The Radiant Servant PrE, which uses Turn Undead attempts to power its main features, also requires that the cleric have one of the following TU-based enhancements as a pre-req:
- Divine Cleansing, which removes poison, disease, and at higher levels other status effects
- Divine Healing, which restores hit points over time
- Divine Light, which damages nearby undead
- Divine Might, which adds a +2 Sacred bonus to damage
- Divine Vitality, which restores some spell points
Now, my healer cleric originally had taken all of the above except Divine Might (which I think might be a relatively recent addition?). But since she went Radiant Servant, I've been confused about how they overlapped with her RS burst ability, and began to realize I wasn't using most of them. So today I've been resetting her enhancements.
I'm still kind of confused, but mostly I'm just looking for other opinions. Which of these enhancements do you still use on your RS? What are your thoughts on each of the following musings?
It seems to me that Divine Cleansing still has a place, as none of the effects it covers are part of the RS burst. But I also find myself using Panacea on that sort of thing, especially since it can heal me, which the Divine enhancements can't.
Divine Healing seems almost totally redundant once you have the RS aura. I assume it's not subject to Maximize and Empower the way the RS features are, but that's just an assumption. That means the only advantage I can see to it is that it can be used on people who can't be bothered to stick close to your aura.
Divine Light also seems largely redundant. However, at the II and especially III levels it seems like it ought to do more damage than the RS burst.
Divine Vitality seems like a wonderful thing, on the surface. Spell points are the most sought-after resource in the game, as far as I can tell. However, the number of SP this one gives back are so low it hardly seems worth the effort most of the time.
Divine Might I is almost a no-brainer, it seems, provided that your cleric has the required CHA of 14. Since you have to take one of these enhancements anyway to get RS, why not this one?
But I do have another cleric, an early build, with a CHA of 8, so I suppose the question there is, which of the other four should he take?
Signed,
"Hoarders Anonymous"