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  1. #41
    Community Member Hawkwier's Avatar
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    HungRap and Patang.

    Guys - To repeat. Adopting the idea I proposed would require a review of exp.

    Im sure repetition was the philosophy adopted when content was sparse. I dont think that is necessarily the case now.

  2. #42
    Community Member HungarianRhapsody's Avatar
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    Quote Originally Posted by Hawkwier View Post
    HungRap and Patang.

    Guys - To repeat. Adopting the idea I proposed would require a review of exp.

    Im sure repetition was the philosophy adopted when content was sparse. I dont think that is necessarily the case now.
    I actually approve of your idea as long as it is taken as part of a comprehensive review of XP as a whole.

    Turbine doesn't do comprehensive reviews of whole systems, however. They just make simple fixes or add DDO Store items that let you "fix" the problems for yourself.

  3. #43
    Community Member Talon_Moonshadow's Avatar
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    Devs, please make XP farming easier.
    I gave up a life of farming to become an Adventurer.

    Quote Originally Posted by Jandric View Post
    ..., but I honestly think the solution is to group with less whiny people.

  4. #44
    Community Member HungarianRhapsody's Avatar
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    Quote Originally Posted by Talon_Moonshadow View Post
    Devs, please make XP farming easier.
    I don't want XP farming to be easier. I want it to be less tedious.

    A half hour of work on differential equations is difficult. Fourteen hours of adding and subtracting single digit numbers isn't difficult, but it certainly is tedious.

  5. #45
    Community Member Ragons's Avatar
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    /not signed

    If this came to be then only the xp/min quest would be ran. There some great quest out there but suffer from being lack of xp/min. These quest would be hurting to find pugs.

  6. #46
    Hero patang01's Avatar
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    Quote Originally Posted by Hawkwier View Post
    HungRap and Patang.

    Guys - To repeat. Adopting the idea I proposed would require a review of exp.

    Im sure repetition was the philosophy adopted when content was sparse. I dont think that is necessarily the case now.
    How can you review 'XP' when you unlock destinies? Are you saying that each quest should give so much absurd XP that it wraps around into the next destiny?

    What you propose is philosophically cute but not usefull. What others propose is actually good. Just as we have ransack timers we should have penalty timers. Make it steeper - quicker penalty for repeats (say first 3 nothing, then quicker with a 25% penatly per repeat until you get nothing) and you make people move onto other content.

    What you propose isn't useful and won't work.

  7. #47
    Hero patang01's Avatar
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    Quote Originally Posted by Ragons View Post
    /not signed

    If this came to be then only the xp/min quest would be ran. There some great quest out there but suffer from being lack of xp/min. These quest would be hurting to find pugs.
    It wouldn't. Do you honestly think that XP junkies can wait 5-7 days for the penalty timer to expire in order to recieve XP again? This allows more people to enjoy more content at their own pace. The current system FORCES people to run the same quick content to unlock destinies since the longterm prospect of doing that doing longer and better quests comes with a steeper penalty then to live with the fact that you won't get much from say Rusted blades isn't much - but it's more in shorter time then many of the longer quests.

    The current system precicely reward repeat of the same short quests for XP - not the opposite. You'd see small spurts of rusted every week but a well balanced penalty system would cut of all xp after 5-7 runs forcing you to move on. But the longterm prospect of being able to unlock everything would be good. Right now the only chance you have in order to 'reset' the repeat penalty is to TR and that's a terrible way to do it.

  8. #48
    Community Member eden2760's Avatar
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    Quote Originally Posted by Hawkwier View Post
    Not imposing anything Eden.

    Simply voicing my considered opinion, as we all are.

    Which is cool.

    One could take the view that the habit of grinding imposes a playstyle on other players who consequently find reducd opportunity for PUGs.

    Grinding might be limiting everyones capacity to experience (scuse pun!) the game in full.
    Wrong.

    It's the same with those evil BYOH groups that are ruining the server. If you don't agree with the philosophy, don't join them. In like manner if you don't agree with repetition, don't run them repeatedly. You have that option if the system remains as is / decay is added / repetition penalties are modified in some way.

    We repetitionists, however, do not have that option if you remove xp from repeating the adventure, so it seems that my suggestion would not have any impact on your style of play, while your suggestion would eliminate my style of play...
    Last edited by eden2760; 02-27-2013 at 01:23 PM.

  9. #49
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    Signed.

    It is puzzling to me that they still have not changed this absurd mechanic.

    Quote Originally Posted by Hawkwier View Post
    /not signed!

    I dont want to see any changes that promote exp farming via quest repetition.

    I think exp should ONLY be given for completion once per difficulty level.

    i.e. Zero exp for completing a quest if youve already done it on that difficulty.

    This will reduce the boredom of the repetition grind for exp, and promote diversity of quests run.


    This will make the game more fun and increase player interaction.

    Of course, to implement properly, a full review of quest exp would be needed to ensure sufficient exp to reach cap and EDs in the game.

    This to me is a better way forward and promotes a truer reflection of what gaining "experience" ought to be about.
    Completely disagree. No one is forcing you to repeat quests for exp. If you find it boring, don't do it. That's a big part of why they introduced the first time bonus for completing a quest.

    Gaining experience is about completing quests. Any quests, however many times per quest as you want. You may think that it's about completing each quest once. Others disagree. Both ways are acceptable.

    You seem to be wanting to "force" interaction of very experienced players (those that tend to TR a lot and grind out high xp/min quests) and newer/inexperienced players. That has never worked out, and no amount of changes will make it so. People run with who they want to run, usually others that share the same play style/experience as themselves.
    Ceruleus ~ Nnomad ~ Nnia ~ Nnurgh ~ Cynnical
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  10. #50
    Community Member eden2760's Avatar
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    Quote Originally Posted by nni View Post
    Signed.

    It is puzzling to me that they still have not changed this absurd mechanic.


    Completely disagree. No one is forcing you to repeat quests for exp. If you find it boring, don't do it. That's a big part of why they introduced the first time bonus for completing a quest.

    Gaining experience is about completing quests. Any quests, however many times per quest as you want. You may think that it's about completing each quest once. Others disagree. Both ways are acceptable.

    You seem to be wanting to "force" interaction of very experienced players (those that tend to TR a lot and grind out high xp/min quests) and newer/inexperienced players. That has never worked out, and no amount of changes will make it so. People run with who they want to run, usually others that share the same play style/experience as themselves.
    +1. Couldn't had said it better myself. Good show!

  11. #51
    Community Member Bilger's Avatar
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    /signed they need to just separate epic from heroic and be done with it!!
    Proud Officer of The Madborn

  12. #52
    Community Member jillie's Avatar
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    /signed

    Heroic XP should be its own mechanism, separate from Epic XP. And given the insane amount of XP needed to farm out mulitple EDs, an Epic mechanism that would set a timer, like the ransack timers on quest chests, would be a worthy mechanism. Let it reset after a week. It would limit the farming runs as people moved from one quest to another, from one character to another, to avoid the more stringent xp limits.
    Proud officer of Imperial Assassins!

    Argonessen: Jhanrae, Weisen Heimer, Chaard O'Nay, and more once viable endgame toons relegated to banking.

  13. #53
    Community Member OverlordOfRats's Avatar
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    Put me down for a Ransack timer.

    Cannot farm the same quest to cap in one day.
    Don't have to worry about running a quest now because you'll have a penalty later.
    Is it really a problem if someone wants to Ransack a quest and then wait 7 days to run it again in order to raise a level running only one quest?

  14. #54
    Hero LordPiglet's Avatar
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    Quote Originally Posted by Talon_Moonshadow View Post
    Devs, please make XP farming easier.
    We don't want it easier, we however, don't want to be penalized for quests that were ran, in some cases well before MotU came out, or was even announced.

    It's pretty disheartening to step into a quest that you ran and farmed 2 years ago, before BB, before 30 and 50% xp pots and the tomes of learning. Farmed it because at the time you pretty much needed to farm quests to get to 4.3 mil xp to cap a 3rd lifer. Now, 2 years later after your 1 first time bonus, you're hit with a 70-90% xp penalty?

    I run for fun, but honestly, those types of xp penalties take the fun away. To lose them, I get to either grind out another life (with or without otto's box), how is that fun?

  15. #55
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    Quote Originally Posted by Ragons View Post
    /not signed

    If this came to be then only the xp/min quest would be ran. There some great quest out there but suffer from being lack of xp/min. These quest would be hurting to find pugs.
    And this is different from the way things are being done now exactly how?

    Flippancy aside, I think I understand your objection. But that particular horse left the barn long ago. We're already seeing many, perhaps a majority, of quests being almost totally ignored due to either real or perceived low xp/min or low reward versus risk or a combination of the two. When is the last time you saw an LFM for Three Barrel Cove?
    In an election, always vote for the candidate who likes big butts....because, you know, they cannot lie.

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  16. #56
    The Hatchery Galeria's Avatar
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    /signed

    This has been handled sloppily and ignored for too long.
    A PUG is like a box of chocolates
    Get people to read your post.

  17. #57
    Community Member JasonJi72's Avatar
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    /SIGNED!!!

    Hawkier, I think the driving force behind your opinion is that you think it will encourage more lfm's. Personally, I think a one quest and done situation would completely destroy lfm's. "I am sorry buddy, I would really like to help you out, but I ran that quest yesterday."

    Epics should be separated from heroics.

    Also, there are some cool quests out there that do not give enough xp for the effort/resources needed to complete them.

    Some quests should also be moved into another level range. Some level ranges are so crowded, you don't get to run everything you would like to even on a TR, and some ranges are so sparse that you have to repeat quests on a TR.

    Currently, the biggest obstacle for a Legend is grinding out those last 2 levels at 18. You used to be able to run with a LOT of people when the cap was 20, now... not so much. I don't even start running vale quests until I am close to blue-barring 19.

    I don't run the Carnival or Red Fens in heroic anymore due to the repeat penalty. When we go to 28, I will probably add the house D epic quests to that list and not farm Von 3.
    Jyn... Kender... Thelanis

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  18. #58
    Community Member Hawkwier's Avatar
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    Default I do like my smileys!

    Jason

    A fair consideration of the effect on pugging though that effect would not
    be isolated and is countered by a more significant flow of increased demand
    across more of the quest portfolio.

    It's also not what is driving my position. I just fail to see why an experience
    reward is appropriate when there is little if any experience involved in
    repetition at the same difficulty level. Pretty straight logic I'd have thought.

    Eden/NNI

    You appear to be suggesting I have some "evil" totalitarian agenda here. LOL!

    That's a little absurd given the context, but anyway...

    I'm not suggesting you are banned from repeating at all. Just that you shouldn't expect
    an experience reward for it.

    The truth of things is that I, for one, have most certainly been forced into repetition
    and grind in order to level. I'd be astounded if I were an isolated case. Doesn't that, by
    your logic Eden, make the game "evil"?

    No one here (I hope! ) has the power to impose anything. All we are doing is
    expressing our opinions. Lets keep a sense of perspective and all is cool.

  19. #59
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    Quote Originally Posted by Talon_Moonshadow View Post
    Devs, please make XP farming easier.
    Man, some days I come here, and I wish I could read what you read, since clearly you don't see the same words as everyone else. Probably why you have such a difficult time actually addressing points. It's really hard to counter-argue when you have no idea what the argument actually is.

  20. #60
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    Signed.
    Experience should be capped at negative 50 to 90% at least.

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