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Thread: Wail bugged?

  1. #1

    Default Wail bugged?

    Anyone else noticing this? Spell now looks completly screwed.

    Sometimes it hits only one mob instead of two. Sometimes it does absolutely nothing. I was just standing into 3 mobs right now, out of the 3 wail waves, one died, other two didn't even get neg levels.

  2. #2
    Community Member Miluan's Avatar
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    Yep, it's bugged alright. I had exactly the same experience myself. :/

  3. #3
    Community Member rest's Avatar
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    I want to say there was something mentioned about this on Lamannia. I'll have to dig around and find it.

  4. #4
    The Hatchery DarkForte's Avatar
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    Was on lammania, and was reported on forums.
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  5. #5
    Community Member rest's Avatar
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    Found it.
    http://forums.ddo.com/showthread.php?t=404937

    This is my favorite part of that thread:
    Quote Originally Posted by Feather_of_Sun View Post
    Problem found, and fixed internally.

    This bug won't make it live.
    Quote Originally Posted by rest View Post
    Quoted.

    Won't make it to live, huh?

  6. #6
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    Sounds like how electrical energy burst is, pretty random what it hits. Same with electrical dragon breath, if something is on a slope or a slightly different level, it won't get hit.

  7. #7
    Community Member bbcjoke's Avatar
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    I still haven't updated and played today, but I want you to clarify if you are sure these mobs were susceptible to the level drain effect (living, no death ward, not warforgeds).

    Also, note that since the changes in it Wail has become a terribly dumb spell that cannot properly choose its targets. If you have 3 mobs in range and 2 of them are immune to any of its effects, they still are eligible targets for the spell. This means you can have a Wail completely wasted by mere chance, making it a spell worse than implosion.
    Last edited by bbcjoke; 02-20-2013 at 11:59 AM.

  8. #8
    Community Member holfrar's Avatar
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    Ah that explains it, wondered what was happening, Finger and circle were working fine, just thought i was unlucky with wail.

    Hey-ho, guess that's one way to nerf PM's
    'Live Long, Play Longer'

  9. #9
    The Hatchery DarkForte's Avatar
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    Quote Originally Posted by rest View Post
    Found it.
    http://forums.ddo.com/showthread.php?t=404937

    This is my favorite part of that thread:

    Won't make it to live, huh?
    Versioning is hard.
    Nerdrage/Endgame ~ Sarlona
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  10. #10
    Community Member rest's Avatar
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    Quote Originally Posted by DarkForte View Post
    Versioning is hard.
    "This bug won't make it to live" must mean something different than I think it does.

  11. #11

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    Quote Originally Posted by bbcjoke View Post
    I still haven't updated and played today, but I want you to clarify if you are sure these mobs were susceptible to the level drain effect (living, no death ward, not warforgeds).

    Also, note that since the changes in it Wail has become a terribly dumb spell that cannot properly choose its targets. If you have 3 mobs in range and 2 of them are immune to any of its effects, they still are eligible targets for the spell. This means you can have a Wail completely wasted by mere chance, making it a spell worse than implosion.
    They can all die, I'm not that stupid. And it's not isolated, been playing for two hours and it's happening constantly.

  12. #12
    Community Member bartharok's Avatar
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    Quote Originally Posted by rest View Post
    "This bug won't make it to live" must mean something different than I think it does.
    It might be that they thought they fixed it, but it popped up none the less. Wouldnt be impossible.

  13. #13
    Community Member Miluan's Avatar
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    Quote Originally Posted by bbcjoke View Post
    I still haven't updated and played today, but I want you to clarify if you are sure these mobs were susceptible to the level drain effect (living, no death ward, not warforgeds).

    Also, note that since the changes in it Wail has become a terribly dumb spell that cannot properly choose its targets. If you have 3 mobs in range and 2 of them are immune to any of its effects, they still are eligible targets for the spell. This means you can have a Wail completely wasted by mere chance, making it a spell worse than destruction.
    Not the case with me, targets were all wail-able - talking about the first room in Sane Asylum once you go through the alternate entrance's fire traps. 2 human casters, 1 human guard, 1 half-orc guard. Sometimes it would wipe them out just like it did pre-update (was actually farming this right before the servers went down), other times it won't even proc a negative level effect. Even on casual, 3 of the 4 mobs were still standing after a wail with 39 DC, without a single negative level on any of them.

    It's definitely bugged.

  14. #14
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    Quote Originally Posted by rest View Post
    Won't make it to live, huh?
    I guess the dev's have a different version of Live then the rest of us.

    Maybe he meant it won't happen in real life?

  15. #15
    Community Member Hokiewa's Avatar
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    Quote Originally Posted by rest View Post
    Found it.
    http://forums.ddo.com/showthread.php?t=404937

    This is my favorite part of that thread:





    Won't make it to live, huh?
    Rest, I wish to subscribe to your newsletter.
    Hilarious Princess....Sorry your life is so medicore after all this time..Lol, you are scared of a farmer? with a tractor....?

  16. #16
    Developer Feather_of_Sun's Avatar
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    Quote Originally Posted by rest View Post
    Won't make it to live, huh?
    It didn't.

    That bug was fixed.

    The evidence for that is pretty plain: Wail of the Banshee is actually hitting and affecting enemies. The bug seen on Lamannia was that it did nothing.

    Now, that's not to say it isn't still bugged. If it is though, it's a different issue with the spell.

    We'll look into it. Thanks in advance for submitting bug reports!

  17. #17
    Uber Completionist Capricorpus's Avatar
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    Yeah, I've noticed this as well, it seems to be bugged.

    EDIT: Thanks for the response, FoS!

  18. #18
    Community Member Cyr's Avatar
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    I am just waiting for the 'fix' to losing epic destiny xp where your toon is deleted instead.
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  19. #19

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    Quote Originally Posted by Feather_of_Sun View Post
    If it is though, it's a different issue with the spell.
    Round some parts, general practice is to see if a thing still works after you fix it.
    Just sayin'.
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  20. #20
    Developer Feather_of_Sun's Avatar
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    Quote Originally Posted by SableShadow View Post
    Round some parts, general practice is to see if a thing still works after you fix it.
    Just sayin'.
    We couldn't agree more. I just checked in with our Quality Assurance team, and we have a reproduction of the new issue, as well as updated internal testing steps for them to follow when testing spell functionality.

    The prior fix to the spell made it through our QA team due to an oversight- it was being tested in a situation against low level enemies who were unlikely to ever make a saving throw. As a result of that and some other factors, they weren't encountering this issue.

    We've got an internal bug in on the new issue with the spell, and it'll get worked on by the appropriate developer.

    Thanks for the reports, folks!

  21. 02-20-2013, 12:45 PM


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