannot lie.
KCCO
Sounds like LOTRO
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