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  1. #1
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    Default Prison of the Planes

    There is one room in this quest that makes it impossible for one person to do it alone if they don't meet the requirements, granted they know nothing about the quest and didn't want to cheat it by looking at the wiki for the walkthrough.

    Symbol of the Order of Daanvi, as it's mentioned in the wiki, has a prisoner in it that requires that you be lawful and answer some questions apparently. I went into the room by having my hireling flip the switch, who then immediately tried to follow me and ran into the prison field, slowly killing himself. I was locked in the room with no way to get out, because I was not lawful and he wouldn't speak to me. Even if my hireling didn't kill himself, there was no way for me to select the switch once I was in the room so I could have him turn it off to get out. This is also assuming that my hireling wouldn't magically reappear next to me inside because he couldn't find a route (that could be a problem, too).

    I suppose the only option that I could see was to buy an alignment change from the store, but I don't know how that works, whether or not I had to log out, and whether or not I would even be in the quest or room anymore if I did.

    Still, it would be nice if there was some way to back out of this in case you make a mistake like I did. Making the force field not cause damage would be one, because you have to know going in that your dumb hireling will try to follow you until he dies on it, which would require setting him to stay put or whatever (and there's no practical reason for why the cell should damage you anyway - that's stupid). Also, if there was a way to select the switch from inside the cell, that would work in conjunction with the previous suggestion. Currently, you can't, or at least I didn't find a way. I was forced to try something that ultimately didn't work (dying and running through the shield to see if I could make it to a res shrine - I found that I couldn't run through it) and then I found myself back at camp after releasing, and a long way from the quest.
    Last edited by Madae; 02-27-2013 at 08:30 PM.

  2. #2
    Community Member Jevern's Avatar
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    All hirelings have a toggle that allows them to 'stand ground'. If you do this before making your hireling hit the switch it won't follow you and therefore won't kill itself.

    Pressing 'G' turns autotargeting off, meaning you won't target anything unless you right click it. This allows you to keep the switch targeted while talking to the Djinn in the room.
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  3. #3
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    Quote Originally Posted by Jevern View Post
    All hirelings have a toggle that allows them to 'stand ground'. If you do this before making your hireling hit the switch it won't follow you and therefore won't kill itself.

    Pressing 'G' turns autotargeting off, meaning you won't target anything unless you right click it. This allows you to keep the switch targeted while talking to the Djinn in the room.
    That doesn't help me right now, and of course I think of this after it happens. I did not realize my hireling would do that. Also, turning off auto target is a bad work around, too, because that's requiring that you know what to do beforehand. Not everyone is that way. Something else needs to be done.

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    Quote Originally Posted by Jevern View Post
    All hirelings have a toggle that allows them to 'stand ground'. If you do this before making your hireling hit the switch it won't follow you and therefore won't kill itself.
    In theory. In practice, it just slightly reduces the chance of them doing that.

    Quote Originally Posted by Madae View Post
    a logic here that I think you're missing.
    That word, it does not mean what you seem to think it means.
    Quote Originally Posted by Madae View Post
    Failure by death or mistake is one thing. Failure by a problem in design is another.
    Not every character is capable of accomplishing every task. This is not a failure of design, it's a failure of player understanding.

  5. #5
    Community Member Maxallu's Avatar
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    It is not required to complete that room to complete the quest.

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    Quote Originally Posted by Maxallu View Post
    It is not required to complete that room to complete the quest.
    Forgive me for saying, but thank you for pointing out the obvious.

  7. #7
    Community Member Maxallu's Avatar
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    Quote Originally Posted by Madae View Post
    Forgive me for saying, but thank you for pointing out the obvious.
    But I don't understand. If that's so obvious, why do you have such a problem with POP?

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    So far, there seems to be a growing misconception in this thread; not everyone here knows everything about the game, or every single quest, or feels the need to look it up and finish it as quickly as possible by, basically, cheating. Some people like to do things just to do them and figure them out for themselves. This quest has a problem with it that makes it difficult to do that, which is why I made it.

    So, thank you for your tips and tricks and all that, but there is a logic here that I think you're missing.

  9. #9
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    Quote Originally Posted by Madae View Post
    Some people like to do things just to do them and figure them out for themselves.
    Nothing wrong with this, it's even how I frequently do thing, but you have to realize that sometimes you're going to fail when you do it this way. Then you either try something else next time or you decide to look for hints.

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    Quote Originally Posted by Krelar View Post
    Nothing wrong with this, it's even how I frequently do thing, but you have to realize that sometimes you're going to fail when you do it this way. Then you either try something else next time or you decide to look for hints.
    Losing the bonus to exp by reentry, or dying thinking you can do something to salvage it, and then reappearing at your bind point 5-10 minutes away from the quest is a lesson that doesn't have to be learned in this case. I was doing fine in this quest until I ran into this room, and now I have to run back, reset it (because I care about silly things like maximum exp for a quest) and do everything I just did over again. That's irritating, and in my opinion, is not what a game should be about. You're just making excuses for a quest that has an inherent problem that is easily fixed, and ultimately doesn't affect how you experience the quest either.
    Last edited by Madae; 02-27-2013 at 08:56 PM.

  11. #11
    Community Member RedDragonScale's Avatar
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    Quote Originally Posted by Madae View Post
    So, thank you for your tips and tricks and all that, but there is a logic here that I think you're missing.
    The logic YOU'RE missing is the Da'anvi Perfect Order room REQUIRING a Lawful person to talk to the dude in there.

    This makes PERFECT sense.

    Sorry you missed it.

  12. #12
    Hero Phoenix-daBard's Avatar
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    The first time I ran this quest I solo'd on a neutral good character without resorting to any help sites. I wasn't able to do that room and figured I would come back to it and figure it out. Then discovered I didn't have to when I completed.

    You can retarget the switch at anytime by hitting the Q key while facing that direction as indicated in the manual for the game.

    I had no problem with my hireling but then I learned how all the controls for a hireling worked on Korthos. Hirelings are a quest tool and I make sure I know how to use my tools before depending on them.

  13. #13
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    Quote Originally Posted by Phoenix-daBard View Post
    The first time I ran this quest I solo'd on a neutral good character without resorting to any help sites. I wasn't able to do that room and figured I would come back to it and figure it out. Then discovered I didn't have to when I completed.

    You can retarget the switch at anytime by hitting the Q key while facing that direction as indicated in the manual for the game.

    I had no problem with my hireling but then I learned how all the controls for a hireling worked on Korthos. Hirelings are a quest tool and I make sure I know how to use my tools before depending on them.
    Thanks for making me feel like an idiot for not mastering the tools at my disposal before entering a quest I knew nothing about. I appreciate it.

    Please stop arguing with me. This is a suggestion forum. This is my suggestion. Telling me how wrong I am is meaningless, because you do not decide whether a fix gets implemented. If you can't see the logic in this, than there is nothing I can do for you.

  14. #14
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    Quote Originally Posted by Madae View Post
    Please stop arguing with me. This is a suggestion forum. This is my suggestion. Telling me how wrong I am is meaningless, because you do not decide whether a fix gets implemented. If you can't see the logic in this, than there is nothing I can do for you.
    You're correct and we are offering a counter suggestion that the quest is fine as is. So that the people who do decide if a fix is needed or not can see alternate opinions. Is that logical enough?

  15. #15
    Community Member xxScoobyDooxx's Avatar
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    Quote Originally Posted by Madae View Post
    This is a suggestion forum. This is my suggestion. Telling me how wrong I am is meaningless
    No one is telling you that you are wrong... they are just suggesting it.
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    Quote Originally Posted by xxScoobyDooxx View Post
    No one is telling you that you are wrong... they are just suggesting it.
    I refuse to argue semantics.

  17. #17
    Community Member donfilibuster's Avatar
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    Quote Originally Posted by Madae View Post
    Please stop arguing with me. This is a suggestion forum. This is my suggestion. Telling me how wrong I am is meaningless, because you do not decide whether a fix gets implemented. If you can't see the logic in this, than there is nothing I can do for you.
    It is valid to want to learn the quests without help, but before calling a quest broken one should ask around to see if it is really undoable with basic means.
    There's plenty of places where players miss levers or get stuck at puzzles or gates, and the quests are all doable.
    There's no such thing as an impossible quest, only special conditions like "no reentry", "no soloing", and such.

    Rooms that trap your character until death are common and is part of the design, bad design maybe, but intended.
    If you don't have a way to come back from death or escape the quest is indeed failed and you have to restart.

    It was quickly pointed out that the quest was not "impossible", obscure i'd agree, hard to figure indeed, but not undoable.
    Furthermore the OP doesn't really give a suggestion, other than wanting a way out of the locked room.
    As far as suggestions go that'd be a valid suggestion, yet *has* to be weighted against the common solutions.
    After all, it is a suggestion forum, and part of it involves having ideas checked thoroughly, dissected, torn up, bashed.
    Let alone wanting the internet to stay away in a corner, it's just silly, getting angry for it is even more.
    It's fine to want to discuss the idea as it is presented but at the very least make it clear from the start.

    This thread may go for future reference, for new players: whenever you get stuck in a quest it is a good habit to ask first and rant later.
    Ask in chat, someone would know something about it, it'd save time and frowns.
    If don't want spoilers then ask for hints, it's very likely are you'll be pointed out to what was missing.
    (e.g. in Haywire and other quests that often spawn this kind of threads)
    Last edited by donfilibuster; 02-28-2013 at 03:26 AM.

  18. #18
    Community Member Qhualor's Avatar
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    have to agree with Krelar. if you don't know and want to know by "cheating", than there is a chance you could fail at it. you know the options. wether you like them or not, those are it. next time you now not to go into that room unless you are lawful. I understand wanting max xp in a quest as I do the same thing when I solo, but the xp is only around 650. its the same as the other rooms. not every quest in the game is achievable with max xp. im not upset because my pure barb cant get traps for bonus xp.

  19. #19
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    Quote Originally Posted by Qhualor View Post
    have to agree with Krelar.
    That's great.

    Please stop arguing with me. This is a suggestion forum. This is my suggestion. Telling me how wrong I am is meaningless, because you do not decide whether a fix gets implemented. If you can't see the logic in this, than there is nothing I can do for you.

  20. #20
    Community Member Maxallu's Avatar
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    Quote Originally Posted by Qhualor View Post
    have to agree with Krelar. if you don't know and want to know by "cheating", than there is a chance you could fail at it. you know the options. wether you like them or not, those are it. next time you now not to go into that room unless you are lawful. I understand wanting max xp in a quest as I do the same thing when I solo, but the xp is only around 650. its the same as the other rooms. not every quest in the game is achievable with max xp. im not upset because my pure barb cant get traps for bonus xp.

    Awesome. Yes, some people learn by failing first. This is not cheating, sometimes you lose. You got beat and you tried again and were successful. Congratz, you learned something, without 'cheating.'

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