Originally Posted by
giftie
I apologize for answering to such an old thread, but I wanted to give some feedback regarding this build.
I was interested in the concept of a battle cleric with Manyshot, but didn't want to do it on a TR or with expensive tomes, so I did it as a first lifer with only +2 tomes, which spread me a bit too thin and necessitated dumping CHA. My stat distribution as follows:
STR 18 (5 levelups here)
DEX 14 (1 levelup here)
CON 16
INT 6
WIS 14
CHA 6
It could be argued it's not the same build at all, but the feats and enhancements (minus Divine Might) stay the same. (Incidentally, dropping Divine Might might actually serve to future proof this build for the enhancement pass.)
It is not as strong as my Juggernaut. Not having access to UMD, enhanced clickies and trap skills limits solo ability a lot. Damage wise, between losing Battle Engineer, Tenser's (which gives alchemical bonus rather than the enhancement bonus of Divine Power), weapon enhancements etc, it doesn't perform as well either.
But it does require much less management and in the end is easier and - more importantly - much more fun to play. It doesn't compare that well to a Juggernaut (and the "Jigglenaut" build might be a better fleshie analogue), but it's one of the most powerful battle clerics I've tried. It's easily one of my favourite characters at the moment, and I recommend it strongly for everyone who wants to try a solo build that's not Yet Another Juggernaut.