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  1. #1
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    Lightbulb Drunker - 9mnk/9drd/2ftr

    I have been asked to share my build by a few people.
    It's not entirely complete, just a basic guideline as
    I am still testing the build. I have been testing both
    light and dark. Both have their pro's/con's.
    I have found that in this build ToD is far to expensive
    AP wise.

    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Vesrae Drunker
    Level 25 Lawful Neutral Half-Elf Male
    (2 Fighter \ 9 Monk \ 9 Druid \ 5 Epic) 
    Hit Points: 501
    Spell Points: 550 
    BAB: 14\14\19\24
    Fortitude: 21
    Reflex: 13
    Will: 17
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 25)
    Strength             16                    26
    Dexterity            14                    18
    Constitution         16                    22
    Intelligence          8                    12
    Wisdom               15                    20
    Charisma              8                    11
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    +4 Tome of Strength used at level 15
    +4 Tome of Dexterity used at level 15
    +4 Tome of Constitution used at level 15
    +4 Tome of Intelligence used at level 15
    +4 Tome of Wisdom used at level 15
    
    Level 1 (Monk)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
    Feat: (Past Life) Past Life: Monk
    Feat: (Selected) Power Attack
    Feat: (Monk Bonus) Stunning Fist
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Level 3 (Monk)
    Feat: (Selected) Past Life: Disciple of the Fist
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    
    
    Level 4 (Druid)
    Ability Raise: STR
    
    
    Level 5 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Wolf
    
    
    Level 6 (Druid)
    Feat: (Selected) Quicken Spell
    
    
    Level 7 (Druid)
    
    
    Level 8 (Druid)
    Ability Raise: STR
    Feat: (Druid Wild Shape) Wild Shape: Bear
    
    
    Level 9 (Druid)
    Feat: (Selected) Cleave
    
    
    Level 10 (Druid)
    
    
    Level 11 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Winter Wolf
    
    
    Level 12 (Druid)
    Ability Raise: STR
    Feat: (Selected) Natural Fighting
    
    
    Level 13 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons
    
    
    Level 14 (Monk)
    
    
    Level 15 (Monk)
    Feat: (Selected) Natural Fighting
    
    
    Level 16 (Monk)
    Ability Raise: CON
    Feat: (Monk Bonus) Dodge
    
    
    Level 17 (Monk)
    
    
    Level 18 (Monk)
    Feat: (Selected) Natural Fighting
    
    
    Level 19 (Monk)
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Great Cleave
    
    
    Level 21 (Fighter)
    Feat: (Selected) Epic Toughness
    
    
    Level 22 (Fighter)
    
    
    Level 23 (Fighter)
    
    
    Level 24 (Fighter)
    Feat: (Selected) Overwhelming Critical
    
    
    Level 25 (Fighter)
    Enhancement: Druid Beastial Nature I
    Enhancement: Druid Essence of the Shrike I
    Enhancement: Druid Fatal Harrier
    Enhancement: Druid Nature's Warrior I
    Enhancement: Druid Shifting Rake I
    Enhancement: Druid Shifting Rake II
    Enhancement: Druid Vengeful Hunter I
    Enhancement: Druid Vengeful Hunter II
    Enhancement: Improved Rogue Dilettante I
    Enhancement: Improved Rogue Dilettante II
    Enhancement: Human Adaptability Constitution I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Way of the Clever Monkey I
    Enhancement: Way of the Clever Monkey II
    Enhancement: Fists of Iron
    Enhancement: Porous Soul
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Improved Recovery II
    Enhancement: Monk Ninja Spy I
    Enhancement: Unbalancing Strike
    Enhancement: Adept of Wind
    Enhancement: Adept of Rock
    Enhancement: Adept of Rain
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Improved Jump I
    Enhancement: Improved Jump II
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    Enhancement: Druid Waxing Life I
    Enhancement: Druid Eminence of Life I
    Enhancement: Druid Eminence of Life II
    Enhancement: Druid Eminence of Life III
    Enhancement: Druid Strength I
    Enhancement: Druid Wisdom I
    Enhancement: Druid Toughness I
    Enhancement: Druid Toughness II
    Right now my gear is changing around a lot.
    So I won't be posting it.

    If you have further questions, drop me a line.
    Otherwise feel free to comment below.
    I am always down for talking about builds.

    Happy Adventuring!
    Last edited by Alimai; 02-22-2013 at 06:11 AM.

  2. #2
    Community Member voxson5's Avatar
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    I pretty much ran this 1-18 last life (except I went for non-form fists, whirlwind, twin stuns and max healing amp).

    It is a great survivable and fun build, reaving roar is very very nice. Wear lv frozen tunic until you get something awesome - really compliments the build.

    How are you finding it in epic levels?

  3. #3
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    Devours Epic Hard, great DPS for EE.
    When I get blitz rolling and stuns, it's pretty
    powerful.
    5k crits with handwraps is just absurd.

  4. #4
    Community Member Tallyn's Avatar
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    How important is the multiple Natural Fighting feats that you selected?

    How important do you find past lives in this build... is this something you think could be fairly good/successful in a first lifer?

    You are Legendary Dreadnaught, but what twists do you find most important for the build?

    How critical is Fighter in your opinion... how much damage would be sacrificed going 2 Paladin instead of 2 Fighter, to make it even more survivable for EE?



    Curious, it looks neat.. with Epic Gianthold out right now, I can see not wanting to go into gear layout until you find one you are fairly comfortable with.

  5. #5
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    2 ftr is for more feats. Idk if I would want to do this
    build w.o all 3 natural fighting. The number of hits is
    already a bit lower than non animal form TWF.

    2pld would mean you need cha stat also, animal forms
    reduce int and cha. Making another stat needed would
    be pretty tough to build in.

    I have been able to tank bosses on EH, but new EE the
    content just hits to hard in melee.

  6. #6
    Community Member DarkSable's Avatar
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    Why a 9/9/2 split? It seems like you would gain HUGE benefits in either direction by going 12/6/2 or 6/12/2.

  7. #7
    The Hatchery Vissarion's Avatar
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    Quote Originally Posted by DarkSable View Post
    Why a 9/9/2 split? It seems like you would gain HUGE benefits in either direction by going 12/6/2 or 6/12/2.
    You need 9 Druid for access to Natural Fighting feats and 9 Monk gives you access to Touch of Death and Improved Evasion.
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  8. #8
    Community Member DarkSable's Avatar
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    Quote Originally Posted by Vissarion View Post
    You need 9 Druid for access to Natural Fighting feats and 9 Monk gives you access to Touch of Death and Improved Evasion.
    Natural Fighting - that's what I missed seeing.

    Thank you for sating my curiosity.

  9. #9
    Community Member Hobgoblin's Avatar
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    Quote Originally Posted by Tallyn View Post
    How critical is Fighter in your opinion... how much damage would be sacrificed going 2 Paladin instead of 2 Fighter, to make it even more survivable for EE?
    Need to be lawful good for paladin and Partly neutral for druid.

    i see a problem here

    hob

  10. #10
    Community Member Tallyn's Avatar
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    Argh, forgot about the Druids alignment restriction. Thanks!

  11. #11
    Community Member Pilgrim1's Avatar
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    half elf pally might be an answer, lose a feet from human or 3d6 SA from rogue.

    question: stunning fist is amazing, how much dps do you think you would lose if you put more effort into getting to the 60+ DC needed for EE?

    Do you have videos or screen shots showing your powers, if your on cannith i would love to run some epics with you - im very curious to see this build in action.

  12. #12
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    Quote Originally Posted by Vissarion View Post
    You need 9 Druid for access to Natural Fighting feats and 9 Monk gives you access to Touch of Death and Improved Evasion.
    Also gives you +.5[w], essentially .5[1d10] in Winter Wolf form and additional movement speed boost.

    I've been considering dropping Touch of Death on my 992.

    It's pretty much impossible to get a decent DC (fort vs 10 + Monk level + wisdom). So that means 250 (or 250 * 1.5 if stunned) per ToD. Taking Improved Sunder may help this on bosses.

    Self-Healing vs SP pool can also be a challenge. Also there is no real big burst self-heal. Sleet Storm is your friend.

    My build order was slightly different:

    HE: 1 monk, 2 Druid, 3 Monk, 4-11 Druid, 12-13 Fighter, 14-20 Monk
    36pt: 16/14/16/8/16/8
    1. Toughness, Power Attack;
    3. Cleave, Stunning Fist;
    6. Maximise;
    9. Quicken;
    12f. Natural Fighting, IC: B;
    13f. Great Cleave;
    15. Natural Fighting;
    17m. Dodge;
    18. Natural Fighting;
    21. OC ;
    24. PL: Monk or Improved Sunder or Precision or Empowered Healing
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  13. #13
    Community Member Tallyn's Avatar
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    I'm guessing Two Weapon Fighting doesn't work when shapeshifted into animal form?

  14. #14
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    Quote Originally Posted by Tallyn View Post
    I'm guessing Two Weapon Fighting doesn't work when shapeshifted into animal form?
    it should reduce the to hit penalty you get for using 2 weapons but it does not give you more attacks
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  15. #15
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    TWF doesn't function with animal form.
    I have about a 55 DC on stunning fist.
    It's half character level now, not monk based at all.
    on EE even w.o stunning the DPS just rips through the mobs.
    100+dmg on non crits, non stuns with HW is pretty sickening.

    For trash: (neg level and stun able)
    Grave wraps

    For boss:neg level immune)
    +4 Shrieking of the Crusader w Icy Burst
    Endless Light wraps

    Those more or less take care of everything.
    If I ever get ****apodes, I'll test them as well.

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